Avenger Defense round 2....this time I got _4_ notices of a UFO chasing me, back to back to back to back. I don't know if that somehow scales up the defense mission but it seems buggy as shit.
As for the mission itself......1 Full MEC pod, 2 Full Muton pods, and a Snek pod led by a Berzerker in the first wave. Aaaannnddddd here come the plasma grenades. Fuck. What's so annoying is they can throw those things from below the hill outside the avenger ramp, so they can basically attack with impunity unless you're willing to push forward, which is suicide. Granted I had all my guys lined up in cover together in a line but that's about as far back as I can put them, without straight defending from the sides of the ramp in an effort to lure them over the lip of a hill.
The last AD mission seemed unbeatable and it wasn't.....but I'm not sure how I can get through this without losing soldiers. A lot of them. The AI using grenades is one of the few things you simply can't control for in XCOM, and especially when there are so many enemies that you can't possibly down them all before they can throw, or space your guys out enough to not provide them a tempting 2+ unit grenade target.
I honestly wish I could just turn these missions off. The first time was fun and cool. Now it just feels like a dick kick. I didn't bring a shinobi this time for sniping the pylon but now I'm thinking I should roll back my save and do so. It seems a hell of a lot easier than trying to fight through wave after wave of Mutons.