Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 412 413 [414] 415 416 ... 469

Author Topic: X-Com Chimera Squad  (Read 733417 times)

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6195 on: February 19, 2017, 08:15:38 pm »

No, you can *definitely* find them in concealment. I killed the Berserker Queen in an Ambush.

Funny enough, the one that got the kill was the soldier I let my brother make, and he'd had the thing end his last run, so it was sorta trans-dimensional revenge.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6196 on: February 19, 2017, 10:04:23 pm »

Like most things the difficulty largely depends on how cheesy you want to get. I suspect that a sizable chunk of the playerbase who called them easy waited to do the initial mission until they had mid-to-late gear, cheesed them with DoTs, or savescummed to set up an overwatch trap. If you just run the mission as soon as you're reasonably confident you won't fail it and let them come as they may, chances are they're going to give you a rough time.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6197 on: February 20, 2017, 02:39:19 pm »

Yeah. I initially did both DLC missions as soon as they showed up because I didn't realize that you could wait. So it was ballistics and kevlar all the way, with fairly low level troops. Very, very difficult and I lost soldiers both times.

The rulers were similarly difficult, although I managed. They're much, much easier with more tech. If nothing else, the ability to hammer them hard enough to make them run away makes higher tech approaches a lot easier, even if you aren't focusing on disabling techniques. Overwatch traps with Ballistics are considerably less effective.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Strife26

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6198 on: February 20, 2017, 07:16:11 pm »

I would definitely not want to touch the rulers without the silly freezing abilities or psionic with statis. They're just not made to play with the turn economy any other way.
Logged
Even the avatars expire eventually.

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6199 on: February 20, 2017, 07:16:59 pm »

You don't need either. Fire and acid, that's all it takes.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6200 on: February 20, 2017, 10:41:40 pm »

Honestly the special grenades are way easier to do them with than all the CC monkeying about. Almost like nobody thought about how those mechanics would interact before the DLC launched.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

RAM

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6201 on: February 21, 2017, 01:13:01 am »

All the more example of a specific key for a specific problem rather than something to puzzle out from the circumstances. It doesn't help either that those effects tend to have more predictable outcomes.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6202 on: March 16, 2017, 11:36:18 pm »

XCOM 2 is on sale for 60% off at $23.99. Also on sale for varying percentages off are other 2k games. The sale lasts until the 20th this month.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6203 on: April 10, 2017, 06:57:55 am »

Is it worth buying X-COM 2 at standard retail price or should I wait for another sale?
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6204 on: April 10, 2017, 12:26:24 pm »

Is it worth buying X-COM 2 at standard retail price or should I wait for another sale?

Depends on how much you enjoyed X-COM, I suppose. I put over 500 hours in X-COM and have 250 hours so far in X-COM 2, so no regrets on my side. 
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6205 on: April 10, 2017, 12:28:27 pm »

There are rumors of a coming expansion; I wouldn't be too surprised if there was a sale around the announcement.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6206 on: April 10, 2017, 12:29:39 pm »

Just a pro tip, when it comes to 2k, don't ever, ever, ever buy their season pass. It's not worth it.

I mean, it usually is never worth it, but with 2k especially it's never worth it. You usually only save like $1.29.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6207 on: April 10, 2017, 12:32:24 pm »

That's not really great advice, umiman.

Get the season pass if you think it's worth it for the game.
As for the actual game, I'd say it's easily worth it at full price but sales for it aren't exactly rare.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Retropunch

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6208 on: April 10, 2017, 12:55:08 pm »

Just a pro tip, when it comes to 2k, don't ever, ever, ever buy their season pass. It's not worth it.

I mean, it usually is never worth it, but with 2k especially it's never worth it. You usually only save like $1.29.

Seconded. Super not worth it. I'd also never bother getting this at full price (although I bought it at neaaaarrlly full price stupidly) - it's not that it's a bad game, but it's on sale a lot and it's not so amazing you need to play it TODAY.
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6209 on: April 10, 2017, 03:52:49 pm »

Just a pro tip, when it comes to 2k, don't ever, ever, ever buy their season pass. It's not worth it.

I mean, it usually is never worth it, but with 2k especially it's never worth it. You usually only save like $1.29.

Seconded. Super not worth it. I'd also never bother getting this at full price (although I bought it at neaaaarrlly full price stupidly) - it's not that it's a bad game, but it's on sale a lot and it's not so amazing you need to play it TODAY.
I almost never buy games full price.

But there are two exceptions that just bend me over and fuck me until all my money comes out.

Total War and XCOM.

That's why I'm still salty over buying the deluxe pack for XCOM 2. Strangely enough I'm not salty over Total War though, even though the DLC program in that shit is insane. Guess I am a true slut.
Pages: 1 ... 412 413 [414] 415 416 ... 469