List of WHY:
1. Enemies still get free movement turns when you see them.
2. Obnoxious timers have been shoved onto 80-90% of the missions.
3. Graphics look identical to the old game yet it runs far worse.
4. Stealth, which could be great, is super simplistic. And I find that it often ends up going poorly for me because of issue 1. Hard to do a good ambush when the enemies can just run away and flank you the moment you appear.
1: Yeah, the devs are retarded.
2: I'm getting used to the timers. It's the "timer" on the main map I have the most problem with.
3: I strongly disagree. I think the graphics are an amazing improvement, particularly with the physics. The game runs a little hiccup-y, but I'll blame my rig.
4: I agree completely.
The issue with free movement for aliens when you break stealth isn't that they get a free move per se. It's because you have to have everyone in Overwatch to ambush successfully, so the sequence of play goes like this:
Your Turn: Overwatch all but one, shoot at xenos.
Free Move: Overwatches probably trigger. Xenos move into cover.
THEIR TURN IMMEDIATELY AFTERWARD: Xenos move AGAIN, flanking and/or otherwise killing you.
So on ambushes, the Xenos get a double movement phase to respond, which isn't acceptable.
NO Turn-Based squad game works that way, and for good reason. Strategic planning in a TBS game is all about knowing when those turns will go down. Giving the xenos an extra movement phase, is just a bad idea.
Also, to those who say "Well, you'll just roflstomp them otherwise", there are two points to consider.
1: That's a balance issue which isn't our problem.
2: If the AI were dynamic enough to move around in the FoW (And this is more geared towards EU) than just stand around like retards until you discover them, then it would be quite possible to get ambushed by THEM instead of the other way around.
I suggest that people who don't mind this garbage feature play X-Com, Jagged Alliance, or Silent Storm to see how to properly make a game in this genre. The meta-dynamic of turn based strategy really changes when you implement a free turn for anyone (I mean, interrupts totally change tactical decisions in the games I've mentioned), and with how wiz XCOM 2 is in a lot of other ways, I think this feature could have been nuked.
TL;DR - Free movement is shit, XCOM 2 is a good game, I'm going to go play it now.