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Author Topic: Mercenary Fleet OOC: 10?/10? charter members, ??/?? members. Transit 1  (Read 28630 times)

Rolepgeek

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Oh don't get me wrong, I'm just pointing out more space and more hull, and yes, more expensive, but smaller anyway. Just seems strange that it's smaller is all.
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Ozarck

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I'm the Shepherd, of course.

I Think The commander of the Standard and Ozarckus met in battle before, and have known of each others' reputations and whatnot. The Rift Conglomerate is always looking to diversify, but I had personal reasons for making something of a break from them, though I still remain nominally part of the Conglomerate.

Ethics is important to my character, but practicality makes strange bedfellows, and whether they are being opportunistic or idealistic, the Kai have one of the largest ships we have been able to attract, and better keep them under our eye where we can minimize damage (since we're doing references ... Belkar?) than out joining pirates and whatnot, or eating my kids. Or enslaving them or whatever.
Anyway, that's how Ozarckus sees his involvement, more or less.

Kashyyk

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Other than my escort squadron, who else is from the League?

At some point the fleet got contracted to some form of picketing/border control job when the squadron were independent, and after fostering a working relationship a deal was made and the squadron joined the fleet permanently.
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Rolepgeek

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Q'loos' ship is from the League.
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Ozarck

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Rift Conglomerate: P. Carrier, Corvettes, fighters, Coaster
Coalition of Monarchies: Supercruiser
Kai: Battlecruiser
Terran Alliance: Battlecruiser
League: light Cruiser, destroyers, (Freighter? I have Q'loos as Terran Alliance http://www.bay12forums.com/smf/index.php?topic=151112.msg6276195#msg6276195
http://www.bay12forums.com/smf/index.php?topic=151112.msg6273611#msg6273611)

...are you sure you're the lead, Rolep? I mean, half the fleet is Rifter ... heh heh heh.
[butter won't melt here]I don't know WHO might qualify to lead that part of the fleet, and by extension be at least a major player in leadership[/shameless self plug]

Seriously, though, I think having our characters have fleet experience together and a mutual respect, bringing about the formation of the fleet, would work out nicely, but that's kinda up to everyone else too.

Ross Vernal

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Could always divide voting share by percentage of Fleet monetary value if you're going to go with that flavor.  If I'm doing the rounding correctly, that would appear to be:

Viper Group: 23% voting share
SC E.Stand: 20% vote share
BC Reaver: 17% vote share
Wolf Pack: 14% voting share
BC Vanguard: 9% vote share
FR Orinoco: 9% vote share
RF Duchess: 8% vote share

Split between players as needed.

Well, there's a map. It's too damn ugly to post and is not going to end up being the milky way, but I have distances all set (not counting convenient wormholes). I'll go on ahead and get the missions up tomorrow and you can decide on which to agree to with what forces.
« Last Edit: June 11, 2015, 02:46:11 am by Ross Vernal »
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Ozarck

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I think this is a good default selection option. I figure we'll work toward consensus generally, with contentious issues resolved like this.

Can't wait for our shakedown cruise. And also paying customers.

Knave

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Hmm, only 8% vote share. Guess I'll just have to use my construction module and build me some more votes!  :P
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Ross Vernal

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Well, when your Captain bonus kicks in, it translates into "Simultaneously construct a bomber and an interceptor", or "up to 65 size or so."  If you decide to find a nice star system to put a shipyard in, it will start with the same capacity.

So, given enough time, you can indeed build yourself up a nice vote stock. Either slow and steady with a constant stream of Fighters, or a boost of roughly 102bc for sacrificing your module for starbase purposes. I'd suggest waiting on that until it can be a big investment that gives it defense, sensors, bigger ship yards, etc, because otherwise you are sinking a lot of resources and logistics into maintenance of a sitting duck.
« Last Edit: June 11, 2015, 12:35:38 pm by Ross Vernal »
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Rolepgeek

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I have a feeling there'll be a lot of arguing if we go that route...not to mention get-arounds, loopholes, and dangerous events. Such as the Kai getting a crapton of voting share from enslaved vessels. I figure it's more likely that every captain gets a vote, with voting share being the backup method.

If only because if I were a rogue knight/merc operating a Supercruiser, and a carrier group offered to join, I wouldn't simply hand over the keys to the company because their stuff cost more. :P

I figure Markus is the nominal head and the face. But that doesn't mean he actually tells everyone what to do. :P

Ross, I forget, what are/were the typical crew requirements for ships in the Honorverse? Or rather, what's the crew requirements for our ships? Particularly the Kai Battlecruiser, I'm curious as to whether they need more or less crew.

Also, I'd recommend being careful with those fighters, since we can't bring 'em with us very easily. Well, I mean, we can carry them in the Freighter/Coaster, I suppose...at least once all those supplies are distributed. And the PC has some space, I suppose...but I think we'd rather use that for actual cargo, for the moment.

I'll probably just keep upgrading the Supercruiser, since it's a family heirloom and whatnot. Maybe buy some escorts or the like for it eventually, or just civilian ships.

Oh, by the way, what does a bonus to Marine Capacity mean? Does it mean 1000 Marines becomes 1200, and they're all just 20% better, or does it mean 20% extra space for Marines?
« Last Edit: June 11, 2015, 01:21:47 pm by Rolepgeek »
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Ross Vernal

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Those percentages are going to be split between players who share money, presumably, so the Kai players each have a vote roughly equivalent to Ebbor's vote. But yeah, your choice mechanism OOC is entirely up to you guys. I am making suggestions; feel free to decide on your own.

Total crew for a Superdreadnought which counts Naval Crew (2000), Support Marines (4500), and Combat Marines (1500), for an SD, are about 8,000 people, give or take a few.

A Fighter is 15 Naval and 10 Marine, who are typically more Support than Combat because of reasons. A Vette is 350 Naval Crew, 750 Support Marine, and 250 Marines. You can kinda extrapolate from there.

Yes, that means "Marines" represents "Fully armed and equipped combat trained Marines with exactly enough naval training to be useful", not the total amount of Marines onboard. The rest are busy maintaining the Marines in equipment and training, damage control, firefighting, enviro techs, weapon techs, security, police, etc. (They can be used as invasion force, but it's generally considered smarter to let the people with mobile artillery and heavy weapons in their battlesuits who know how to use them do that as opposed to people with small arms and hardsuits who can prize-crew the vessel later.)

I'm going to say "Both."
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Knave

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Glad I picked that construction bonus!

I figure the first priority will be making a few interceptors that can go on permanent 'babysit the civ ships' duty. After that replacing any fighter loses and expanding our small craft wings with more/better fighters/bombers.
Once we're established then we can get ourselves a super sexy shipyard/naval base.
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Ozarck

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A) I have a feeling there'll be a lot of arguing if we go that route...not to mention get-arounds, loopholes, and dangerous events. Such as the Kai getting a crapton of voting share from enslaved vessels. I figure it's more likely that every captain gets a vote, with voting share being the backup method.

B) If only because if I were a rogue knight/merc operating a Supercruiser, and a carrier group offered to join, I wouldn't simply hand over the keys to the company because their stuff cost more. :P

C) I figure Markus is the nominal head and the face. But that doesn't mean he actually tells everyone what to do. :P

D) And the PC has some space, I suppose...but I think we'd rather use that for actual cargo, for the moment.
A)probably some argument. it's politics. I'd vote beforehand that enslaved ships get no votes, but if the Kai manage to enslave enough ships for the vote to swing their way, the rest of us have the problem of vote by firepower anyway. I like the option more because it has a mercenary/corporate feel than because of any strength it gives me. Good for RP.  :D

B) If we founded the company, it would have been a merger, or a partnership foundation, not us joining you, as if you were established and we were seeking your patronage  8) If the company is a previously developed group, which we each joined, then the functional and nominal head is the Admiralty.

C) Either way, your voice will be one of - if not the - strongest in the fleet anyway, and I would likely tend to defer leadership anyway. More often than not, IRL, I take leadership primarily when there is none, or when the leadership is indifferent and lackluster, and always only when people are actually willing to follow  :o

D) Bear in mind, the P.C. is a military, combat vessel. We'd chaff at being reduced to common freighter, excepting as a matter of expedience when necessary. We're not available as a milk run mission cargo slot, though we will haul supplies for a more military style mission as needed. and, as the primary focus of Carriers is to carry and care for Fighters, we'd naturally absorb any fighters offered to us  8)

Rolepgeek

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Yeah. And so's the Supercruiser. And if we need space during cargo runs, I'm gonna stuff it full of cargo too. Just more efficient than to store a couple of extra fighters, since we could use the money made from that cargo, to, say, buy a Corvette and use it to cart around fighters.

As to B) I was goin' off what Ross was saying about Rifters joining up. I was just trying to point out that he wouldn't just hand over the keys. Neither would your character, obviously.
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Ozarck

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Fair enough. I'd say new additions would have to purchase voting privileges through service or outright funding operations, with a trial period and a final vote of the core members before making someone a full member. This only applies to additions rom here on, obviously. everyone in game at the start should already be full members.

I'd prefer to buy a freighter to haul cargo than additional corvettes for fighters, if we're doing cargo runs and need space. A Coaster would get us a lot of space for the same cost as a Corvette, for instance. Then we could shift the fighters toward the military ships, and civilian duties to the civilian ships.

But I think we're getting ahead of ourselves. Let's see what missions are available and select one. Right now we have the four alliance missions. I'm leaning away from doing the "help build Alliance property in Coalition space" one because, for my character anyway, we're not about violating sovereign space. Sure we'll take part in combat during properly engaged war, but that one seems sneaky and underhanded, and us Rifters dislike the Alliance anyway. They'd have to pay exhorbitantly. The spying one I am actually less opposed to. That's more standard cold war style activity, and we ARE mercenaries, after all. Still needs to pay a lot. As for the milk runs ... i mean, if they pay the bills, it'll do to keep us going.
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