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Author Topic: Fallout 4: It Just Works  (Read 842099 times)

Virtz

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1980 on: September 25, 2015, 05:18:18 pm »

You can change the Mojave, at least politically, I guess? For better or worse.
For the most part, only in the post-game slideshow. the only real change in-game is the securitron update and wiping out certain outposts.
That still counts for a lot compared to most games where you have no control over what your ending accomplishes. Here you get what you chose to accomplish, and you get to learn the long-term consequences of your actions. Consequences that'd either take too much in-game time or development budget to show in gameplay.

Like this is the kind of ending Mass Effect 3 should've had. Something that took all your choices into account rather than just shoving 2-3 narrow choices in your face at the very end? The thing they promised but never actually did?

I hope Bethesda does the ending slides right this time around. They didn't really understand what the ending slides were there for in Fallout 3.
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Flying Dice

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1981 on: September 25, 2015, 06:34:48 pm »

You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.

But that was limited to 5 points, afaik. Can't see any such limits here. And now SPECIALs have a much greater role according to Bethesda, anyway.

Also, check out the SPECIALs on that demo character.

Code: [Select]
S = 3
P = 6
E = 4
C = 2
I = 6
A = 5
L = 6

That's a net of 3 SPECIAL points below average (all 5s), and that at level 14! In New Vegas you started out at 5 SPECIAL points above average (all 5s) at level 1.

What I'm guessing is that new characters start with fewer SPECIAL points, or possibly even at 1 or 2 in all of the scores, and that there's something limiting advancement -- maybe you can only increase the score if you've already put points into every perk line available under that score or something to that effect.
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notquitethere

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1982 on: September 25, 2015, 06:48:36 pm »

Maybe they'll echo Skyrim and have you pick a Special point each time you level up along with a perk. Start you with 1 in everything and 12 points to distribute.
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Krevsin

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1983 on: September 25, 2015, 11:40:11 pm »

You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.

But that was limited to 5 points, afaik. Can't see any such limits here. And now SPECIALs have a much greater role according to Bethesda, anyway.

Also, check out the SPECIALs on that demo character.

Code: [Select]
S = 3
P = 6
E = 4
C = 2
I = 6
A = 5
L = 6

That's a net of 3 SPECIAL points below average (all 5s), and that at level 14! In New Vegas you started out at 5 SPECIAL points above average (all 5s) at level 1.

What I'm guessing is that new characters start with fewer SPECIAL points, or possibly even at 1 or 2 in all of the scores, and that there's something limiting advancement -- maybe you can only increase the score if you've already put points into every perk line available under that score or something to that effect.
In the E3 demo, the demo character started off with 1 point in every attribute and had 21 points to distribute. So I wouldn't be surprised if that was how they did it.
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notquitethere

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1984 on: September 25, 2015, 11:50:41 pm »

Ah, I hadn't seen that. You're probably right.
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Wimopy

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1985 on: September 26, 2015, 03:16:07 am »

But 1 point base and 21 to distribute is an average 4 per stat. Maybe they lowered it even more to 14?

But really,  what is "average" in SPECIALS? 1? With 1 INT up to now, you were roughly below a super mutant's cognitive level.
5 should have been the average, but maybe they revamped the system a bit. Or it's just that 200 years in a Vault is not healthy, so as you experience the world again, you can grow to it.
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Krevsin

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1986 on: September 26, 2015, 06:30:57 am »

I think they mostly did it so you can't start off balanced and you need to pick a path in advance.
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Teneb

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1987 on: September 26, 2015, 08:29:29 am »

But 1 point base and 21 to distribute is an average 4 per stat. Maybe they lowered it even more to 14?

But really,  what is "average" in SPECIALS? 1? With 1 INT up to now, you were roughly below a super mutant's cognitive level.
5 should have been the average, but maybe they revamped the system a bit. Or it's just that 200 years in a Vault is not healthy, so as you experience the world again, you can grow to it.
Maybe you were just not the smartest (or toughest, strongest...) person around before the bombs fell.
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Flying Dice

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1988 on: September 26, 2015, 12:39:02 pm »

I suspect the real answer is "gameplay mechanics".   :P

That said, I actually think I'll like this a lot more. Earlier games, you just had static stats the entire game barring a handful of things -- it felt sort of stupid and shallow that pretty much all of your progression was in skills and stat-boosting gear when your SPECIALs were supposed to indicate what sort of person you were in mechanical terms. Not as silly as NV where you could max out half your stats, though.

This? I like this. You start out as a fairly normal person should: not particularly remarkable at anything. Your game, then, actually has you develop and grow in (statistically) deeper, more meaningful ways, rather than just "I shoot things 5% better with certain guns" or "I can now arbitrarily hack slightly more advanced computers" or "my coat makes people like me more". Though I will be annoyed if you can eventually max all of your SPECIALs at the expense of having fewer perk points, 'cause that's not the right way to allow JOATs to exist.
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Krevsin

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1989 on: September 26, 2015, 01:54:56 pm »

It feels better suited to the FPS approach they chose for Fallouts.
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Neonivek

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1990 on: September 26, 2015, 07:26:26 pm »

Assuming of course they pull it off.
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SOLDIER First

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1991 on: September 27, 2015, 02:35:03 am »

Fallout 3: Yao Guai or Gao, Why?
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AoshimaMichio

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1992 on: September 27, 2015, 03:41:54 am »

Fallout 3: Yao Guai or Gao, Why?

Query doesn't compute. Gao?
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AlleeCat

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1993 on: September 27, 2015, 02:08:56 pm »

Fallout 3: "Yao Guai" or "Gao, Why?"
This makes it make a little more sense.

SOLDIER First

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1994 on: September 27, 2015, 02:13:57 pm »

Yeah. :P
I mean, even though I've only faced one, ever (but it killed me dead)...
Also I am unashamed to say that I only made it through The Waters of Life thanks to God Mode. I would have died many, many times over, thanks to my crippled almost everything, no health, and lack of healing items.
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