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Author Topic: Mercenary Fleet OOC: 10?/10? charter members, ??/?? members. Transit 1  (Read 28615 times)

Ross Vernal

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My numbers came out slightly different for cost, but I'll forgive the difference as far as what your end BC count is.

Reworked figures, better clarification.

-EW is 10% versus Active and 3% versus Passive per 1% EW.
An EW 4 means that you are going to be detected on passives 12% later than a ship without.
EW 4 versus Sensors 2 means 20% chance of Active Sensor failure to provide accurate data. EW 4 versus Sensors 4 means 0% of failure.

-Your EW can make you appear +EW*50 larger or -EW*20 smaller to passive sensors.
An EW of 4 means you can appear to be 200 size bigger or 80 size smaller.

-Your EW can attract missiles at the ration of EW*10:tohit.
EW 4 versus tohit 60 means a ratio of 40:60 or a 66% for missiles to retarget priority to you instead of their intended target.

-Your EW directly decreases to-hit at 2% per 1%.
EW 5 versus tohit 60 means tohit 50.

-Your EW takes individual shots to misdirect missiles at 3% per 1%.
EW 4 has a 12% per individual missile to generate a miss.

-Your EW counters enemy EW at a 1:1 ratio.
EW 4 versus EW 4 is the same as EW 0 versus EW 0.

This should make it more useful.
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Rolepgeek

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Spoiler: I made a thing (click to show/hide)

So yeah that took a while.
Did I get everything about right for that, Ross?

I decided to try and make the single most dangerous ship I could (plus it's escorts), then I decided instead to have some backstory for it so I didn't do purely weapons and countermeasures. It's/She's basically (presumably) one of the only rogue Sentient Megadreadnoughts that got away with it, who's been keeping as up to date with tech as she can so that nothing can fuck with her, ever. It's probably the head of a small 'pirate' fleet that she leads around. Likely doesn't actually prey on shipping too much unless you go looking for her, but she doesn't like being found. She'll tend to actually go after pirates, since they can provide salvage that she can sell/use for repairs without getting in trouble with big factions. She finds you, by showing up at a planet and requesting a discussion. Planets that attack her instead tend to lose their orbital infrastructure very quickly. Has a subprogram for coordinating her fighters, and is motivated both by a unremitting desire to improve herself and lead the galaxy towards something better than this petty fighting, and to not die. Very few factions except the Rifters actually like her, and they're as scared of her as anyone else(she doesn't stick around if you have a fleet large enough to actually threaten her, after all, but at least she can be reasoned with), mostly because she pays well. Very well. In any case, that's half the reason she has so much stuff.

Just thought it would be interesting.

I didn't bother with cost as the entire point was to be excessively dangerous. I also didn't calculate the Crew since I added them just now as an Edit. Whaddaya think?

Also you accidentally did it again with Sidewalls 5 through 7, I think. Sorry. You can just edit, don't forget. :P
« Last Edit: June 12, 2015, 01:09:54 pm by Rolepgeek »
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Ross Vernal

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Good lord. I hope it's just format.


Oh man, it'd be terrifying to have to fight, or just see popping up outside of your hyper limit. That's definitely capable of pulling off a Class X apocalypse, probably.

Spoiler (click to show/hide)
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Rolepgeek

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She knows if she pulled something like that, no one would ever work with her willingly ever again, so she tries to avoid that sort of thing. But yeah it's meant to be an 'oh shit go into Hyper, doesn't even matter where just do it' type of dangerous.
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Ozarck

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Call both the labs "medium," and add the cost for that. I don't want to abuse the system.

10ebbor10

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Any chance the numbers in the OP could be updated to include the rebalancing and stuff. It's quite problematic to trawl through everything. Or have they already been updated?

Spoiler: Other (click to show/hide)
« Last Edit: June 05, 2015, 10:35:32 am by 10ebbor10 »
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Ross Vernal

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I fell asleep with it in front of me. Whoops.  Give me a bit to coffee, and then I will get new figures up. (Also, size will be included.)

At the moment, I am not entirely sure how you came up with the formula. Maybe after coffee I will get it.
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10ebbor10

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The formula was found by plotting a few example graphs, then adjusting individual factors till it got something somewhat resembling it.

It's not a perfect match, so you might want to reconsider stuff. So not necessarily an improvement.
« Last Edit: June 05, 2015, 01:31:54 pm by 10ebbor10 »
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Ross Vernal

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Before going with the full figures:

Spoiler (click to show/hide)
« Last Edit: June 05, 2015, 03:55:08 pm by Ross Vernal »
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Rolepgeek

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I was going with the second one when I built mine, sorry Ross...
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Rolepgeek

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Hello? Bump? We have guys interested in this. I think they're intimidated by the numbers. Can you send PMs out Ross?

I'll make ships for anyone who wants them.


Also, I plan to calculate the cost of the Legacy, and make an equivalent cost fleet for each star nation reflecting their design philosophies and tactics. Don't know how well I'll do some of them, though...
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Ross Vernal

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b2. Ships
Spoiler: Ships (click to show/hide)

b3. Weapons
Spoiler: Weapons (click to show/hide)

b4. Components
Spoiler: Components (click to show/hide)

I will send some out in a while, since I am with Lover Girl this weekend.

Maybe make a Unlucky Bastard 30 BC, a Poor Roll with 80, Average Roll Ship with 120 BC, a Great Roll with 160, and a Lucky Bastard Roll of 240? Should give some idea.
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Ross Vernal

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Alright, I whipped out the poor guy's ship. I am being a little merciful and giving him 2 more bc so he can afford one month of operation.

Rift Corvette Bastard
Captain: Richard, Smuggler (+20% EW, +5 Cargo). 1.5 bc
HP: 64
missile/hit/countermissile: 15/25/10 (900 missiles/1350 countermissiles)
energy/hit/sidewall: 15/60/10
sensors: 6
ew/ecw: 1.5
marine: 250
accel 798.6 / Zeta hyper (4.916-5.9 ly/day)
Range: 8 months
cost 22.5 bc ship+1+4=30.5
Small Supplies 1 - 1 bc
Huge Rift Sensor 2 - 4 bc
Small Rift EW 1 - 3 BC
(Space: 20-4-8-5.5 = 2.5 space remaining)

Interceptor
HP: 5
missile/hit/countermissile: 10/25/10 (400 missiles / 600 countermissiles)
energy/hit/sidewall: 15/60/10
sensors: 2
accel 990
(9 space remaining)

Bomber
HP: 15
missile/hit/countermissile: 20/25/10 (800 missiles / 1200 countermissiles)
energy/hit/sidewall: 10/60/10
sensors: 2
accel 797
(17.5 space remaining)
« Last Edit: June 07, 2015, 01:15:26 am by Ross Vernal »
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Rolepgeek

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I was just gonna do the ones for people who had signed up and had money rolled for, and base it on what they said they wanted to make.
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Ozarck

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I think with a numbers heavy game like this, options overload and long set up can kill it for some guys. Maybe start with some pregenerated ships as options and let people modify them with a smaller amount of bc, with the option to build from scratch at the player's discretion, and have a shipbuilding thread, then a game thread, and launch the game thread when a few people have their ships ready, with smaller jobs available until other players are set up. Plus, it's okay to have a somewhat unbalanced system and run a short game as a prologue and test, then rebalance the numbers in between runs. As it is, this game feels more like an "in development" thing than a prepared game. I'm still in, but I have unusual tastes. Oh, and I never tweaked my design with the last suggestions given, so I still have small labs using the space of large labs, and the costs are off a little.
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