Also Snipers are useless. His did not do a *single* thing.
He's probably used to EU multiplayer where sniper's aim increased infinitely with distance.
Yeah, you gotta keep an eye on the Squadsight penalty, and dash your sniper forward when it creeps up to 20% or so. Height advantage helps (it helps everyone, but especially snipers because they can often afford not to move forward).
It was worse then that with him though. His sniper activated Serial, then tried to pistol my codex. He missed.zA
Link for convenience.
Wait. That, that is the the XCOM stats page. But, ADVENT. Spooky. I'm excited.
The Experimental stuff is nice. Grenades for days. Although I ended up bringing more experimental ammo rather then grenades on the final mission, I still say that the grenades are very nice (and cool: Nothing better then tossing an Incendiary Bomb and seeing an entire building burst into flames).
I'll try my hand at more multi-player later today, and maybe try a more traditional squad too. Mutons seem pretty good for their money (1500 points for a dude with a shredding plasma weapon, armor, and a grenade). Him, a Heavy Gunner, and an Officer could really clean up, leaving my other three members to handle cheese duty.
Also I want to try silly ideas, like an all (or mostly) Berzerker team, and my ambush team.