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Author Topic: X-Com Chimera Squad  (Read 732628 times)

Chiefwaffles

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5895 on: January 18, 2017, 03:01:42 pm »

IT'S HAPPENING
The first gameplay stream of Long War 2, that is.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Neonivek

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5896 on: January 18, 2017, 03:38:43 pm »

IT'S HAPPENING
The first gameplay stream of Long War 2, that is.

Man this is a painful stream. It is taking 15 minutes for single turns. O_O
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Mephansteras

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5897 on: January 18, 2017, 04:09:36 pm »

Eh, with that many troops and no idea what abilities do or what is going to come in? I'd probably take even longer.

Either way, it was a lot of fun to watch.
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Aklyon

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5898 on: January 18, 2017, 09:45:52 pm »

IT'S HAPPENING
The first gameplay stream of Long War 2, that is.

Man this is a painful stream. It is taking 15 minutes for single turns. O_O
Not too surprised. Bigger squads will take longer to play.
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Neonivek

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5899 on: January 19, 2017, 01:12:20 am »

IT'S HAPPENING
The first gameplay stream of Long War 2, that is.

Man this is a painful stream. It is taking 15 minutes for single turns. O_O
Not too surprised. Bigger squads will take longer to play.

IF that was why :P

They just had to debate every single unit's actions for a few minutes... Even though the fight was rather straight forward.
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Chiefwaffles

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5900 on: January 19, 2017, 01:27:36 am »

I mean, it was definitely one of the factors. They felt pretty clueless, though. Especially considering that they're the leads of the actual game, which you think would at least contribute to something.
But hey, it was still entertaining and somewhat informing.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Neonivek

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5901 on: January 19, 2017, 01:31:04 am »

I mean, it was definitely one of the factors. They felt pretty clueless, though. Especially considering that they're the leads of the actual game, which you think would at least contribute to something.
But hey, it was still entertaining and somewhat informing.

Indeed. Though if that stream was a Longwar 2 letsplay, I would have stopped watching immediately.

Better then nothing, but not particularly well done. Because I hate everything and no one likes me :P... Or because they should have skipped the fight.
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Egan_BW

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5902 on: January 19, 2017, 01:40:21 am »

They just didn't want to fail too hard on stream, I think. I also never got the feeling that the team was that good at their own game. :P
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EnigmaticHat

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5903 on: January 19, 2017, 01:43:01 am »

They're so bad.

They thought impossible in the first game was actually impossible.  Which like, fair, up until the first terror mission its incredibly bullshit.  But then its like... you never realized how powerful colonel snipers were?  In your own game?
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Neonivek

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5904 on: January 19, 2017, 01:45:45 am »

They just didn't want to fail too hard on stream, I think. I also never got the feeling that the team was that good at their own game. :P

I think it was more that they didn't know what was going on and wanted to show things in the Long War 2 off... But didn't know what they were, how to use them, or how to really use them effectively.

So they stumbled about, took long pauses, and stuff.
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Mephansteras

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5905 on: January 19, 2017, 09:59:59 am »

I mean, it was definitely one of the factors. They felt pretty clueless, though. Especially considering that they're the leads of the actual game, which you think would at least contribute to something.
But hey, it was still entertaining and somewhat informing.

Being leads of the actual game was part of the problem, actually. They not only had to discuss each new ability, and check every ability to see what changed, they also had to discuss every change in the game from theirs. They approached it as game devs looking at what someone else has done to their game rather than as players.

Which, personally, I found rather entertaining.
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Anvilfolk

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5906 on: January 19, 2017, 10:18:42 am »

Quill18 has got a video out on LW2, in case anybody wants something faster.

https://www.youtube.com/watch?v=AkE2ksBReF8


EDIT


Err, the mod is actually out. It's on Steam workshop. I GUESS I KNOW WHAT I'M PLAYING TODAY.
« Last Edit: January 19, 2017, 10:39:24 am by Anvilfolk »
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timferius

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5907 on: January 19, 2017, 10:54:01 am »

Quill18 has got a video out on LW2, in case anybody wants something faster.

https://www.youtube.com/watch?v=AkE2ksBReF8


EDIT


Err, the mod is actually out. It's on Steam workshop. I GUESS I KNOW WHAT I'M PLAYING TODAY.
Wait, what? I wanted to finish my first playthrough of the main campaign first though...... torn.
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forsaken1111

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5908 on: January 19, 2017, 10:55:53 am »

Quill18 has got a video out on LW2, in case anybody wants something faster.

https://www.youtube.com/watch?v=AkE2ksBReF8


EDIT


Err, the mod is actually out. It's on Steam workshop. I GUESS I KNOW WHAT I'M PLAYING TODAY.
Fuck I was planning to play Urban Empire this weekend
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Culise

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5909 on: January 19, 2017, 11:03:23 am »

Err, the mod is actually out. It's on Steam workshop. I GUESS I KNOW WHAT I'M PLAYING TODAY.
Welp, there goes my weekend. ^_^
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