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Author Topic: Thought Alterrations  (Read 668 times)

DwarfOfTheLand

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Thought Alterrations
« on: June 01, 2015, 08:05:35 pm »

So, I have thought on this idea for a /while/.

Due to the fact that in dwarf mode, all the power we have is the power to designate. I was thinking we add in another way to make the dwarves do things...

I believe we need to be able to put direct orders into the minds of the noble dwarves. By noble dwarves, I mean C.M.D., Hammerdwarf, King, Queen, Baron, etc etc.

By doing this, we basically have a whole range of options added, such as -
Who do we give the order to?
What is the order? (a few options, such as capture alive, watch, etc)
What is the priority?

This could be used as population control, mainly, as I would like to see this be given only to the King/Queen or Baron for that reason.

Thoughts? Additions?
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NW_Kohaku

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Re: Thought Alterrations
« Reply #1 on: June 01, 2015, 11:20:52 pm »

What a fantastically Orwellian title. 

I know that one of the main goals that Toady has, however, is making sure that players aren't directly controlling dwarves, and he's actually working more towards making them act more independently than they behave now. 

Spoiler: FotF Toady quotes (click to show/hide)

In general, the player tends to act as mayor or expedition leader more than anything.  The military screen is at least hypothetically the militia commander, while the medical screen is hypothetically the CMD, as well, but these all have transitions of power so rapid that you might not even notice losing your militia commander in a pitched battle. 

The baron or monarch presents more interesting options, though.  They're dwarves that generally don't do anything, anyway, so attaching some responsibilities to them which aren't actual mind control, but can cause more direct capacity to command that dwarf to go places or do things because they are the player's more direct avatars in the game would be interesting. 

Currently, when you use the manager, for example, your orders don't actually take place until your manager has gone to their desk and written down those orders, because the manager "is you" in that case.  Having the baron or monarch actually need to perform some observable action as your orders are carried out would be an interesting change, and help explain why they aren't just "useless nobles", but simply performing more vital jobs than hauling at the moment. 

The question would be what, exactly, they're doing, however.  You can already perform most fort functions with nothing but an expedition leader who takes no time out to manage the other dwarves. 

You're suggesting a few things, with who an order is given to, but isn't that something that already exists with profile managers?  Or are we talking about some different type of order, and if so, which?

I'd also be a little loath to take away priority until you have barons.  There needs to be something that becomes activated with the baron's arrival that isn't necessary in smaller forts. 
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