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Author Topic: Death to the false emperor, IT'S ALIVE!! (40k)  (Read 59170 times)

3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #225 on: October 14, 2015, 12:03:13 pm »

New Weapon: Chaos Claws.

Dark Gold Claws (Sort of like the Shredders from Ninja turtles) that can rip through Power Armor and be infused further with the power of Chaos. Our first man-made weapon for chaos.

EDIT: ((Also Funk can you please look after you grammer a bit more? It seems worse than usual :( No offense.))
« Last Edit: October 14, 2015, 12:05:06 pm by 3man75 »
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spazyak

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #226 on: October 14, 2015, 02:00:42 pm »

back so what's going on?
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3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #227 on: October 14, 2015, 02:15:02 pm »

back so what's going on?

Brand new unit known as Harlots of Sin. Their a infiltration group that is going to try and turn the populace of worlds (and their SDF's hopefully) to rebel against the Imperium and join our forces. Were now trying to start our own mini empire that will breakway from the imperium and break any invasion/exterminatus that attempts to take us back into the void. Then we'll have our Empire sucked into the Chaos of the void so that we can rule without need to fear any more Imperial reconquista (I imagine this'll take awhile since were taking multiple worlds with us). Oh and they are blessed with Tzeenth so expect powerful magic.

They also happen to have a chaos lord/awesome upgrades. Their may be some time traveling going on but I can't tell. Funk's wording of temporal-ish stuff isn't readable to me :(.

Finally were being asked whether we want to use our new money/time to get a new weapons or a transport vehicle of some kind. I kinda like the idea of being a machine of walking death though so I want claws now to be added to our new Armor. That way we'll have our Sword/Claws slicing and shredding things at the same time. Were basically a Meele person now and I want to continue to be so.
« Last Edit: October 14, 2015, 02:27:34 pm by 3man75 »
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Funk

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #228 on: October 14, 2015, 03:45:32 pm »

back so what's going on?

Their may be some time traveling going on but I can't tell. Funk's wording of temporal-ish stuff isn't readable to me :(.

[/quote]
Yes there has been some time travel, you have travelled back in time by a total of 12 days so it's 8 days before you left the monastery world.

And you want some kind of claw like weapon melee.
Do you want to buy anyone else a custom weapon?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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spazyak

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #229 on: October 14, 2015, 04:56:33 pm »

hmm claws sound fun! Rend our foes to pieces!
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3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #230 on: October 14, 2015, 06:07:01 pm »

hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
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spazyak

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #231 on: October 15, 2015, 01:44:58 pm »

hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.
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GENERATION 31:
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3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #232 on: October 15, 2015, 01:53:21 pm »

hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.

Better use of claws. Instead of putting them on our arms like the shredder have them on our Boots to jump on peoples faces or kick them.
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spazyak

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #233 on: October 15, 2015, 01:55:21 pm »

hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.

Better use of claws. Instead of putting them on our arms like the shredder have them on our Boots to jump on peoples faces or kick them.
mhm
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GENERATION 31:
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3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #234 on: October 15, 2015, 02:52:20 pm »

Funk - We demand spiky/Shredder like boots!
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spazyak

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #235 on: October 15, 2015, 03:03:37 pm »

Funk - We demand spiky/Shredder like boots!
Hey now, we best be careful, the dark lords can be fickle and quick to anger :P
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GENERATION 31:
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Ravioli Ravioli, the old broad died so now I play a Demon Loli.
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3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #236 on: October 15, 2015, 03:16:36 pm »

Actually what if we created a forcefield out of this item. Therefore las gun fire will be distorted around us and force Iggies to fight us hand to hand. Could be pretty cool.
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Funk

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #237 on: October 15, 2015, 03:50:25 pm »

Don't forget that you have a Displacer shield, that can teleport you out of way of danger.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3man75

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Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
« Reply #238 on: October 15, 2015, 05:50:08 pm »

Don't forget that you have a Displacer shield, that can teleport you out of way of danger.

Actually I sort of did. Feet and shin spikes like the chaos armor.
« Last Edit: October 15, 2015, 05:52:18 pm by 3man75 »
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Funk

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Re: Death to the false emperor, Assassins Attack! (warhammer40k SG)
« Reply #239 on: October 16, 2015, 08:12:08 pm »

hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.

Better use of claws. Instead of putting them on our arms like the shredder have them on our Boots to jump on peoples faces or kick them.

You stand in the work shop for an hour, just admiring the multitude of strange and wonderful weapons.
Every thing you can think of is here, from quad barrelled auto pistols and overcharged "Hotshot" las gun to the exquisite combination of power sword and plasma pistol.
All of it's here for one reason and one reason only, to show that this is the workshop of a true master craftsman...

It costs you a week of the masters time but finally your weapon is ready.

Your weapon is a pair of boots, just some tall armoured boots that reach up to your knees.
It's not the spikes on the shins or skull engraved on tow caps that are the interesting parts, it the claws.

The claws there the weapon, four long chain blades, three for your toes and one for you heel.

You run your fingers down the blades feeling every inch of the cutting adamantium chains.
With you inspection finished you turn to the craftsman.

"You've done some amazing work here, now there just one final thing..." you smile at him as you wave over his shoulder to Mortenux.
The crafts man looks stunned as Mortenux drags him with you in to the work shop.

"What's wrong? Tell me! I can fix it!" the crafts man stutters.
Mortenux stands there towering over the crafts man as he pins him to the wall with a muscle bound arm.
You hold the boots in hands admiring them in the light.

"You see these aren't weapons not yet anyway.
Right now there like children so innocent and pure, theses Virgin blades.
Well we can't have that can we now?" you grin as you look at him.

"What do you mean? Take them! Go! Please just let me live!" the crafts man pleads with you.

Your gin widens as you stoke the forge, it's flames building higher.

"Oh but your masterpiece it's so nearly perfect but you haven't finished yet.
I told you to give them your all, to pour your heart and soul in to your work and well frankly you haven't have you?
That why we're here, for your blood, sweat and tears." you tell him.

His face turns white as sheet.
"No you can't mean that! No! Not me!" he cries desperately.

You thrust your dagger in to his belly, then you plunge your arm in the wound, reaching up deep inside him.
It's still softly beating as you pull it free from the bony cage.
Your hand is slick with blood as you hold his heart out in front of his face.

His eye roll back as you cast his heart in to the hungry flames along with the boots.
"Sanguinis cædis ac mens, non omnes immutabimur.
 I sanguineum Maria pro imperio vobis quod in hoc lamina.." you start to chant the spell.
------------
When you remove the boots from the forge the ashen remains of the craftsman crumbles away.
With a click the boots latch shut and you stand up in them.
In them you stand taller, raised up on a pair of steel feet.
The engines start unfuelled and a steady mechanical growl starts reverberate from deep inside the boots.
-----------

You meet with your spy's to hear there reports on matters.

"...In general every one seems to be well fed, I mean the foods some kind of disgusting algae paste but it's there."

"Thank you Kayleigh, So that's out for now.
Jenell the Governor you sent him my message?" You ask.

"Oh he got it all right, the old man is more that willing to help us with our plan of "progressive changes".
The only problem is that he wants some thing from us first." Jenell explains.

"Wants what? life eternal? a new jacuzzi? his rivals killing?" you ask.

"Have you ever heard of the "Spyrer" hunt?" Jenell asks you.
"Yes i have, once id of said they where just a myth but i know better that now.
Please do tell the other about the Spyrers." you tell her.

"Right, the Spyrers are nothing more than simply the sons and daughters of the Noble
Houses sent down in to the hive.
Down in the hive to test themselves, to prove themselves tough and resourceful.
To show this they have some kind of task, survive unaided for a set time, kill a designated number of ganger's, that kind of thing.
The Governor favourite grand child has gone missing on such a quest, the entire group is long past when they where meant to return.
So he wants us to go and get them back." she rapidly explains.
"I think we can manage that.
What about the Generals? Hana how did the meeting with that PDF commander go?" You ask her as you refill your glass.

Before she can answer Stephanie's head explodes, showing you with gore.

As you wipe the blood from your eyes, you can see Romelia's face rearrange in to an unknown man's.
A trio syn skin covered attackers dive in through the window as assassins swam the building.

---------
Yes got a 1, you not only failed to convince the generals but got assassins sent after you.

The Spyrers are basically evil batman crossed with the predator and mixed up in a big bowl of affluenza.
Because in 40k even sorority high jinks are grimdark.

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)





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« Last Edit: October 16, 2015, 10:30:14 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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