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Author Topic: X-Com Chimera Squad  (Read 733332 times)

Dohon

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6675 on: August 28, 2017, 08:44:12 pm »

According to Steam, the new DLC releases in about 2 hours. See you all on the field, Commanders!

Well, in a few days at least. Damn you, Work and Real Life.
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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6676 on: August 28, 2017, 09:12:51 pm »

Well, that answers what I'm doing this evening.
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ArchAIngel

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6678 on: August 29, 2017, 02:28:11 am »

Holy fucking shitballs 30.1gb of XCOM.

Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6679 on: August 29, 2017, 09:01:54 am »

Yeah. At least I'll get to try it out tonight, I guess. Last night was spent downloading.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Wiles

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6680 on: August 29, 2017, 09:56:42 am »

Is there any way to tell if you are playing with the DLC? I installed it but everything still looks like vanilla X-Com2.

Edit: It was easy to figure it out... I just didn't pay attention to the launcher, I pressed play without looking. But you have to select War of the Chosen from the launcher.
« Last Edit: August 29, 2017, 09:59:21 am by Wiles »
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umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6681 on: August 29, 2017, 10:25:58 am »

Is there any way to tell if you are playing with the DLC? I installed it but everything still looks like vanilla X-Com2.

Edit: It was easy to figure it out... I just didn't pay attention to the launcher, I pressed play without looking. But you have to select War of the Chosen from the launcher.
Yeah, I made that mistake as well haha.

scriver

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6682 on: August 29, 2017, 11:15:58 am »

Well? How's it holding up?
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thvaz

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6683 on: August 29, 2017, 12:25:47 pm »

Played a bit, it looks samey so far. Had the first encounter with the Assassin, it was a bit underwhelming. Game crashed once.
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GiglameshDespair

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6684 on: August 29, 2017, 01:38:35 pm »

It's good. I like the changes so far.

Enemies seem to appear sooner, at least in the single run I played so far.
A lot of the the new maps and mission types are fun, if punishing.
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Wiles

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6685 on: August 29, 2017, 02:23:59 pm »

Just a heads up to anyone who wants to use their XCOM2 characters in the DLC. You can load up the base game without the DLC through the launcher, export your characters, then go to where those were saved on your computer, for me it was documents/mygames/xcom2/xcomgame/characterpool/importable and then move them to the appropriate folder under XCOM2 War of the Chosen.

I was a bit worried at first when I booted up the game and my characters weren't there. I had mistakenly booted up vanilla xcom this morning before I had to leave to make a bunch of characters to play with later. I thought they were all gone before I figured it out :P
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Taricus

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6686 on: August 29, 2017, 02:36:17 pm »

Oh, that's something that'll be appreciated greatly. Do any of the voice pack/cosmetic mods need to be updated for War of the chosen at all or are they usable once the game is updated?
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Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6687 on: August 29, 2017, 04:14:10 pm »

Oh, that's something that'll be appreciated greatly. Do any of the voice pack/cosmetic mods need to be updated for War of the chosen at all or are they usable once the game is updated?

In my brief testing, voice packs seem ok. Actual cosmetic packs are a bit iffy. Some of them work fine, others just show up pure black as the textures aren't loading. Not sure what causes that. Whatever is going on also caused serious lag when trying to load up a mod cosmetic piece in a lot of cases.

So far hair seems ok, although I haven't done as much testing with that.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Taricus

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6688 on: August 29, 2017, 04:32:55 pm »

Helmets work without problems at all as well?
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Chiefwaffles

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6689 on: August 29, 2017, 04:40:21 pm »

Sheesh. Firaxis really outdid themselves here. I definitely see what Firaxis meant when they said that War of the Chosen was originally intended to be XCOM 3. There's so much content. Almost unbelievable.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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