Maybe now. Around launch, there were occasional glitches (not many, but occasional) that really screwed me. There was a sectopod on the other side of a train which I couldn't see. My soldiers could see it apparently, but even firing on it didn't "decloak" it or show me what it was. Then it wiped out 4 guys in cover in a house with the explosive blast (the lasers weren't shown either).
Also, and apparently this wasn't a glitch, I lost a random mission and suddenly didn't have contact with a zone. Lost my radio tower, no notification at all, just suddenly had an option to "reestablish contact". I actually thought this was a glitch at the time, now I just know it's a gotcha (and desperately needs a notification).
Ties into my main problem with the game, really. I had a lot more fun when I was playing ironman (but not officially, only reloading on glitches or misclicks). And before I got plated armor. I was losing half my squad *every mission*. Things were grim, but we were mostly succeeding with heroic sacrifices and a steady stream of cheap recruits. Sometimes I got officers, but inevitably they would get shot or pulled out of heavy cover.
The most fun I had was taking out an Avatar facility. I could have gotten all 3 survivors out if I'd had foreknowledge of the massive Advent reinforcement wave waiting for the objective (for no logical reason). Instead of reloading, 1 guy escaped, carrying a corpse and valuable loot. It was great.
But it kept getting worse, the aliens were advancing and I was messing with storyline research and autopsies. The low point, which was also a great mission, was trying to abduct a VIP. It was almost literally impossible to take the 2-3 advanced enemies per turn at that point, even sprinting for the first couple turns (and getting damn lucky). I just didn't have the upgrades. My elite officer (a lieutenant lol) had to leave four rookies behind and evac, triggering like 4 more mutons and 2 vipers on the way.
Magnetic weapons and max squad size helped a lot (though I was seriously upset to find out that you only buy the "upgrade" to a weapon once, I had no idea it was so cost effective). Then plated armor... The game didn't get *easy*, because it started spamming absurd enemies like codexes and sectopods, but I kinda lost interest. Particularly when I started using mimic grenades haha (and yeah I heard they got nerfed hard). It just didn't feel like a desperate resistance force anymore, but a bunch of superhumans who eat bullets and face off with demigods. Which got incredibly boring in XCOM 1...
Maybe I can mod it to recapture that feeling. Mods or easy tweaks probably exist to do all I want:
Buffs:
* No normal codex spawns, they hurt the mystery for me and their abilities are silly. Presumably applies to gatekeepers too.
* 75% chance of bleed-out rather than instant death. Current lethality makes no sense and is a waste of medkit/carry mechanics.
* Removed or significantly lengthened time limits, probably that mod where the time limit only starts once concealment ends
* Losing missions no longer sometimes (randomly??) costs territories
In exchange:
* No XCOM armor upgrades (weapons are okay, but this prevents the freakin double-inventory and other things)
* More Avenger defense missions (instead of like 1-2 per campaign)
Increasing the squad size would make sense but good cover is already so rare, and it would add tedium... maybe.
Avatar project forcing progression is probably okay as-is.