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Author Topic: Issues with "secret" interactions  (Read 1008 times)

ZM5

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Issues with "secret" interactions
« on: June 01, 2015, 04:39:48 am »

I'm having a few strange issues with new "secret" type interactions I've made, hoping someone.
First off, creatures with the knowledge interaction active rarely, if ever seem to migrate to towers, despite not aging just like necromancers.
Second, as a result, slabs made by gods are often stored in hamlets or towns, which to my knowledge makes them impossible to find. Sometimes they're also "lost" as a result of duels, etc., which I don't recall ever seeing happen with necromancer slabs.
Books containing the new secrets also rarely, if ever show up, so I'm not sure wheter it's part of the above problems or just me being really unlucky in worldgen.

Has anyone had similar experiences with knowledge interactions?

BlackFlyme

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Re: Issues with "secret" interactions
« Reply #1 on: June 01, 2015, 06:52:03 am »

Could you share the interaction raws?

It would make it easier to help troubleshoot.
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Knight Otu

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Re: Issues with "secret" interactions
« Reply #2 on: June 01, 2015, 07:30:44 am »

A mortal with a secret will only build towers if they gather enough reanimated creatures - 50, I believe. If a secret doesn't provide a raising (or resurrection) ability, the secret holder won't be able to build a tower.
Also, note that the standard necromancer secrets exist multiple times in a world compared to (probably) one each of your custom secrets unless you adjust things through advanced world gen, and so tend to drown out modded secrets.
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ZM5

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Re: Issues with "secret" interactions
« Reply #3 on: June 01, 2015, 01:10:03 pm »

A mortal with a secret will only build towers if they gather enough reanimated creatures - 50, I believe. If a secret doesn't provide a raising (or resurrection) ability, the secret holder won't be able to build a tower.
Also, note that the standard necromancer secrets exist multiple times in a world compared to (probably) one each of your custom secrets unless you adjust things through advanced world gen, and so tend to drown out modded secrets.
Oh, so that's it. I didn't realize that's how towers worked. Thanks.