Protip: Don't get Deadeye.
I have three high-rank sharpshooters on my team, two with lightning hands and one with deadeye. While lightning hands has become less and less important as my guys have gotten better atkilling stuff from extreme range, the one with Deadeye has literally never hit it. Not even a single fucking time in the entire campaign.
I put a scope on the Deadeye, and it seems to workout. Not all the time, but fairly often I think.
You know, that actually just convinced me to put a better scope on my sniper. Before I was like "She hits most of the shots anyway", but now I'm thinking about Deadeye, and those times when she gets like 22% chance on some enemy in cover.
Skulljacked an officer. It was pretty painful, but not because of the thing that spawned, but because it was on a mission that was already pretty hectic to begin with. Almost lost people even with multiple re-loading (which I ordinarily don't do), and I only got through the last time because my Ranger finally took advantage of that dodge PCS. I'm happy it got rid of an avatar pip though, and I feel satisfied with how Codex fit in to the foreshadowing in the tutorial. Now I'm off to destroy the Eastern Europe facility when I get out of class again.
I'm really curious about the Shadow thing for the avenger. Tell me only one thing: Does it need Engineers? Because I'm trying to play around with my base design, and I would like to know.