Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 426 427 [428] 429 430 ... 469

Author Topic: X-Com Chimera Squad  (Read 733854 times)

somemildmanneredidiot

  • Bay Watcher
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6405 on: June 15, 2017, 09:04:08 pm »

Bradford is a phenomenal accountant and his grasp of logistics is legendary. I mean, your units in the field never run out of ammo, that's got to be for some reason, and he's able to provide the Commander with representations of relatively abstract resources in a manner that's actually useful. It's just that when it comes to actual combat, he's only good at doing things himself rather than giving tactical commands.
Logged
"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6406 on: June 15, 2017, 09:17:50 pm »

I kind of feel like Bradford is both a high floor for X-Com capabilities and a low ceiling. I mean, he kept it going for 20 years without the commander, probably due in large part to his own combat abilities. But his lack of any real command ability kept them from accomplishing much other than survival during that time. 
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6407 on: June 15, 2017, 09:34:00 pm »

Bradford's tactical skill, in my mind, is limited to firing full auto into groups of aliens with that crazy assault rifle. Drunk and screaming about commanders and close range.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Strife26

  • Bay Watcher
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6408 on: June 15, 2017, 10:06:38 pm »

If I was going to do a full conversion mod, I'd try to make something out of the idea of the surviving factions being actual military forces, instead of the cliche options that have been revealed (maybe NATO survivors, Eastern survivors, and dispersed EXALT types).
Logged
Even the avatars expire eventually.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6409 on: June 15, 2017, 10:07:22 pm »

He also falls for every bait a UFO does.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

ArchAIngel

  • Bay Watcher
  • Infested Pony
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6410 on: June 15, 2017, 10:51:33 pm »

He also falls for every bait a UFO does.
Grenadiers solve all UFO bait issues.


The transmitter doesn't have a deadmans switch, apparently!

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6411 on: June 16, 2017, 02:16:39 pm »

I'm specifically talking about this:

http://www.youtube.com/watch?v=U4cn4e6kmrY&t=25m3s
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6412 on: June 16, 2017, 03:01:14 pm »

If I was going to do a full conversion mod, I'd try to make something out of the idea of the surviving factions being actual military forces, instead of the cliche options that have been revealed (maybe NATO survivors, Eastern survivors, and dispersed EXALT types).

I woulda respected that I think. On the other hand, they're pushing the idea that this is a post-apocalypse and the factions are genuinely different (but completely passe for games) by not going that route. (ie. what Phoenix Point is doing.) You could honestly replace those faction names in a high fantasy game and wouldn't notice the difference. I think that's what kinda bugs me. Exalt and Advent have pizazz just in the name. This sounds like something cooked up in one my high school D&D groups. It's like:

Templars: We defend.
Reapers: We reap!
Skirmishers: We....skirmish?
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6413 on: June 16, 2017, 03:11:54 pm »

Yeah, not so keen on those names myself.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6414 on: June 16, 2017, 06:26:22 pm »

Some resistance groups are worse at naming than others.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

  • Bay Watcher
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6415 on: June 16, 2017, 06:27:33 pm »

Yeah, not so keen on those names myself.

Yeah but it will do well in the Teen demographic!

But seriously my problem with the names is that these are... "Factions" *eyeroll*, not like... Fight clubs.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6416 on: June 16, 2017, 06:28:21 pm »

They might be fight clubs too, who knows how they get into shape to fight aliums.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6417 on: June 16, 2017, 06:32:25 pm »

Frankly, I think the name are fine for the classes themselves. Just not for the groups (except maybe Templars).
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6418 on: June 16, 2017, 06:44:25 pm »

Xcom is turning into a bit of stylistic soup with this expansion.  Moreso than it already was in Xcom 2.

IMO Jake Solomon's attitude towards Xcom is that he's translating a super generic FPS corridor shooter like Halo or the near-future CoD games, into a TBS.  So it makes sense that we would have what are pretty much Destiny classes in this game.  I think the idea is that the base game explored the clean and futuristic ADVENT a lot, now we're visiting the post apocalyptic stylings of the resistance.  The only thing I'd say as that we're crossing the streams a bit, the Chosen aliens are somewhat Mass Effect which fits with the alien's style but they also have a bit of Predator in them which is much more human in Xcom 2 terms.  Meanwhile the resistance factions themselves are too futuristic stylistically to fit with the resistance as we understand it, particularly the Templars.  On the bright side they are exploring interesting themes, with the exception of the Reapers which seem like a mashup of existing classes.

This expansion seems like a trial run for mechanics to use in Xcom 3.  I said a long time ago in this thread that I think the weaker enemies in Xcom 3 should move in small squads to emphasize how badass your soldiers and the main aliens are.  It looks like the Lost are going to be a test of that principle, in a safe way where if its not a fun mechanic it won't hurt the rest of the game.  I also think that they've realized the difficulty curve in both newcom games was awful and they're trying to fix it.  The alien card deck system and rulers both look like failed attempts.  I think the Chosen are a test run of a system to have individual aliens levelup alongside the player soldiers.  My guess is that if the Chosen and Lost are popular, in Xcom 3 they won't be secondary game mechanics but rather a core part of how the alien enemies function.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6419 on: June 16, 2017, 06:56:39 pm »

Well, from what I've seen I'd assume that the resistance factions are more small elite groups that can't really get anything done due to their size.

But yeah. I've been saying for a while now that XCOM 2's main flaw is its theme and tone. Whereas XCOM 1 does pretty well with its scary-alien-invaders tone, XCOM 2 just doesn't nail down any tone in the same way. XCOM 1 has the little piano riff when you encounter aliens, the ambient music, the dialogue, the design of the aliens, and more.
XCOM 2 is fun and is definitely a better game in my opinion, but it does do the tone worse.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
Pages: 1 ... 426 427 [428] 429 430 ... 469