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Author Topic: X-Com Chimera Squad  (Read 733136 times)

umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6765 on: September 04, 2017, 12:14:04 pm »

I love the skirmisher, he is very useful in many and varied situations. In the mission to kill a chosen all my soldiers were down to 1 or 2 hp when crysalids came charging just before I could land the killing blow at the Chosen...but the skirmisher stunned them just as they passed close to him.

The reaper is the one on the weak side. I find it useful just in rare situations.
The reaper gets an ability later down the line that lets them permanently reveal every enemy they see.

So what you do is you send them in first to scout the entire map, then you win.

Yeah, they're a bit crap at attacking but they're ungodly at scouting. I wouldn't bring them on the final mission but I'd definitely bring them for anything without a timer. Also all the new stealth missions they implemented like prisoner rescue. You can also use them to easily solo an alien facility by just sneaking into the base, planting the charges, then evac-ing out.

Another really, REALLY powerful thing a Reaper can do is that long watch sharpshooters can shoot things the Reaper sees... without aggroing the pod.

Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6766 on: September 04, 2017, 12:30:53 pm »

Yeah, my Reaper has an ability that lets them fire at enemies without ever revealing. That's risk free damaging of enemies without the pod getting triggered, plus letting my snipers fire at the enemy. That plus knowing where everyone is can be extremely useful.

The Reaper is about battlefield control, not doing massive amounts of damage.
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Egan_BW

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6767 on: September 04, 2017, 03:24:52 pm »

The Reaper is about battlefield control, not doing massive amounts of damage.

Not being about killing/damage is pretty odd for the guys literally named reapers. They should rename the classes Scout, Infantry, and, uh, MeleePsyOp.
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Draignean

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6768 on: September 04, 2017, 03:32:45 pm »

The Reaper is about battlefield control, not doing massive amounts of damage.

Not being about killing/damage is pretty odd for the guys literally named reapers. They should rename the classes Scout, Infantry, and, uh, MeleePsyOp.

Nah, I completely agree with the Reapers. They are the Grim Reaper.

How often do you actually see the Grim Reaper kill someone? Never. People die by bullets and car wrecks, by bad sushi and ballpoint pen accidents. The Grim Reaper doesn't come down and hit them with his scythe, he just reclines in the background and crooks a finger.

Reapers aren't direct, but they're the ones who set everything up to fall.

I love my reapers.
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Chiefwaffles

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6769 on: September 04, 2017, 03:40:08 pm »

I ended up only really liking the Skirmisher.

The Templar is like a worse version of the Ranger with some mediocre psionic abilities thrown in. Some stuff, like their lightning ability, is nice, but still somewhat situational and requiring focus. I preferred just using the squad slot for a PsiOp which had much more utility. They're cool and I really want to like them, but I just can't really. My ranger beats them in nearly every way.

And to me, the Reaper feels like a glorified scout. They have some cool abilities, but they're almost all situational and it feels like nearly every single Reaper ability only has a single charge. Banish is single charge, they have two charges of Shadow, they only have one (or two if you buy that ability) Claymores, etc.. Remote Start and Banish are the only real abilities they have that contribute a notable amount to combat in my opinion, but Remote Start is extremely situational and Banish is single-charge. They're nice scouts, but I'd rather have someone who contributes to combat than a scout.

Whereas the Skirmisher is both good at combat and support. Their mobility is great, their control is great, so on and so forth. I gave mine a Superior Extended Mag and a Superior Auto Loader, which effectively eliminated their need to ever reload. It's mostly just the fact that pretty much every ability they have isn't turn-ending and they have lots of opportunities for extra Action Points.
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Rolan7

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6770 on: September 04, 2017, 03:41:27 pm »

Nah, I completely agree with the Reapers. They are the Grim Reaper.

How often do you actually see the Grim Reaper kill someone? Never. People die by bullets and car wrecks, by bad sushi and ballpoint pen accidents. The Grim Reaper doesn't come down and hit them with his scythe, he just reclines in the background and crooks a finger.
I don't have the game yet, but the Pratchett fan in me appreciates your view of Death.
http://www.threepanelsoul.com/comic/wants

...Reapers actively facilitate, but it's a video game.
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umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6771 on: September 04, 2017, 03:50:51 pm »

Nah, I completely agree with the Reapers. They are the Grim Reaper.

How often do you actually see the Grim Reaper kill someone? Never. People die by bullets and car wrecks, by bad sushi and ballpoint pen accidents. The Grim Reaper doesn't come down and hit them with his scythe, he just reclines in the background and crooks a finger.
I don't have the game yet, but the Pratchett fan in me appreciates your view of Death.
http://www.threepanelsoul.com/comic/wants

...Reapers actively facilitate, but it's a video game.
It is a very good point.

scriver

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6772 on: September 04, 2017, 03:59:31 pm »

How often do you actually see the Grim Reaper kill someone? Never.

That's because when he kills you you aren't dead yet.
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Rolan7

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6773 on: September 04, 2017, 04:10:05 pm »

Or rather, "You're already dead."
Unless you're talking about the Castlevania boss.
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No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6774 on: September 04, 2017, 04:25:35 pm »

What is XCOM? A miserable pile of ADVENT burgers.

RAM

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6775 on: September 04, 2017, 05:14:31 pm »

Are we certain that it is a "Grim Reaper"? Reaping is something that farmers do, to grain, like, the most boring and common of all foods... And while all these versions of the grim reaper as an assistant to the dying process are cool and interesting, it is pretty clear that it is a reaper of people. gathering them together and cutting off their heads like grain being harvested. Because we are all rural-types who can get an evocative image of farming practices and technically realise that lots and lots of humans die. I get the impression that, aside from characterisations of them as an individual for entertainment purposes, The Grim Reaper is pretty light on the personification as far as personifications of natural elements go and comparatively heavy on the "let's imagine death as an actual person to double-down on the creepiness and immediacy fronts"...
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Egan_BW

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6776 on: September 04, 2017, 05:30:04 pm »

A scythe is not a weapon, but it is a tool which kills many things very rapidly. Only, of course, if they're all smaller than you and just standing around waiting to get sliced.
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Rolan7

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6777 on: September 04, 2017, 05:33:13 pm »

A scythe is not a weapon,
Really?  But why else would they call it a scythe?

Sorry, I couldn't resist :P
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

scriver

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6778 on: September 04, 2017, 05:52:32 pm »

FALX YOU, UNBELIEVER
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Tack

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6779 on: September 04, 2017, 08:17:15 pm »

"To reap what you sow"?

I do find it amusing that the choice between the three classes is supersoldier, supersoldier, and backwoods hick.
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