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Author Topic: X-Com Chimera Squad  (Read 731818 times)

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5475 on: May 12, 2016, 03:59:14 pm »

Rip that one guy's solution to the final mission.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5476 on: May 12, 2016, 04:18:47 pm »

All my mods got broken. :(

By the way, the barracks now tracks all the kills you've made in the game. As in you can see how many millions of ADVENT troopers or vipers you've brutally and heartlessly murdered. It does this by mounting their heads on a wall.

MetalSlimeHunt

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5477 on: May 12, 2016, 04:26:53 pm »

I'm just sad Firaxis won't let us have Reverse Terror Missions.
I understand why this is, but I can't help but feel saddened. I'd really like it for there to, once in a blue moon, have there be a mission with the goal "Wreck havoc!"
The worst part is that they sort of implied it in the trailer where the sniper lingers her aim on a civilian's head for a moment. It's even just about there with the Dark VIP missions, where capture is certainly more useful but outright assassination is acceptable. X-Com has every reason to hate the portion of humanity who willingly collaborate with the aliens, and anybody over 30 or so personally bore witness to Earth's subjugation.

Grimdark, but oh so tempting.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

RAM

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5478 on: May 12, 2016, 06:47:47 pm »

All my mods got broken. :(
Saved for posterity.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5479 on: May 12, 2016, 08:17:16 pm »

So, uh. Firaxis forgot something rather important.
Bug or feature?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5480 on: May 12, 2016, 08:18:47 pm »

This image amuses me greatly.

Spoiler (click to show/hide)

Heeeheeeheee

Spoiler (click to show/hide)

MetalSlimeHunt

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5481 on: May 12, 2016, 08:22:03 pm »

So, uh. Firaxis forgot something rather important.
Bug or feature?
If it works with Faceoff...
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

EnigmaticHat

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5482 on: May 12, 2016, 09:04:23 pm »

So, uh. Firaxis forgot something rather important.
Bug or feature?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5483 on: May 12, 2016, 09:34:38 pm »

Holy shit the new weapons are so strong.

The bolt caster does 8 damage and can't miss. And can also stun. What the shit.

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5484 on: May 12, 2016, 09:38:36 pm »

It certainly can miss if you saw ChristopherOdd's preview video. It can't be dodged, however. This is much different.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Elfeater

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5485 on: May 12, 2016, 09:39:41 pm »

Do you guys know if cosmetic mods work with the new DLC?
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5486 on: May 12, 2016, 09:39:58 pm »

It certainly can miss if you saw ChristopherOdd's preview video. It can't be dodged, however. This is much different.
Have you seen the base accuracy though? It's nuts.

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5487 on: May 12, 2016, 09:42:16 pm »

Do you guys know if cosmetic mods work with the new DLC?
Delete your configs in ...\Documents\My Games\XCOM2\XComGame\Config before you try modding with AH. It'll save you a lot of trouble with non-cosmetic mods, possibly cosmetics too.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

scrdest

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5488 on: May 13, 2016, 01:24:26 am »

How's stuff with mods in the patched version without AH? Any issues?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5489 on: May 13, 2016, 01:30:52 am »

How's stuff with mods in the patched version without AH? Any issues?
It's mostly fine. A few nonessential stuff don't work but almost everything does. Also make sure to delete the stuff like Aklyon said.

P.S: Spoilers:

Spoiler: you were warned (click to show/hide)

Edit: Holy goddamn shit these super aliens are crazy.
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