I even like the time limits, in theory... They're too strict, though. They could give the feeling of pressure without demanding you charge into the fog of war so often, based on meta-understanding of pod placement. That level of mastery should come up above the normal difficulty.
But for the difficulty in general, here's the Jake Solomon interview I was referencing. It's actually pretty cool, and cooled me off a bit (no, really
)
https://www.rockpapershotgun.com/2016/02/25/making-of-xcom-2/As for the SSD thing... Pedantically I'm going to say your argument is wrong. Of course I can complain. My whole point is that XCOM 1 looks better with less, and both are doing far less than say, Skyrim or Dishonored, which run without hiccups. Whereas I have to click the tiles in the Avenger 2-3 times occasionally, and the new Geoscape is a weird blue haze! And for what, this performance cost? Just look at the Elerium reactor in research - even in the Long War 2 stream, it's blocky yellow polygons! XCOM 1 looks *good*.
That said, I'll try clearing enough space on my SSD and see if that even helps. Hopefully so. Though people have been complaining about the load times since XCOM 2 launched, particularly compared to 1.
But I shouldn't NEED an SSD to play a damn strategy game like this, especially not to load the freakin strategic mode...
Sorry for the tone, that's unrelated to the game. I'm just in a mood to complain about things that have been frustrating me.