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Author Topic: Death to the false emperor, IT'S ALIVE!! (40k)  (Read 60003 times)

Funk

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #90 on: July 15, 2015, 01:41:21 pm »

Why is it that the other cultists didn't get any training? They should have at least conditioned into something usable..oh well. Meat grinder in case they go for the gold to quickly.
In game you where busy training the sisters, in RL i just forgot to add it.
 ------------
Send Crotwell with a small scout team to figure out the enemies numbers and types. Seems weird he would ride out against us when he's lost so much already.

"I assure my lord that victory will be ours. I'll lead my crack troops in an ambush position and attack at night. The rest of my men will stay within the walls to protect your person until the first fires of Klienbergs main camp are seen. Then Kastor will lead a 100 man charge to help us withdraw back into the walls. Without their Lord, the troops will start to desert en masse. Captain Bloody Mary's name will grow again today."
-------------

"Weird that he attacks us now? Why he's lost the rents from a few fickle peasants and he wants it back.
Now this reverse sortie of yours, it's a good idea, but i want you to wait until i give the signal.
If you just kill Klienberg then one of his captains will take charge of the siege and send for his younger brother.
No, we need to remove his ability to fight, let his men tire at the walls then go for the body, destroy his camp and stores, smash his siege engines, scatter the men.
Leave nothing to be passed on.
That Mary my dear is how we will brake the siege and Klienberg together in one move."
Crotwell explains as his squire helps him with his armour.
------------

The castle is filled with activity, the sound of metal hammering on metal fills the air as an iron hoarding is slowly assembled atop the wall.

The court yard is busy, full of peasants being in food and supply's.

You find Kastor managing the cultists as he ready the defences.

"Well this is almost the least defended fort, i have ever seen.
Guess how many shell he has for that?"

Kastor points at the centre tower, where a dozen men are busy winching up a battered auto cannon into place.

"Nineteen, just nineteen and that the only proper ordnance piece here.
He's got a dozen Heavy Subbers and no more than three thousand rounds in total.
Still it's always fun to have a challenge."
Kastor smiles as you part ways.

-------------
As evening falls you leave the walls and head to the forest.
Without a fire or light you make camp, hidden from view.

It's early morning when the first of Klienberg's men arrive.
80 men on horseback each dressed in silver plate.
Following them on foot is a column of men some 500 strong.

They spread out, surrounding the keep beyond musket shot and then they wait.

An hour later the main body of Klienberg forces arive.

It's a long and tight column of men, some two thousand strong at the least.

At the front of the column is Klienberg himself.
Sat on white horse in a suit of green carapace armour, he's a tempting target.

A camp it quickly assembled and work starts on the siege works.
With the vast numbers at his command the work is rapid, and quickly a line of circumvallation is built.

It's little more than a earthen rampart topped with a wooden fence but it's there.
Half a dozen heavy muzzle cannons are dragged in to place behind it as the daylight fades.

You awake at dawn to the sound hammering in the camp below.
After breakfast you sturdy the forces below, consider where to attack and wait.

Any last minute changes?

Spoiler: Klienberg's forces (click to show/hide)
Spoiler: Crotwell's forces (click to show/hide)




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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

spazyak

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #91 on: July 15, 2015, 01:49:03 pm »

Perhaps we take the bulls in the town lead them around the camp. We will then lead them down the path behind the camp, towards the camp, with torches on their horns to serve as a distraction with a couple of our cultist shouting and making noise. Some of the cultists on the walls will stay back with one ogryn,  so that as our men get tired more refreshed and ready troupes can join in and push them back.  We are using the Zulu chest, horns, loin tactic.


Edit: Oh and 4 of the heavy stubbers will be right inside the gates on either side  of the gate so that if the enemy gets in we can cut them down, the rest will provide covering fire The rest of their men will support our forces.
« Last Edit: July 15, 2015, 03:03:16 pm by spazyak »
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Funk

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #92 on: July 15, 2015, 03:00:11 pm »

Do you mean The Zulu "bull horn" formation or some king of flaming running off the bulls.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

spazyak

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #93 on: July 15, 2015, 03:00:35 pm »

Do you mean The Zulu "bull horn" formation or some king of flaming running off the bulls.
yah, misspelled Zulu.
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GENERATION 31:
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3man75

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #94 on: July 16, 2015, 03:27:38 pm »

Perhaps we take the bulls in the town lead them around the camp. We will then lead them down the path behind the camp, towards the camp, with torches on their horns to serve as a distraction with a couple of our cultist shouting and making noise. Some of the cultists on the walls will stay back with one ogryn,  so that as our men get tired more refreshed and ready troupes can join in and push them back.  We are using the Zulu chest, horns, loin tactic.


Edit: Oh and 4 of the heavy stubbers will be right inside the gates on either side  of the gate so that if the enemy gets in we can cut them down, the rest will provide covering fire The rest of their men will support our forces.

+1

"Sisters today we will embark upon our greatest conquest. This world will know that numbers alone are no match for us. It is your right and DUTY to make a name for yourself. Failure will not be tolerated..now lets get BLOODY!" Exclaim the duty part and the bloody part.
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Funk

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #95 on: July 18, 2015, 11:47:36 pm »

You awaken to cannon fire echoing in the distance.
Dirty gray clouds of smoke bellow from Klienberg's guns, he has begone the bombardment.
Iron balls skid and skip of the walls as they slowly hammer the walls apart.

Over breakfast you set out the plan and send a party off Klienberg the need supplys.

You waste away the morning removing the impreal iconography from you armour, leaving it a dark glossy purple with a bright red trim.

As the afternoon drags on Klienberg's men launch an assault.

A hand full of wheeled mantlets trundle forward to shield the men attacking the castle.
as the wall guns open fire smashing the shields, a thousand men rush forwards at the walls carrying long ladders.

Muskets fire ripples from the walls, reaping a score of men.

A dozen ladders reach the walls and a battered forlorn hope reachs the top of the wall.
Enraged with over half there number dead the remains of the forlorn hope hacks away at the defenders in a frenzy of blades and bullets.

A head taller than any man and a horned helmet, Kastor is unmistakeable.

In one hand he holds a length of spiked chain with a whip like monition he lashes out at the men,
You can all most hear the chain shrieking in pain as it strikes, cutting men in half with ease.

Every blow tears thru men as if flesh and steel where jelly.
 
At the top of the lader, Kastor garbs two of the attackers, lifting one in each hand, he hurls them from the wall.

Reaching down he pull the last man from the ladder and beat him against the wall like a rug.

With losses rising and the ladders destroyed, a horn calls for a retreat...

---------
Darkness falls and your ready to attack.
A pair of dull red orbs shine from the wall that the sign.

You turn to the sisters and clear your throat.

"Sisters night we embark upon our greatest conquest.
We all know the price for failure.
So if we have to fall let it be with a fire in our hearts and blood in our belly's.
In this world we know that numbers alone are nothing.
 
It is your right to make a name for yourself.
Tonight we shall write our fates with there blood as ink!
Our blades shall be our pens!
There flesh the parchment!
Our glory will won with steel!
And we shall have our immorality! Won with FIRE, IRON and BLOOD!

Now sisters lets get BLOODY!"

On cue the distraction starts, a whoosh of flame and jangle bells thay start to move.

Eight hundred bull ox's covered in bells and each with a ball of burning petroleum wax on there horns.

Bells rattle as the oxs are forced with shock batons into a stamped.

A wall of flames, enraged muscle and horns they turn the camp in to chaos.

Tents are set ablaze, men trampled and gored as the beasts run wild.

With the camp unguarded and ablaze, the sister hit the camp.
Gunshots echo as swords flash in flames, cutting down men left and right.

You behead a wound man and head for the:

A) Main Command Tent
B) Ammo Store
C) Food Store
D) Clerk Tent
E) Siege Weapon Emplacments


Spoiler: Crotwell's forces (click to show/hide)







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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

spazyak

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Re: Death to the false emperor, Training time. (warhammer40k SG)
« Reply #96 on: July 19, 2015, 06:11:59 am »

siege weapon emplacement, let's see what we can salvage.
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3man75

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #97 on: July 19, 2015, 11:22:47 am »

Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
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spazyak

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #98 on: July 19, 2015, 11:49:12 am »

Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
+1 then we surround their Klienberg's men and we wait, we will throw in the wounded and we will pummel their forces with cannons till we run out of ammo, but then we will wait. We shall let them starve and die as their wounded and dead rot beside them!
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

3man75

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #99 on: July 19, 2015, 12:31:42 pm »

Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
+1 then we surround their Klienberg's men and we wait, we will throw in the wounded and we will pummel their forces with cannons till we run out of ammo, but then we will wait. We shall let them starve and die as their wounded and dead rot beside them!

Good add on. Lets do this!
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Funk

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #100 on: July 22, 2015, 09:18:57 pm »




Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
+1 then we surround their Klienberg's men and we wait, we will throw in the wounded and we will pummel their forces with cannons till we run out of ammo, but then we will wait. We shall let them starve and die as their wounded and dead rot beside them!

Good add on. Lets do this!

Attacking there food stores? you did just send a stampede of cattle at them, and it not they can't just get more food anway.
Do keep in mind that his forces heavily out number yours,  surrounding them may be difficult..

Getting to food store 6 +1 to burning it
burning it 6 +2
reinforcements 1 +3 average 100 by Kastor

reinforcements attack 3
counter attack 6

---------------
In the chaos you move swiftly heading towards the camps food stores, if you can destroy it then Klienberg's men will be forced to go with out food.

You slashing left and right at the panicked men, you reach the food store.
Well at lest what you think is the food store.

With your sword in hand you run around smashing ale casks, slashing open sack of grain and freeing live stock.

Useing the burning remains of a tent pole you set fire to the store tents.

As the tent starts to burn, you can hear the shouts change from panic in to orders.
Klienberg's men are rallying getting ready to counter attack and push us out.

That means it's time for you and the sisters to leave.
You send up a green flare from your pistol, the sign that your coming in.

A horn blows on the castle walls and the first gate opens.
A band of the Wrathful Executioners spills out, guarding gateway.

Under torch light from the walls you can see Kaster waving you in.

With the camp burning behind you you he to wards him and the open gate.
A few hectic minutes pass as the sisters regroup with you, inside the gate.

Minutes later your standing before Crotwell with Klienberg's severed head in your hands.

"So he dead?" Crotwell asks you
"His is his head isn't it? He dead." you pull it from a blood stained bag.
"God i could kiss you, Finally he's gone after all this time he gone."

As dawn slowly rises of the broken camp below the walls you wonder which of chaos god last night has pleased the most.

----------------
(You unaligned so pick one of the four gods

Khorne, the god of War, Strength, Blood, and Martial Honour.

Tzeentch, The god of Manipulation, Scheming and Sorcery.

Nurgle, the god of Decay, Acceptance and Destruction.

Slaanesh,  the god of Decadence, Aesthetics and Self Indulgence.
---------------
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3man75

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #101 on: July 22, 2015, 09:52:39 pm »

Wait we killed Lord Klienberg? What's left of his army and the brother that may or may not come now?


Lets go with Tzeentch. His sorcerory powers will allow us a brand new weapon that will beat automations any time of the day. Or preferably to become Choas Undivided and lead a combined coaliton of the Dark ones against the Empire.

Things to do though:

1 a. If armies are gone, begin setting out for a counter attack. "My lord, if you love me so much give me the right to strike back at his familly. I'll go to their capital and siege it and bring back his entire familly alive for you. They will doubtlessly accept whatever your conditions for peace.

In return, I want my Sisters who helped us win this day to have Semi-Automatic pistols not these sluggers. The Wrathful Executioners are not a one-shot army outfit. Worry not your investment will make you the most feared military leader in these lands. An if you cannot pay me here then perhaps our enemies capital may have the gold waiting for me in plunder."

1 b. If their army is still alive and outside. "My lord let us watch them wittle away together.". Hold the walls and await what happens to the besieging army but if they leave ask for permision to pursue and kill them in night raids to harras them.

2. Take over Klienbergs capital and loot his treasury to buy better weapons for our Sisters of Blood. Oh and automatic rifles for the rest of our guys.

3. Grow our army by promising good fortune to new recruits and by killing several tax collectors in Klienbergs city via the poles.

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Funk

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #102 on: July 22, 2015, 10:01:14 pm »

You didn't kill Lord Klienberg but some body did.
Chaos Undivided mean that i'll roll to see which one you get.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

spazyak

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #103 on: July 22, 2015, 10:03:56 pm »

Wait we killed Lord Klienberg? What's left of his army and the brother that may or may not come now?


Lets go with Tzeentch. His sorcerory powers will allow us a brand new weapon that will beat automations any time of the day. Or preferably to become Choas Undivided and lead a combined coaliton of the Dark ones against the Empire.

Things to do though:

1 a. If armies are gone, begin setting out for a counter attack. "My lord, if you love me so much give me the right to strike back at his familly. I'll go to their capital and siege it and bring back his entire familly alive for you. They will doubtlessly accept whatever your conditions for peace.

In return, I want my Sisters who helped us win this day to have Semi-Automatic pistols not these sluggers. The Wrathful Executioners are not a one-shot army outfit. Worry not your investment will make you the most feared military leader in these lands. An if you cannot pay me here then perhaps our enemies capital may have the gold waiting for me in plunder."

1 b. If their army is still alive and outside. "My lord let us watch them wittle away together.". Hold the walls and await what happens to the besieging army but if they leave ask for permision to pursue and kill them in night raids to harras them.

2. Take over Klienbergs capital and loot his treasury to buy better weapons for our Sisters of Blood. Oh and automatic rifles for the rest of our guys.

3. Grow our army by promising good fortune to new recruits and by killing several tax collectors in Klienbergs city via the poles.
agreed
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
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3man75

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Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
« Reply #104 on: July 22, 2015, 10:08:47 pm »

You didn't kill Lord Klienberg but some body did.
Chaos Undivided mean that i'll roll to see which one you get.

In that case Tween. Simply because magic and I'd love to be able to trow a giant fireball of chaos over city defenses and into klienbergs capital.

EDIT: Also since we are of Tzeenth's way of chaos now, I think we should start plotting.

Taking power in this planet.

1. Corrupting the Baron to become a very powerful lord that draws others to his banner (who we also corrupt) and then launch a revolution to kick out the Imperium. Thus winning our first planet and moving on to the next one before the Imps/Marines come to beat our heads in.

2. Use magic powers to seduce the Baron into falling madly in love with Hermine who will in turn give us the directional control to do what we want. Eventually, world domination via expansion and kicking out the Governor Milatant.

3. Kill the Baron and take his lands as well as Klienbergs land in a coup de tat. I would suggest gathering more forces and even convinving army captains as well as gate guards to join in on our coup via sorceroy/manipulation. We'll become the new Generallismo and lead a war against the Governor Milatant.

4. Join the Governor Milatants forces and start a coup in the Imperial power structure byusing our magic to impersonate the Governor and killing the real one. Thus, giving us ample time and oppertunity to grow our forces and open up a portal to warp.

Just some ideas for later.

« Last Edit: July 23, 2015, 08:53:08 am by 3man75 »
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