Enemies got free movement turns before. What, would you rather they just stand there in the open and let you kill them immediately?
The optimization is an issue though it seems to be centered around AA. The game's got some extreme AA settings that basically no computer can handle on maximum.
Still, there's no excuse for 30 fps.
Neonivek, did you "not see" the part where the troops are having orders beamed directly into their brain and are basically a hive-mind? Whenever you talk about stuff like this I can't help but feel like you're sending us messages from a different universe and that's why there's this block in communications.
My main complaint right now is I feel like the game gets going too fast. I mean it's good for giving you that us vs the world feel, but XCOM EU started you out with sectoids and floaters, gradually added new mechanics and tactics to the situation, and still managed to be really challenging. This one you've got psionics, melee guys, grenades, special abilities, all kinds of shit pretty much from day 1.
I'm kind of at a loss as to what to do about shocklancers right now. Aside from everyone running away and overwatching and even then you've got a pretty good chance of losing that fight. THey can hit you from so far away, do so much damage, have so much health, that basically you kill them on the turn they appear or someone's dead.
I just need to start playing this like it's impossible. Move slow, hunker down more, no shotguns, grenade everything, and don't advance for flanks unless you know nobody's there.