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Author Topic: Fallout 4: It Just Works  (Read 843458 times)

Flying Dice

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1035 on: July 04, 2015, 07:18:58 pm »

Eh, the Combat Shotgun never twigged me too much, since there are drum-fed Mossbergs and such out there that have a similar (if slightly less separated) arrangement of drum and chamber. Honestly, the Riot Shotgun looks stranger to me, since it looks like some artist decided to tack on an immobile slide in place of a foregrip because it looked "cool".
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Sergius

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1036 on: July 04, 2015, 07:26:33 pm »

Eh, the Combat Shotgun never twigged me too much, since there are drum-fed Mossbergs and such out there that have a similar (if slightly less separated) arrangement of drum and chamber. Honestly, the Riot Shotgun looks stranger to me, since it looks like some artist decided to tack on an immobile slide in place of a foregrip because it looked "cool".

You mean like this:


My thought is the artist didn't know what an automatic shotgun was like so he used this (pump-action) as inspiration.
« Last Edit: July 04, 2015, 07:28:24 pm by Sergius »
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Flying Dice

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1037 on: July 04, 2015, 07:37:37 pm »

Yeah, pretty much. I mean, it's not terribly SOD breaking anyway, given that it's Fallout. Besides, it's pretty hard to invent fictional, mechanically nonfunctional shotguns look silly when the Pancor Jackhammer is a real thing that actually existed.
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Sergius

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1038 on: July 04, 2015, 08:18:56 pm »

I think the problem is that it's hard to make a shotgun look like a shotgun rather than a rifle. Real world automatic shotguns look a lot like assault rifles. Heck, in actuality there's not a lot of obvious visual difference between a pump-action rifle and a pump-action shotgun except barrel length.
But I've had people complain to me that, for example, Alone in the Dark got it wrong because the rifle was actually a shotgun because of the pump-action.
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GrizzlyAdamz

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1039 on: July 04, 2015, 08:41:32 pm »

Heh, wouldn't be a problem if they went slam-fire instead of semi-auto.

Yeah, pretty much. I mean, it's not terribly SOD breaking anyway, given that it's Fallout. Besides, it's pretty hard to invent fictional, mechanically nonfunctional shotguns look silly when the Pancor Jackhammer is a real thing that actually existed.
Eugh, I remember thinking it (the combat shotgun) looked perfectly fine when I only knew the basics of firearms & didn't really care about them. But now it's just..forget that it flat-out wouldn't work without hocus pokus, putting the mag forward like that-- you're forcing the wielder to hold 5 lbs of ammo & steel out on a stick at arm's length. It'd be cumbersome to wield, slow, and tiring. Whyyy.
Pancor's just a bullpup revolver shotgun, looks about as outlandish as an m16 or FAMAS. Less so than an aug.

I guess this is what it'd feel like to be a laser nerd, (my condolences draignean, we must do horrible things to that tech).
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Flying Dice

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1040 on: July 04, 2015, 08:59:33 pm »

That's what I was saying, though -- realism isn't much of a concern in FO. You're complaining about that being impractical (never mind nonfunctional) in a setting where not only are pulse laser gatling guns a thing, but where any random asshole can tote them around without a problem. Or where the binoculars are stereotypical and wrong movie-binoculars that show side-by-side circles.
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GrizzlyAdamz

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1041 on: July 05, 2015, 08:07:57 pm »

Or where the binoculars are stereotypical and wrong movie-binoculars that show side-by-side circles.

Welp, I guess that goes on the list of things I can't unsee.
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Flying Dice

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1042 on: July 05, 2015, 09:05:34 pm »

Or where the binoculars are stereotypical and wrong movie-binoculars that show side-by-side circles.

Welp, I guess that goes on the list of things I can't unsee.

Thankfully there are several mods that fix it.
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UXLZ

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1043 on: July 06, 2015, 10:02:21 am »

Speaking of mods, F:NV supposedly has a plugin limit of 145, after which point the game becomes unstable/stops working. Will F4 have that same restriction given that they're running on the same engine? (Pretty sure they are, at least.)
« Last Edit: July 06, 2015, 10:25:27 am by UXLZ »
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GrizzlyAdamz

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1044 on: July 06, 2015, 10:10:08 am »

Ooh that's too many. I managed to keep it under 100 by just saying fuck it & adopting PN.
Also, wrong thread mate. NV
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AoshimaMichio

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1045 on: July 06, 2015, 10:47:46 am »

Speaking of mods, F:NV supposedly has a plugin limit of 145, after which point the game becomes unstable/stops working. Will F4 have that same restriction given that they're running on the same engine? (Pretty sure they are, at least.)

Well, it's not the same engine. F4 is modified engine used by Skyrim, which is based on engine used by Fallout 3, which is basically the engine F:NV used. Those engines have always had hard limit of 255 mods (including base game, dlcs and save game). Theoretically F4 should have same limit, but we can't know before they release the game and hardcore modders check how it works.
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Bohandas

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1046 on: July 07, 2015, 03:59:23 am »

You know what I'd like to see in the new installment? A British themed evil secret society; They have all these other groups of crazy villains running around based on defunct empires (ie. the Legion, the Khans, the Enclave), why not a British one?
« Last Edit: July 07, 2015, 04:03:58 am by Bohandas »
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Yoink

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1047 on: July 07, 2015, 04:20:45 am »

Hell, why not an Australian one?
Wait, no... that'd be horrible. I already live in a scorched wasteland full of sunburnt yobbos, that would just make the game hit too close to home. :P
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notquitethere

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1048 on: July 07, 2015, 04:26:37 am »

I preferred groups like the Khans (or, for that matter, the Brotherhood and the NCR) which weren't outright villains but in clear conflict with others. Legion is just cartoon evil. Enclave was understandable but unsympathetic.

Adversary British group in Boston could be something Redcoat inspired, come to take the colonies back into the fold? Bit hackneyed.

Close to the Canada border in New England: what would a Canadian faction look like?
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Yoink

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1049 on: July 07, 2015, 04:36:00 am »

That reminds me, that one Khan scout with the New Zealand accent was one of my favourite characters in New Vegas, simply because her voice was both familiar and a refreshing change from all the 'Muricans. It's funny how a character with such a small role can stick in the mind simply because of their voice.

I preferred groups like the Khans (or, for that matter, the Brotherhood and the NCR) which weren't outright villains but in clear conflict with others. Legion is just cartoon evil. Enclave was understandable but unsympathetic.

Adversary British group in Boston could be something Redcoat inspired, come to take the colonies back into the fold? Bit hackneyed.

Close to the Canada border in New England: what would a Canadian faction look like?
...Cold?
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