Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 275 276 [277] 278 279 ... 469

Author Topic: X-Com Chimera Squad  (Read 733560 times)

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4140 on: February 06, 2016, 06:18:48 pm »

Even without upgrades, killzone snipers get three free shots in a game where getting two moves in a row is broken. They work extremely well coupled with grenadiers because snipers counter is cover, and explosives allow snipers easy access to people's heads as well as shredding armor.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4141 on: February 06, 2016, 06:19:30 pm »

Losing the "terror" missions (forgot what they're called, but the format is the same as terror missions from EU) causes you to lose the zone.
Thanks, but this was a council mission.  Extracting a VIP.
I actually did very well on the terror mission thanks to some VERY lucky rolls, the melee beast missed *twice*.  I had it in the bag anyway, though of course several civilians died in fog of war.


I have 8 people in the medbay and periodically have to recruit more just to get a full squad of 4.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Yoink

  • Bay Watcher
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4142 on: February 06, 2016, 06:20:36 pm »

So I made myself as accurately as I could in the game.
If anyone want me killed in horrible ways, now's the chance. :v

https://www.dropbox.com/s/r91mcb5kt31yoys/Ultimuh.rar?dl=0

Spoiler (click to show/hide)
I can't see it, please re-upload. :-\
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4143 on: February 06, 2016, 06:25:08 pm »

Oh yeah, I had a go at being the drunk commander and ended up hospitalising basically my entire team of soldiers. Still recovering from that.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4144 on: February 06, 2016, 06:26:58 pm »

So I made myself as accurately as I could in the game.
If anyone want me killed in horrible ways, now's the chance. :v

https://www.dropbox.com/s/r91mcb5kt31yoys/Ultimuh.rar?dl=0

Spoiler (click to show/hide)
I can't see it, please re-upload. :-\

Done, but the images are a bit big.. Not Über Large, just big.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4145 on: February 06, 2016, 06:32:56 pm »

Haha, nice!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4146 on: February 06, 2016, 06:36:14 pm »

Haha, nice!

Go ahead and recruit me in-game.
All I want to know is how I am likely to die in the event of an alien invasion. :v
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4147 on: February 06, 2016, 06:40:59 pm »

Breezing through Commander once I got the setup, actually been sitting on the last mission farming instead. Next is Legendary/Ironman.

It was actually hardest in the beginning of the run before I had snipers set up.

His kills aren't that high because I have about 5 other snipers set up the same way, and my grenadiers are also pretty awesome.
« Last Edit: February 06, 2016, 06:42:56 pm by KaelGotDwarves »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4148 on: February 06, 2016, 07:00:36 pm »

Losing the "terror" missions (forgot what they're called, but the format is the same as terror missions from EU) causes you to lose the zone.
Thanks, but this was a council mission.  Extracting a VIP.
I actually did very well on the terror mission thanks to some VERY lucky rolls, the melee beast missed *twice*.  I had it in the bag anyway, though of course several civilians died in fog of war.


I have 8 people in the medbay and periodically have to recruit more just to get a full squad of 4.
Make sure your engineer is sitting in your Guerrilla Tactics School :). I didnot have any problems with medbay at all.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4149 on: February 06, 2016, 07:01:37 pm »

I cried a little when I found out that Brad(ass)ford's first name wasn't Central after all.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4150 on: February 06, 2016, 07:13:37 pm »

Losing the "terror" missions (forgot what they're called, but the format is the same as terror missions from EU) causes you to lose the zone.
Thanks, but this was a council mission.  Extracting a VIP.
I actually did very well on the terror mission thanks to some VERY lucky rolls, the melee beast missed *twice*.  I had it in the bag anyway, though of course several civilians died in fog of war.


I have 8 people in the medbay and periodically have to recruit more just to get a full squad of 4.
Make sure your engineer is sitting in your Guerrilla Tactics School :). I didnot have any problems with medbay at all.
Like I can spare engineers :U  Just got my third, about to buy a fourth from the HQ.

Speaking of...
Finally finish the Proving Ground
"Skulljack will take 14 days.  Hey!  You have an engineer available who will increase the speed by 50%, would you like to assign him?"
Tough call, but okay
"Skulljack will now take 7 days"
> +50%
> Proving ground interface reiterates "PROJECT SPEED +50%"
that math
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4151 on: February 06, 2016, 07:16:49 pm »

Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4152 on: February 06, 2016, 07:19:56 pm »

O-oh, okay, I got the Asia continent bonus despite not contacting East Asia.  I guess I only had to build 2 towers, 3 counting HQ.

Recruits are now 10gp each, everything is alright.  The people will rise up against their oppressors.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4153 on: February 06, 2016, 07:26:49 pm »

meh, they're not often lined up.

https://www.youtube.com/watch?v=JYkqXmcCHHQ is when killzone spawns on a Grenadier with the AWC.

This kind of stuff happens all the time, takes no effort. You set up killzone (It's a big ass cone compared to the null lance line and gets more range) and everything in that zone dies until you run out of ammo. Not to mention you don't get as heavy crits with that psi trooper. (Not sure if I ever saw null lance crit)

Psi trooper is good, but that's because they get domination/mind control along with lance, whereas snipers just put out constant everything's dead damage. And as long as you have high enough aim and a clear line of sight, it can literally be from across the map without putting anyone at risk.

edit: forgot name of null lance.
« Last Edit: February 06, 2016, 07:47:26 pm by KaelGotDwarves »
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: Welcome Back, Commander.
« Reply #4154 on: February 06, 2016, 07:52:38 pm »

Chrysalids are the speed of like, two stun lancers put together.
...Also vulnerable to sniper shots since they rush out of cover to hit you.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 275 276 [277] 278 279 ... 469