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Author Topic: X-Com Chimera Squad  (Read 731795 times)

Chiefwaffles

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5505 on: May 15, 2016, 06:30:06 pm »

Also a relevant question: Do the new weapons level up with the rest of your stuff or will they be the exact same as when you first got them at beam tier?
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5506 on: May 15, 2016, 06:48:34 pm »

Also a relevant question: Do the new weapons level up with the rest of your stuff or will they be the exact same as when you first got them at beam tier?
They level up.

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5507 on: May 15, 2016, 08:17:41 pm »

That would probably work better not on ironman, wouldn't it?
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Sonlirain

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5508 on: May 15, 2016, 08:48:22 pm »

Quick question: How far into the game do you need to get to do the new missions? Don't want to commit to a new playthrough if I'm not going to have the time.
Almost immediately. The game basically throws you the OPweapons straight up.
So... are the new weapons the new Slingshot?
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umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5509 on: May 15, 2016, 09:04:48 pm »

Quick question: How far into the game do you need to get to do the new missions? Don't want to commit to a new playthrough if I'm not going to have the time.
Almost immediately. The game basically throws you the OPweapons straight up.
So... are the new weapons the new Slingshot?
In Slingshot you actually have to beat the missions to get the gear.

Here they give them to you.

The caveat is that the challenge is 5x that of Slingshot.

Chiefwaffles

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5510 on: May 15, 2016, 09:25:38 pm »

Yeah. The weapons really just make the challenge added by the alien leaders bearable. For the few missions between getting the weapons and before the alien leaders appearing, it's easier though.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5511 on: May 15, 2016, 09:34:52 pm »

Yeah. The weapons really just make the challenge added by the alien leaders bearable. For the few missions between getting the weapons and before the alien leaders appearing, it's easier though.
I also really like that they made it so you only have one of each. That way if one of your dudes die with the gear, you really go out of your way to save their corpse. I think it's the first time I've actually ever bothered to do that.

My guy holding the frost grenades died in the mission where you scout out the blacksite. I had to haul his corpse all the way back.

scrdest

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5512 on: May 16, 2016, 06:04:19 pm »

You know how sometimes everything that could possibly wrong in a mission, does?

After losing the very squaddie I sent with my A-team to train and having the rest be banged up by Blazing Pinions and MEC grenades on a UFO raid, I thought it couldn't get any worse on the next mission, an Item Recovery, Operation Dawn Child.

Well, it didn't! In fact, I'm still giddy over how well it went. After surmounting the daunting task of crossing a road, basically the entire confrontation took place in an alleyway between three buildings, with the objective in the building to the far left.

Enemy dramatis personae: a MEC and an Advanced MEC plus a Stun Lancer on a walkie, presumably, in the alley, two sneks and a newly introduced Andromedon in the second floor of the closer building on the left. A wossizface Floater-guy and two Sectoids behind the window in the objective building.

Concealment is broken by Lt. 'Shakes', the combat hacker voted 2035's Most Likely To Be An ADVENT Mole Or Possibly The Notorious Hacker Anonymous subverting the weaker MEC and thusly waking up both the MEC and the Andromedon pods.

Enter the Sniper. With the tenderizing from the other squadmates, she kills both Vipers, the Advanced MEC, the Andromedon's first phase and half the second in a single turn, then proceeds to wipe out the entire reinforcement ship on her lonesome, while armed with a mag sniper rifle whereas the others have Plasma weapons.

Shakes overconfidently dashes into the objective building, waking up the Sectoids and getting Panic'd for her trouble, but she redeems herself by hacking the detonator and getting the +20 Hack skill bonus, while a Ranger, Taja 'Coyote' Gunda, cuts down all of the remaining enemies with an Arc Blade without taking any damage thanks to Untouchable.

Mission. Fucking. Accomplished. And wholly and completely legit, no gameplay mods, no savescum, not even an all-Colonel squad, though most were pretty high-level.
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SOLDIER First

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5513 on: May 18, 2016, 11:49:32 am »

?!?!?!
PLAYABLE BRADFORD!?!?!?
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Urist Imiknorris

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5514 on: May 18, 2016, 12:06:30 pm »

Only for the new mission.
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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5515 on: May 18, 2016, 12:29:12 pm »

;n;
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scrdest

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5516 on: May 18, 2016, 12:31:11 pm »

You can already play him, he's one of the cheat characters.
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SOLDIER First

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5517 on: May 18, 2016, 12:49:10 pm »

Which means you can't if you don't know about the cheat.
So not playable.
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scrdest

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5518 on: May 18, 2016, 01:59:39 pm »

Which means you can't if you don't know about the cheat.
So not playable.
Well, I mean, it's just a matter of renaming the character (and losing achievements for that run), AFAIK. But it turns out that contrary to what I believed, Bradford is not in the roster for these, so the point is moot.
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Furtuka

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5519 on: May 18, 2016, 11:24:53 pm »

Which means you can't if you don't know about the cheat.
So not playable.
Well, I mean, it's just a matter of renaming the character (and losing achievements for that run), AFAIK. But it turns out that contrary to what I believed, Bradford is not in the roster for these, so the point is moot.
IIRC, there's a mod that adds him to the cheat roster.
His body is in the pre-provided character pool as well
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