I really don't understand some of the negativity here. I manage a business, (don't own it, just manage, don't get to keep any of the profits, so don't start calling me rich) and I can tell you, even for a small business of 12 people, a million dollars is NOT a lot of money. To hear anyone say otherwise is just complete and total ignorance. Payroll is EXPENSIVE. Healthcare for employees is EXPENSIVE. Buildings are expensive. Supplies add up. Money goes away fast. And it goes away faster if you want to treat employees the way -you- want to be treated. I'm amazed that WL2 got the success it did. It had generally /very positive/ reviews. Did I care for all parts of it? No. Am I happy its getting a rerelease? Sure - but even Original Sin is getting that. Almost all games have pretty big things cut from them, but most of these larger kickstarter games are seeing /very/ extended and generous long-term support. If you don't like it, don't back it. But I, as a repeated backer, have gotten what I wanted. And I think they've done a good job.
Honestly, games like Torment, WL2/etc - these games wouldn't exist without kickstarter. The fact of the matter is, its not enough to just be able to physically make a game, there has to be enough economic benefit to make it /worth your while/. Keep in mind how many of these mid-sized studios have gone under the past 5 years or so. Especially on RPGs, the sales cycle for these things is very long term. It is absolutely not a smart economic investment to make the sort of game players want. Period. Its a bad use of the money. If it were a good investment, every AAA studio would be doing it. And when your looking at 3 years of development time per game, your talking a lot of money. Some of the comments in the thread above are ignorant, rude and self-centered. Like, for instance, the "using their own money in secret is preferred" one. Thats //absurd//. If the game doesn't get 1.25 million, it DOESN'T GET FUNDED. Its not a /reward/. What they are saying is, they can't do the game for 1.25 million, and they will use the profits from WL2, to fund half the game.
The graphics on the game that have been showed will cost a lot of money. And this won't be a huge game, at those quality graphics, not on 2-3 million. It will be probably a 3d-scanned version of Skara Brae and the surrounding countryside, with fantasy elements, and dungeons/etc - and a full sized game based around that, but not a lot of actual terrain. You have to keep in mind what your getting. Have they shown they can deliver? Sure. Now, if Torment turns out to suck, that might be something to rethink - but wasteland 2, even with the stuff that got cut, was still a deeper and better RPG then most released in the past few years or so. Same with Pillars of Eternity. I'll back their next project, as well.
These small kickstarters are keeping mid-sized studios open. The indies arn't JUST rising because of kickstarter. You will NEVER get these games without it. Sure, are some super small developers bitter and jealous? Sure. Is it fair that not everyone can get that money? Sure. But guess what - I contribute the most to smaller kickstarters when these big ones bring me back to the site. I probably fund 2-3 small ones for every big one, mostly because thats how I /find the small ones/.
I fully support them and fully admire the idea of 'lets not treat our employees like shit and lay them off' as a business model.