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Author Topic: X-Com Chimera Squad  (Read 733716 times)

BFEL

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3975 on: February 05, 2016, 04:08:34 pm »

Things you guys should know: Black Market is fuckin awesome. Spend Intel to HALVE RESEARCH TIMES. HOLY BALLS THAT IS EPIC.

Anyway, had a rather hilarious alt-save mission where I brought in Sid Meier and Van Doorn as heroes to see if they could complete a mission with just the two of em. Pulled it of without a single wound too :P
Such Catharsis

Then back to normal save and rookies do well on same-ish mission. And then I discovered the fuckin black goddamn market.

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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Kruniac

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3976 on: February 05, 2016, 04:12:35 pm »

Finally got home. Time to do some damage. :D
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Kruniac

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3977 on: February 05, 2016, 04:41:17 pm »

Good God, the first mission. Half of my squad sobbed hysterically, one guy died, and the other person killed everything.

Now I have to tell that guy's children that he loves them, it seems.

Also, I'm once again bitching about the absolutely retarded idea to implement a free turn for the xenos when you break stealth. Just... shit idea.

Also, the new sectoids are scary looking. Loving this so far. 
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Lossmar

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3978 on: February 05, 2016, 04:42:30 pm »

Second mission :
1 x KIA
1 x gravely wounded
2 x captured

Well that bodes well for the future of XCOM and entire human race ..... >:(
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How to cure gaming industry in couple easy steps :
1. Stop preordering games.
2. Stop hyping games that have nothing to show except pre-rendered hype trailer.
3. Always distrust corporations.
4. Always rage at criminal DLC , microtransactions, pre-order bonuses and other semi legal practices.

Sirus

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3979 on: February 05, 2016, 04:50:08 pm »

Okay, the retaliation missions (basically the old terror missions) are a lot more terrifying all of a sudden.

Spoiler (click to show/hide)

Outside of the two automatic casualties in the tutorial, I've only lost a single soldier so far. I'm worried that maybe Veteran is too easy, but on the other hand the next rank up might be beyond my capabilities. I'm cursing bullshit often enough as it is.  :-\
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

LordPorkins

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3980 on: February 05, 2016, 04:58:33 pm »

Finally got to play. Two observations:

1) The alien spokeperson is Tom Cruise. Somehow, that feels just right.

Wait, if Tom Cruise is in on this….. and Cruise is a……

My God.

Scientology was right.
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Kar Pum-Sisha

Sirus

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3981 on: February 05, 2016, 05:04:43 pm »

Does anyone know how to restrict your custom soldiers from appearing as scientists or engineers, by any chance? I want the dudes I spend time customizing to take the field so that I can watch them grow powerful (or die), not get a static portrait before they disappear into the lab never to be seen again.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

EnigmaticHat

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3982 on: February 05, 2016, 05:11:58 pm »

Does anyone know how to restrict your custom soldiers from appearing as scientists or engineers, by any chance? I want the dudes I spend time customizing to take the field so that I can watch them grow powerful (or die), not get a static portrait before they disappear into the lab never to be seen again.
Go the character pool.  At the very bottom there'll be options for what they can spawn as; uncheck everything except "soldier"/
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
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Greenbane

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3983 on: February 05, 2016, 05:23:23 pm »

Does anyone know how to restrict your custom soldiers from appearing as scientists or engineers, by any chance? I want the dudes I spend time customizing to take the field so that I can watch them grow powerful (or die), not get a static portrait before they disappear into the lab never to be seen again.

You supposedly set the character's role when you create them (at least in the main menu's character pool), no? But I've heard that's not entirely bug-free, and some stuff is still randomized sometimes.

As for the ADVENT soldiers' humanity, Neonivek does have a point. They've gone to extensive lengths to dehumanize and demonize the soldiers and remove any possible doubt around the fact each one is unashamedly evil. Not only the gene-modding, but the obscuring armour and the alien language. I believe that's largely unnecessary, and a missed opportunity when you could've had more human soldiers fighting for ADVENT, genuinely believing they're doing the right thing, that humanity's in better hands now, and that XCOM's just terrorists (i.e. like the average German soldier believed they were just fighting for their country in WW2). It could've led to greater narrative depth and interesting situations, but they chose to make a caricature. You're fighting absolute evil, don't think about it: all other humans are just too dumb to realize how patently evil everything around them is without your divine enlightenment.

Now, that's only that, a missed opportunity. I need to play more.
« Last Edit: February 05, 2016, 05:39:14 pm by Greenbane »
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KaelGotDwarves

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3984 on: February 05, 2016, 05:26:41 pm »


And a lot of people in the XCOM world do realize stuff is bad, that's why there's Resistance forces for you to team up with everywhere you go. They're just bad and need their Mary Sue leader (you) to lead them.
« Last Edit: February 05, 2016, 05:31:09 pm by KaelGotDwarves »
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Flying Dice

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3985 on: February 05, 2016, 05:32:27 pm »

I was originally intending to play as ISIScom. Later, I shifted focus to being AYYLMAOcom. Now it's just eyy bro sup?com

Spoiler (click to show/hide)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scrdest

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3986 on: February 05, 2016, 05:35:37 pm »

I was originally intending to play as ISIScom. Later, I shifted focus to being AYYLMAOcom. Now it's just eyy bro sup?com

Spoiler (click to show/hide)
Change the keffiyeh for a bandana on the guy in the back, you'll have a GhettoCOM going with the rest of the crew in this pic.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KaelGotDwarves

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3987 on: February 05, 2016, 05:38:51 pm »

All sword rangers and demo grenadiers, Final destination.

Space terrorism simulator 2016 10/10

Aklyon

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3988 on: February 05, 2016, 05:39:12 pm »

Things you guys should know: Black Market is fuckin awesome. Spend Intel to HALVE RESEARCH TIMES. HOLY BALLS THAT IS EPIC.
This. This is indeed awesome. Got half off on mag weapons, psionics, gained a scientist, and I still had a nice amount of intel leftover.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Flying Dice

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3989 on: February 05, 2016, 05:41:18 pm »

I was originally intending to play as ISIScom. Later, I shifted focus to being AYYLMAOcom. Now it's just eyy bro sup?com

Spoiler (click to show/hide)
Change the keffiyeh for a bandana on the guy in the back, you'll have a GhettoCOM going with the rest of the crew in this pic.
Yeah, I was planning on it.

You know, it's also possible to make really heinous teams. Like Hot Topic-com.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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