You know, I really fixed up my performance by following some of the tips I found on reddit. Really bumped me up like 20 FPS and made the stuttering stop. Still have got issues here and there, particularly like slightly-too-long waits with the action cam, and Jane Kelly's baseball cap having some weird shadow on her face, but overall it looks pretty and feels good.
First Retaliation mission. I swear to god the Sectoids got nothing on Jane. Girl resists the Mindspin every time, and mocks the Sectoids for trying. It's too bad I decided I wanted a scout more though, I think she would be a cool Swordmaster. Meanwhile I might make my Sharpshooter a Gunslinger simply on the basis that she seems to use a pistol more often then not. It was pretty hilarious seeing her whip out the pistol and finish off the Faceless at Point-Blank range. And on that topic, does it feel to anyone that the class trees and sub classes are cooler this time? I really liked in EW when a class had options that were really synergistic and cool: Heavy gunner felt like something almost totally different from an explosives Heavy (Amusingly, I turned my very first heavy into a Heavy gunner, including doing things like Mayhem and Holo-targeting, entirely by accident, without thinking of the synergism at all. I only realized how useful it all was together on the very last mission, when I realized that suppression was dealing guaranteed damage.) The scout sub-class seems really cool, and but so does the Melee only version. Gunslinger seems dang cool, but the Sniper subclass is supposedly stupid-strong. And I don't even know what to do yet with the Specialists.
NINJA-EDIT: Apparently I forgot to post this, so I'll add a bit more. I had a convoy-raid-or-something mission nearly go south. Accidentally activated two pods at once with an overextended soldier (my biggest problem right now: Not knowing the dimensions of the map, and thus carelessly sending solidiers in one direction that is actually much bigger then I thought), and one of them had a Sectoid. I managed to take down most of the ADVENT troops, but the Sectoid mind-controlled Jane (I guess that's what I get for thinking she was good at resisting Sectoids
) and hid behind the face of a cliff where I couldn't kill him. Jane and the surviving troopers (both unfortunately Stun Lancers) then run over to my two soldiers at the bottom of the cliff. The Stun Lancers try to gangbang my Grenedier, while Kelly slowly dismembers the Sharpshooter. It could have gone worse though: Kelly managed to kill my Sharpshooter, but just after that the Mind-control wore off (meanwhile the Sectoid has been busy raising a zombie which walked into a corner, and running on top of the cliff to miss what I'm sure was an 80% shot), so she runs off to help the specialist take down the Sectoid.
Meanwhile the Grenadier fights off multiple Stun lancers at close range. That dude is literally amazing. Does having armor (Blast Padding) prevent you from falling unconscious? Because my Grenadier just took them out one at a time while the Stun Lancers tried (and failed) to knock him out.