Tick 4: The Game of Life
Gai-gen makes the second Immortal mortal, after explaining to the Dwarves as a whole the concept of the sphere. Sankis is grateful, and promises to devote his life to this new concept to show it (Gai-gen -2E)
The Nothing is poked with a Godly Divine Stick of Poking! As many wise men have guessed, Nothing happens.
Aurosseu creates his first races which misses joining the majority of creations in the last tick. He invents a strange, small object said to have some kind of power. Not much else has been publicly released of these beings or objects (Aurosseu-9E)
Teburshe adds even more (presumably less wolf-based) natural wildlife with no upper limit to growth. These mighty beasts and plants become valuable targets for the hunters, and attempts to domesticate the more docile races is being made after he teaches the concepts to the Saplings. He goes on to teach them other Agriculture concepts, which they proceed to attempt with both normal and mega plants. He then further adjusts the conditions of his race, controlling the weather to best expand the species. He does the same for the other races, to much less success. (Teburshe -2E, 4P)
Uztot goes down himself to inspire kinship and love amongst the mortals. A few listen intently to this God's speeches, but most simply nod along polity.
Izgamlo creates the first magic system! The portal magic! Several Ants begin researching its use. The Alphas hope to use it to assassinate the remaining enemies, freeing the last ants without any unnecessary bloodshed. (Izgamlo -3E)
The ironically unlucky first immortal receives death threats yet again! She accepts the offer, and begins traveling between the races. (Izgamlo -2P)
Nilva goes down to the Earth and annoys the poor mortals, while inadvertently inventing the concept of a koan. One particular Maag, after having been covered in head to toe with pink ribbons, draws googly eyes on all the symbols of Nilva that he can find.
The Maag are again visited by Lithus/Luthus. He teaches them how to transform the resources available to them into tools, which they proceed to use. They are grateful, but wonder if being handed inventions counts as true "progress". The same Maag who was forced into ribbons earlier had invented the dress, making it out of wolf skin, after being inspired by the pretty pretty ribbons. They seem to already know how to build fires, and have several Hearth Spirits living in their sand stone homes.
Thousands of tentacles begin whirling in the Void where there was once a planet, a race capable of surviving even in the Void appearing all at once. They look around at the nearby land with great curiosity (Ra Ha Sahaka -8E)
Nilva forces ribbons onto three newly created Wriths. The feel them with their tentacles, examining their fibers for any extra knowlage. They they tear them apart, examining the threads.
Iliseth opens trade routs between the Humans and Dwarves, leading to technological transfer. The humans now have access to a limited amount of metals, though the Dwarves seem to seek a monopoly, making it difficult for the humans to learn anything about mining from this exchange. She then continues to teach various rituals to the Humans from her temple, which many enjoy and are grateful for, but it seems to have no effect on the nightmares. Some, in a fit of paranoia, believe that they are only making it worse and flee from anything having to do with Iliseth.
Looking at Teburshe, Iliseth doesn't find what she is looking for. She does notice a few mortal souls floating about aimlessly in the realm of the Gods, likely lost due to having no where specified to go. After putting on the metaforicle sunglasses, she sees the dulled energy still blocking anything else. After all, looking at the sun with NV goggles blocks doesn't work, but removing the goggles and looking at the sun isn't too much better. Humanities cities seem to be ghost-free, with the only disimbodied souls surrounding the Gods. (Iliseth -3P)
Mavnon takes his turn in bullying Mortals, ordering a priest of Iliseth. He shows off many engraved pots, bricks, and other assorted goods while explaining things like dance and meditation. If you where looking for something specific, you likely found it, as he was rather exhaustive in his explanations.
Alicia gathers several of the larger chunks left in the Void into a series of "islands" in the Void, locking them into position. They seem to be just like any other part of the planets, capable of supporting life in the same way. (Alicia-3E)
Iliseth and Uztot begin to spar! Iliseth rushes forward, swinging her sword in the best attack she has ever done. This feat is undone in an instant, as Uztot knocks the weapon from her hand in a single movement, disarming her. Before she can react, he begins to counter attack! Then both Gods roll a crit failure. Like, two 100/100. They both independently trip on Iliseth's discarded blade, ending in a sad draw. They are then pelted with potatoes with musical accompaniment.
Aurosseu then spars with....uh....well he spares alright. Mortals watching the ensuing battle on the Obelisk are incredibly confused.
((It was Lorash who created dwarves. You mixed up gods Stirk.))
(Actually, I mixed up players. I could have sworn that it was Pencil Art who made them
. I will fix that later. )
The Maag are taught how to make rope, which they had not made due to not knowing they needed them. The clothier Maag uses this new information to advance his clothing industry, inventing several more clothing designs using the new fiber. Ribbons are included, but they each have an insult directed at Nilva engraved into them at creation.
Luthus, continuing with his string of activity, returns to the desert and creates a new insect for the race to domesticate. The enterprising and now rich Maag clothing designer, naturally, uses this for new designs. He then begins to spread these to the other races by trade. (Lithus/Luthus -1E)(Free creation [fairly mundane], 1E for automatic domestication)
The Saplings are advised to ask for Knowledge, after having been lead to the location of the ritual stones by an incognito God. They wonder if it counts if they ask for wealth and value knowledge, or if they ask for Knowledge as a weapon. A few show interest in experimenting with the stones, though nothing comes of it yet.
Several new Gods are born! Some proceed to be active, while others are probably still waiting for the busy GM to accept them.
Everyone seems to be able to know how to craft alchol. Most races with agriculture seem to have developed some form of brewing to preserve their drink, but they seem to know more uses for it and how to make more complex and intoxicating drinks. The source for this seems to very, depending on who you ask.
Several forests of iron-reinforced trees appears on appropriate biomes of the planet! What will be done with these is a mystery, most mortals have yet to discover their existence. (Moi'aaty -2E)
Iliseth:4/10/10
Mavnon:4/10/3
Ra Ha Sahaka:3/10/10
Aurosseu:2/10/10
Teburshe:3/3/5
Izgamlo:2/4/6
Uztot:7/10/10
Alicia:6/10/10
Gai-gen:5/10/10
Moi'aaty:3/10/10
Lithus/Luthus:3/9/6
Lauxal:6/10/10
Lorash:5/10/10
Nilva:3/10/8
Liram:10/10/10
Patronius:9/10/10
'Sevron: 10/9/10
Skolld:10/10/10
Stellarion:10/10/10
Utther:10/10/10
Look right? Most races brought in 1E from Worship, some people got 1E for influence. I did switch the Dwarf to who really made them and got income accordingly