Yes, I've done this game before, and no, I didn't finish it. It got overwhelming because I didn't have enough perseverance to even make a god damn spreadsheet. Hopefully things have changed and it'll be easier to manage.
This is a game to test the perseverance of this forum. Players in this game are running straight up a rocky pass to destroy a fortified enemy position, taking very heavy fire from enemy weapons. The player limit is unlimited, the life count is three. Players have two options: Move up or take cover. Upon the first turn, they roll a d2 to determine whether or not they have a rifle or explosives. If they have explosives, they can use a turn at the top of the pass to blow a hole in the bunker. This will be a d3 roll, and a roll of a 1 will bust a hole in the wall, while a three will be a blast that kills only you. Two does nothing. As a rifleman, you can enter the hole made in the wall (two can go in a turn) and roll against the gunners. There are three machine-gunners in the bunker, and each can only aim at one player a turn. They will prioritize those that have moved up the most. Game is won if players successfully take the bunker.
MOVE UP
If you choose to move up, you take a d6 roll to determine if you move 1/6 up the pass. A roll of one or two is an insta-kill, three is knocked down to the ground and bleeding (If you're bleeding, you lose one HP per turn. You also skip the next turn.) and a four is a hit that knocks you into the ground, meaning that you just skip next turn (both three and four knock you to the ground out of cover, so you still roll a d6 to determine whether or not you get hit).
TAKE COVER
If you choose to take cover, you have a significantly smaller chance of being killed. Rolling a 1 means that your cover is blown up, and you die instantaneously. A two or three means that your cover is destroyed, but you are free to roll for the next turn.
Note: I will probably just be posting the spreadsheet for turn updates, as a kind of action report. You'll have to carefully pay attention to what happened to your soldier, because from what I remember last time, it got way too out of hand for me to keep track of everything. I'll also be including a 'last roll' column to assist in knowing exactly what happened to you.