Gonna do a sheet later, PtW.
Name: Yul Happet
Age: 19
Gender: Male
Appearance: Below-average height and weight. Has short-cropped black hair, hard features, a pointed nose and a sharp gaze. Is fit but very lanky. Always wears a faintly concerned expression, brow furrowed, mouth turned slightly into what could almost be a frown. Wears pant clothes but little else.
Personal Information: Yul's father died shortly after conceiving him, and his mother passed after giving birth to him. As he grew older, it quickly became obvious to the tribe mothers and their own children that he had a hard time understanding most things, and even as he became a man he showed no signs of growing out of this. Because of this, he always does his best to help, and those who know him well enjoy his dedicated attitude. Yul prefers solitude above all else, and when he wasn't helping out the tribe in the village he was out collecting bugs and looking at plants. The wise old medicine man learned of this and began to tell him all about them, which were for eating and for turning into remedies, and which for squashing. Yul took to the task well, and over the years the old man patiently trained him to do his job, so that when he eventually passed away the warriors would not cast the poor boy out, as they had so often discussed doing. Nowadays he's well liked by nearly everyone in the village, despite the prior misgivings, and he lives a pleasant life away from the usual worries of manhood, like being slaughtered by wildlife or rival tribes.
Stats:
Strength 4
Perception 6
Endurance 9
Charisma 3
Intelligence 3
Agility 9
Luck 6
Skills
Blowgun Use
Knowledge of Wildlife
Knowledge of Plants
Creating Remedies
Creating Poisons
Profession: Tribal
Medicine Man
Perk: Bonus to speed while running away.
Inventory:
Medicine Bag
- Various remedies and poisons, dead bugs, plant cuttings
- Stuff for making the above
Shooting Bag
- Blowgun
- Darts
- Rock knife
Name: Casslan Wehner
Age: 19
Gender: Male
Appearance: Wearing a knightly plate armor set with a long, fine tabard and a frog-mouth helmet, there's little left exposed of Casslan's body itself. Under the armor, he is of above average height, blue eyes and short, shaggy burnt copper-colored hair. He has a square jaw and strong facial lines. There are two sets of lightly blue-tinted lines right above his eyebrows that violently rip open whenever he uses his powers to a great extent, revealing slit-like eyes with golden esclera and blue irises. He can appear quite heroic-looking (or foolish, depending on how you see it) as long as his mouth remains shut and he doesn't spout chivalric nonsense.
Personal information: Born a healthy boy in times of strife, Casslan was the second child of Catherine and Maxwell Wehner, both part of a roaming convoy of survivors hellbent on surviving and salvaging anything useful they came across. Traveling mostly in pre-outbreak vehicles adapted to run either exclusively on easily-produced fuel, such as ethanol, or utilizing bi or trifuel engines, the group occasionally made camp in safe locations and began searching for both possible additions to the convoy and usable material. Several vegetables were grown using hydroponic techniques inside a few of the convoy's trucks, jobs were distributed as well as possible - though favoritism existed and was hard to avoid - and the whole thing was for all purposes a tiny town on all-terrain wheels and threads.
Growing in such an environment, Casslan quickly took a liking for anything mechanical; not only he was happy to help his father do routine maintenance on engines, he also spent part of his free time on it as well. His remaining free time was often filled with reading, since he loved books. Medieval fantasy and History were his favorites themes and he sometimes dreamed about a world filled with heroism, chivalry and adventures less focused on finding enough supplies to keep a caravan running and more on fighting evildoers to bring peace and prosperity to all.
All children tend to grow out of their dreams, and Casslan was no different as childhood gave place to teenage years. Not too long ago, the young man was already carrying out more difficult and dangerous assignments for the convoy. In one of those scavenging runs, disaster struck and he was unknowingly exposed to the AEV. It didn't take long for the first signs something was wrong started to show; he was struck by terrible headaches, objects began flying to his hand and floating around him and blood began to pour from his eyes and nose. Knowing he would only cause his family trouble from then on prompted Casslan into making a difficult choice; leaving a recorded message which explained the reason for his departure, he left the convoy during the night with a modified Harley Davidson he had helped fix and supplies to last until he found a way to live his new life as a freak.
Unfortunately, road trips in a post-apocalyptic wasteland are not nearly as romantic as expected. After a few days of travel and extremely bad luck that got him into storms of dust, regular storms and all-around weather hate, Casslan had only managed to get extremely ill thanks to his body's reaction to the mutation and a slowly dwindling number of supplies. Solitude and a virus messing with his brain didn't do him well and the fact the first building he found to hide from the sun after several days which had some water stashed somewhere was a museum didn't help things. Delusional and with far more than a few screws loose by then, he saw that as a sign.
After looting the area filled with modern reproductions of late-medieval to early modern weaponry, he dubbed himself a knight and set forth on his trusty steed (his bike) to right all wrongs and ensure mankind would return to its former glory, assisting in any efforts focused on rebuilding civilization in an orderly and effective manner. He has been doing exactly that ever since; though an eccentric loony, he is fairly friendly and prone to helping honest and good people in exchange for little to no reward.
Stats:
Strength: 4
Perception: 3
Endurance: 4
Charisma: 3
Intelligence: 3
Agility: 5
Luck: 4
Focus: 4
Origin: Aevae (Highway Errant Knight)
Skills:
● Barter-10
● Energy Weapons-10
● Explosives-10
● Guns-14
● Lockpick-10
● Medicine-10
● Melee-27
● Repair-25
● Science-10
● Sneak-14
● Speech-10
● Survival-12
● Unarmed-27
Perks:
● Knightly Resilience: there's a reason why he can walk around in that armor all the time.
Aevae's Ability:
● Psionics: the virus' symbiotic relationship with Casslan made him capable of manipulating the world in ways man was not supposed to.
Inventory:
● Harley Davidson (CVO) Road King, Twin Cam 110 (1,803 cc): equipped with larger mudguards and a multi-fuel engine; partially adapted to face rougher terrain.
- Leather Side Bags.
---Extra fuel for [1.2] full tanks.
---Water filter, hotplate, matches and alcohol.
---Dried fruit, water, beef jerky, etc. Food and water for [12] days if one is frugal.
---Extra canned food and fruit [8] for emergencies and trading.
---Personal hygiene material - toothpaste, toothbrush, towels, reused bath water, and soap. SOAP.
---Bedroll.
---Medikit he has little idea how to use.
---Tools, spraycans and equipment needed for repairs.
---Solar energy-powered headphones with a music player within.
● Team-up conditional: Side-car for the Harley-Davidson. It isn't brand-original, but it's compact, painted with the motorcycle's colors, firmly attached without damaging the bike's frame and, most importantly, it works.
● Frog-mouth helm: resilient and protective, the perfect helmet for highway jousts.
● Plate armor with a long tabard atop it. The plate armor is polished and surface-hardened - good against primitive weapons and claws - and the tabard is blue and gold.
● Aketon underneath the armor.
● Cotton shirt and pants underneath armor and aketon.
● Lances x2: very long wooden, steel-tipped lances that can be broken down in three pieces for ease of transport. One is usually assembled while the rest isn't. May snap after delivering its blow during a charge, depending on the resilience of the target. Both lances have a small blue-and-gold triangular flag tied near their tip.
● Great lance x1: a very long and modernized version of a great lance made in its majority of lightweight steel. Can obviously bend and be damaged depending on the target, but it's harder for that to happen.
● Arming sword: a weapon balanced for both thrusting and slashing, fit for fighting on foot or mounted.
● Kite shield: it's a large, roughly kite-shaped shield made of wood with a painted metal surface. It is blue with four stylized blue-irised golden eyes running from top to bottom.
● Warhammer: four-prongs on one side of the head, a pick on the other.
● Close helm: his backup in case his favorite frog-mouth helmet is damaged.
● Bascinet with aventail: in case he really needs an unobstructed field of vision.
Name: Nardo Polo
Age: Hard to tell.
Gender: Male
Appearance: A very skinny guy with very long tangled hair. He's wearing some sort of armour made of pieces of metal, leather, shell, plastic, and rubber patched together. He has a sword at each hip, and 5 more strapped to his back.
Personal information: Nardo's just some guy wandering around from place to place, never staying long. He's spent time as a mercenary, a street performer, prisoner, treasure hunter, thief, but he specializes in being sneaky and throwing swords. He has a bit of a drug problem that he's trying to break.
Stats: 40 points, disperse as you will.
Strength:3
Perception:6
Endurance:5
Charisma:5
Intelligence:4
Agility:11
Luck:6
Origin: Scavenger - Just an average human, trawling the wastes and doing whatever you have to do to keep on living.
Skills - Choose three to specialize in:
Melee Weapons, Sneak, Survival
You'll get base values for the rest derived from your stats.
Initial Perk
Unconventional Thrower: Receives no penalties when throwing weapons not designed for throwing.
Inventory:
7 swords
Patchwork armour
Assorted drugs
Rope
a few shiny trinkets
Name: Lilly Cobra
Age: 24?
Gender: Female
Appearance:
Tall and lithe with a long plait of pale blond almost sliver hair.
What little skin visible under her leathers is heavily bronzed from the sun.
Coiled her cheat is a large tattoo of cobra with fangs reaching up to her neck.
Her Deep blue eyes peak out from her almost permanently masked face.
Personal information:
Driven half mad by the brutal waste land, Lilly has been griped by the idea that she must win her rebirth in Valhalla by collecting the many skulls for khorne the gate keeper.
Stats: 40 points, disperse as you will.
Strength 8
Perception 6
Endurance 6
Charisma 5
Intelligence 5
Agility 9
Luck 1
Origin :Cultist, Iron Fused
If Tribalism was man retuning to nature, the iron fused where man heading away from it.
A cult that preached of the need to improve ones self with the use of machinery.
Unfortunately for them the wasteland has not been forthcoming to there dreams of self improvement.
Skills:
Energy Weapons
Unarmed
Melee Weapons
You'll get base values for the rest derived from your stats.
Initial Perk
Practically a starting perk you have moderate control over. Try not to go overboard.
Fighting
Inventory: Your initial pile of crap.
A old battered set of one piece motorbike leathers
Gas mask
Spiked leather choker
Spiked cestus
Wrist Crossbow
Dagger
General survival items, along food and stuff
Name: Noah Roth
Age: 15.
Gender: Male.
Appearance: Brownish amber eyes, black hair ending just above his forehead. Average stature, muscles, etc. Unusually cute face.
Personal information: Very calm, even though his home country is completely and utterly annihilated by nuclear fire, as well as inhabited by murderers and mutated shit. Doesn't like to start problems with people except via bullshitting them while looking them in the eye.
Stats:
Strength - 4
Perception - 6
Endurance - 4
Charisma - 8
Intelligence - 6
Agility - 4
Luck - 8
Origin: Ark Resident - Inhabitant of a cyrogenic bomb shelter, recently reawakened by force. A group of raiders reopened the Ark, telling everyone inside that they could join or die. Noah wasn't having any of that noise, though, so he... persuaded one of the nice men to let him borrow a (weird, glowing) gun 'just for a minute' and promptly fucked off. That was a few weeks ago.
Skills - Choose three to specialize in:
Energy Weapons, Barter, Speech.
Initial Perk
Baby Face: Speech and Barter checks are 5 points easier.
Inventory:
-Ark 108 Outfit [White shirt/pants, white shoes, grey socks, beige '108' jacket]
--Laser pistol (Jacket pocket)
--Energy cells [Laser pistol ammo; 44 count] (Other jacket pocket)
-Makeshift rucksack (Metal lockbox + belt)
--Food (Two full water bottles, miscellaneous vegetables and semi-preserved meat)
--Novelty rocket toy, PEPCON brand (Rucksack)
Name: Nikita Richards
Age: 17
Gender: Female
Appearance: A girl with black hair in a ponytail and green eyes, and glasses. She generally wears comfortable and functional clothes as opposed to stylish ones, so she wears a white T-shirt, a black jacket over it, jeans, and sneakers. She used to, at least. Before the end. Now she wears the Ark jumpsuit from her Ark.
Personal information:
Stats: 40 points, disperse as you will.
Strength: 3
Perception: 6
Endurance: 6
Charisma: 6
Intelligence:8
Agility: 8
Luck: 3
Origin - Ark Resident
Nikita used to have a normal life. Great grades, good friends, a bright future. All that good crap. Her mother was a leading scientist in the nuclear field, her father was a top weapons manufacturer. This perfect life was destroyed when the nukes started falling. Her parents hadn’t believed in the doomsday predictions. Her grandfather, however, did. He died a week before the war broke, leaving Nikita his ticket into one of the Arks in the inheritance. She was dragged off by one of the robots as she watched her home nuked into ash, the door closing as she heard her mother’s final scream.
When she at last awoke, it was in a changed world. She heard a hiss, as her cryogenic pod opened. Most of the rest of the Residents had died due to malfunctions in the who-knows-how-many years of being asleep. She heard voices coming down, and immediately went for the rifle that had been left beside her capsule. She saw a rather baby-faced boy she recognized from before she was stuffed in a capsule speaking to the men in weird armor with weird glowing weapons. He… Persuaded one to give him his gun, and ran. Taking the opportunity, she shot them dead, and pursued the man. That was weeks ago.
Skills - Choose three to specialize in: Guns, Science, Explosives.
[spoiler=Skills]Barter- 16
Energy Weapons- 16
Explosives-31
Guns-35
Lockpick-16
Medicine-20
Melee-10
Repair-20
Science-35
Sneak-20
Speech-16
Survival-16
Unarmed-16
Initial Perk
Following in Their Footsteps - +5 to Science regarding nuclear physics. Can be taken again for +5 to automatic weapons related Guns checks.
Inventory:
Apparently there was more than just an Ark invitation in the inheritance...
-Hunting Rifle (5.56 mm rounds, if it matters)
-Three 8-shot clips (5.56 mm, if it matters)
-Ark 108 Resident Jumpsuit (armored if allowed, otherwise normal)
-Glasses
-5 Water bottles
-5 MREs.
Name: Kat, of the Rad River Tribe
Age: 18
Gender: Female
Appearance: A short, slight girl with a decent enough look to her, messy brown hair, and usually a charming smile. She has healthy skin only slightly marked by mutation-skin blotches and blemishes scar her at certain points, though the use of skillful dark blue ink tattoos all over her body, seem to have been made in an effort to incorporate them in an artistic style. These tattoo's are typical of tribals, depicting various images-the most important being a a small circle with the old letters 'RR' stamped in the middle on her left shoulder, a skinny fish on her left hip, the sun on her upper right shoulder, the moon on her lower left shoulder, a pair of fangs biting down on two human figures over her heart, and a crab with a knife in its claw on the top of her right foot-of course, she a stylistic representation of her guitar on the small of her back. These are held to together by long blue lines running the length of her body down to the bottom of the feet, representing a river. She has the light gear of a scavenger on her-a simple leather loincloth and haltertop, a long skinning knife in a sheath on her hip. Carries a quiver of scrapwire javelins, and her well loved guitar on her back, protected in it's own metallic case.
Personal information: The Rad River Tribe is like many tribes in the 'after'-they tend to keep to themselves, living well and away from others. Like many, they gather in villages around sources of water, which is life. The Rad Rivers maintain not only a source of food from their river, but a good deal of scrap-even so long after the end, many of the old peoples malicious junk and garbage is still washing up. Most of this is burned or buried as heresy, such as the round-hards that carried the old peoples carriages, or the empty boxes that lulled men to sleep. Other parts rendered into scrap, purified through rituals to purge them of the bad ghosts, and made into new gear for the tribe. Young Kat (no second name) was born into this clan, and noticed from a young age for her speed and reflexes when she came of age, even if she was small and scrawny, and not very good with words and numbers. It was fortunate she lived, truly-in a leaner year, such a babe as she might have been left at the altar of the Gods in the black stones, to spare them and the clan the burden. The clan had plenty to eat that year, however-perhaps that why she turned out to be healthy and robust young woman, a rare beauty, and a sure fertile blessing for a parched world-a hope for a brighter future for her clan.
One day of no particular importance, Kat found something quite interesting washed up by the riverside-a skillful construction of wood and taut wires. It was so tightly sealed in a metal box that a trapped spirit escaped with a hiss, when it was finally opened-she was unable to puzzle the mysterious device holding it shut, and eventually resorted to convincing her older brother (her only living family) to strike it with a heavy rock. To her surprise she discovered this was actually an instrument used for music, not a weapon-which, lacking any idea of what it was called, became it's title, the 'Not-a-Weapon'. Her passionate argument of having found it, so having claimed it, it couldn't be taken from her, because that's how the old world was destroyed by people taking other peoples things they had found and claimed, was eventually accepted by the clan. She became her tribes most skilled entertainer in time, learning music by her own ear-years later, all claimed the Gods were surely pleased, and no doubt they had sent the not-weapon to her to make up for the sad disappearance of her brother in the wastes looking for treasure. She noted the discrepancy, since her brother vanished after she found the not-weapon, and figured the Gods were surely cruel and mad to do such a thing.
Time moved on. She was not without her charms, of course, and her popularity attracted attention from outsiders as she came of age. The neighboring tribe of the Bunker Kings, who lived upriver, desired to prove their own clan motto-'We have it our way'. They attempted an honest trade of livestock, for her hand in marriage to their clan chief. The livestock were not of very good quality, however, and Kat was hot tempered, stubborn, and unwilling to settle down against her will-a bad trade all around. They eventually resorted to the traditional bloodless Clan kidnapping, carrying her (and the not-weapon) off in the middle of the night. Ironically, without any living male family members she had no one to defend her-due to the rules of combat, no other man could even intervene without triggering a bloody clan war. She managed to escape the following day, though, mostly by luck and courage. The Bunker King Warrior who captured her tied very poor knots.
Kat is currently enjoying her freedom while it lasts, not entirely sure if she wants to return-not even sure if she can, or if she'll escape the hunters of both clans who wish to no doubt return her to the fold. All that really matters to her is that the not-weapon is with her, and the music is still alive.
Stats:
Strength~4
Perception~5
Endurance~5
Charisma~8
Intelligence~4
Agility~6
Luck~8
Origin: Tribal
Skills:
Barter- 22
Energy Weapons- 16
Explosives-16
Guns-18
Lockpick-16
Medicine-14
Melee-14
Repair-14
Science-14
Sneak-33
Speech-37
Survival-31
Unarmed-16
Initial Perk: Lost Soul Music/Kat had a natural affinity for her chosen instrument, the guitar. She can skillfully enchant entire crowds, or musically inclined souls with her skillful strumming and singing, boosting their friendliness to her and group, and giving advantages to charisma rolls to them in a friendly setting-particularly to a crowd in the mood for some entertainment. Can't be used in a hostile situation, obviously.
Inventory:
-Rad River Tribe Clothing [Leather Loincloth, Faded cloth Haltertop. Has a faded golden arched symbol upon it.]
--Hipsheath (Fits her poorly. Donned in haste.)
---Scrapmetal Skinning Knife (A length of jagged scrap metal sharpened into a killing edge, with a carved fishbone hilt.)
-Guitar Case (A sturdy old metal case, covered in newer dark leather, with a long broken six digit combination lock)
--Guitar (Gibson Hummingbird Pro, immaculate condition.)
-Quiver with side satchels (Looks like it was once a duffel bag. Stolen from her captors.)
--4xScrapwire Javelins (Deceptively dangerous at range, or in melee-these wire spears are easy to carry and easy to toss. They are typically used to hunt fish and animals, not people.)
--Small amount of dried fish, a bit of unidentifiable meat in a bun, and a leather canteen of water
Name:Harvey Thurlow
Age:21
Gender:Male.
Appearance:Tall and thin, with a mild amount of hair and brown eyes, he has a sharp chin and dense but moderately sized eyebrows, he appears to be wearing a gasmask with holes in it.
Personal information:Harvey has always been particularly lucky, though he wishes that some of it rubbed off onto everyone around him, when he was 13 he was scavenging the ruins of an old already looted military outpost with his father for potential left overs to bring back to town, when they were beset by a small group of bandits, they immediately shot his father and were conversing as to whether he would make a good slave or not when he found and threw a grenade at them, killing all 4 of them, he found a small camp they had made nearby with plentiful supplies/stolen goods, he made way back to town when he found out that the bandits were part of a very much larger group, who had killed everyone and taken the town for themselves, so he returned back to the camp, made a crude cart, loaded as many supplies as he could feasibly pull, took his father's shot up gasmask, and struck out on his own.
2 years later, he found another town that could actually be called a town and not a small collection of tents and huts, and settled down there for several years, he later went out with a salvage team, but predators attacked his camp at night and killed everyone except him, because he had gone a fair distance away from camp to relieve himself.
At the age of 19, after various incidents, he decided that somehow he saps the luck out of everyone he's had extended contact with, so he left town before any particularly dreadful fate befell it, and has lately been trying to find a working vehicle, or make one himself.
Stats: 0 points, disperse as you will.
Strength:3
Perception:6
Endurance:5
Charisma:4
Intelligence:7
Agility:6
Luck:9
Origin:Scavenger
Skills - Choose three to specialize in:
Guns, Repair, Science.
You'll get base values for the rest derived from your stats.
Initial Perk:Veteran Scavenger:He is better at finding useful parts from stuff then most.
Inventory:
Gasmask full of holes.
6 round shotgun.
37 shotgun shells.
18 or so strips of strange smelling but otherwise alright jerky, may contain high iron content.
Basic travel gear.
3 Bottles of water.
Hunting knife.
4 half dead batteries.
Barter- 15
Energy Weapons- 19
Explosives-19
Guns-34
Lockpick-19
Medicine-21
Melee-13
Repair-36
Science-36
Sneak-19
Speech-15
Survival-17
Unarmed-17
Name: Kaitlyn Rivers "Lucky Lass"
Age: 18
Gender: Female
Appearance: dirty blond hair, blue eyes, white skin, 5' 9", skinny Large scar across face.
Personal information: Kaitlyn Rivers aka "Lucky Lass" is a gambler as much as she is a scavenger. Always looking to make extra cash whenever possible. And why not? She always been lucky with as she is with finding loot in the buildings of the old world and when playing cards. Despite her young age she has dealt with the harshness of being a scavenger, losing friends, being betrayed by so called friends and having been close to near death experiences. Due her past experience Kaitlyn is blunt, selfish, and can be cold at times, but she is not really a bad person just doesn't seem to ever find the right crowd to be with.
Stats:
Strength 5
Perception 6
Endurance 5
Charisma 1
Intelligence 5
Agility 8
Luck 10
Origin -
Scavenger - Just an average human, trawling the wastes and doing whatever you have to do to keep on living.
Skills - Choose three to specialize in:
Guns, Sneak, Survival.
You'll get base values for the rest derived from your stats.
Initial Perk
Lucky Shots: When Kaitlyn Rivers critical hits she has a chance of firing one additional shot. (Perk does not apply to the extra shots, also don't know what percentage would be fair 5-10%.)
Inventory:
Revoler, cowboy hat, Cantina, sleeping bag, Rations (2 days worth), and what she's wearing will depend on campaign, 24 revolver rounds, and a pocket knife.
Name: Akio.
Age: Unknown. Based on mindset, probably around ages 17-23.
Gender: Does it matter?
Appearance: Variable. Normally something ambiguous in gender and usually humanish with a few nonhuman traits. It generally changes a lot. Usually has a faded gray hoodie and some sort of sweatpants. And a satchel looking thing with a large number of pockets sewn on it.
Personal information: Why would he/it tell you? They just met you.
Stats:30 points, disperse as you will.
Strength: 2
Perception: 5
Endurance: 2
Charisma: 5
Intelligence: 4
Agility: 4
Luck: 2
Focus: 7
Origin - Mostly for fluff, but it may or may not grant you unique abilities. Choose between:
Aevae - Mutated humans, they suffer a -10 stat debuff, but gain a new stat called Focus. This stat allows them to pull off some borderline supernatural things.[/b]
Skills - Specializations:
Science, Lockpick, Repair.
-Normal:
Barter- 13
Energy Weapons- 13
Explosives-13
Guns-11
Lockpick-28
Medicine-11
Melee-7
Repair-26
Science-26
Sneak-11
Speech-13
Survival-7
Unarmed-7
You'll get base values for the rest derived from your stats.
Initial Perk: Adorably Terrifying. Due to its/his shapeshifting, Akio can be either adorable or something out of lovecraft rather quickly. This has the expected effect depending on what he/it does.
Aevae only - Ability: Shapeshifting/bodysense. Consciously aware of his/it's innards and is capable of changing both the interior and the exterior.
Inventory: A set of lockpicks. A rather dinged up laptop. A solar panel used to charge said laptop. A brownish grey satchel. A faded grey hoodie. A pair of blackish sweatpants. A metal necklace on a chain, it's a rectangular prism specifically, rounded at the edges. Some dried foods. Cutlery that appears to be made out of bone. Rope. Flint and steel.
Name: Gar
Age: 19
Gender: Male
Appearance: A tall, lanky male human, with pale eyes, no hair to speak of(it gets in the way of his gear)
Personal information: Gar was born in the mountains, raised in the mountains, and learned from whatever he could, obsessed with knowledge. It wasent until he was a full six years of age that he was taken by his family to the city, where he learned about books. From then onwards, whenever he wasnot fixing anything from a rifle to a homemade APC he was reading a book. However, he took this love of books a bit too far, hiding books from his clan in fear they would sell them or worse, use them as kindling. When they found him out, they kicked him out, thinking he would die within a manner of days. He has sofar survived for three years on his own.
Stats: 40 points, disperse as you will.
Strength 6
Perception 10
Endurance 6
Charisma4
Intelligence 6
Agility 4
Luck4
Origin - Mostly for fluff, but it may or may not grant you unique abilities. Choose between:
Scavenger - Just an average human, trawling the wastes and doing whatever you have to do to keep on living.
Skills - Choose three to specialize in:
Guns, Repair, Survival.
Barter- 12
Energy Weapons- 24
Explosives-24
Guns-27
Lockpick-24
Medicine-16
Melee-16
Repair-31
Science-16
Sneak-12
Speech-12
Survival-31
Unarmed-16
Initial Perk
Reading Deamon
Inventory:
Old 5-shot bolt-action rifle
23 rounds for the same (5 loaded, 3 sets of stripperclips, 3 extra clips)
16 empty cartridges from the same
Knife
Canteen
Clothing set(worn boots, patched cargo pants, threadbare sweater, fingerless gloves, watchcap, leather trenchcoat)
basic toolkit
Gasmask
Two filters for same, good for roughly 5min each
tin mug
basic foodstuffs, good for a day
trio of generic paperback survival books
messenger bag