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Author Topic: X-Com Chimera Squad  (Read 733433 times)

KingofstarrySkies

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3840 on: February 04, 2016, 10:58:31 pm »

pfffffff
Anyway, yes. Excitement and such. Reports are saying it's dank. Hype is real. DREAmS ARE REAL.

Now to save a bit o' dosh and buy it a few days later.
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Cthulhu

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3841 on: February 04, 2016, 11:02:31 pm »

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Shoes...

Urist Imiknorris

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3842 on: February 04, 2016, 11:11:24 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Man of Paper

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3843 on: February 04, 2016, 11:19:41 pm »

40 MINUTES
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Lightningfalcon

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3844 on: February 04, 2016, 11:20:11 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
Grenadier. Can never have enough dakka.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Aklyon

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3845 on: February 04, 2016, 11:23:16 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
He can command all the things, wouldn't he be a psi operative?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Anvilfolk

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3846 on: February 04, 2016, 11:31:56 pm »

AAAAAAAAAAAAAAAAAND DAMN IT

Everything was going great. And then everybody dies. Let's see if I can come back from losing three of my most experienced agents, the other two being wounded, and being reduced to rookies.

BFEL

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3847 on: February 04, 2016, 11:34:57 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
Obviously a support. Because then he gets to command the gremlin :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Exerosp

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Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3848 on: February 04, 2016, 11:38:06 pm »

Sharpshooters are insane. They have such high damage output. Since I think pistols have unlimited ammo, and you can shoot every target in your sight along with 4 extra shots.

Edit: I also hate how aliens are deaf when it suits them. Threw like 10 grenades in a square 10 tiles away from them. Nope, we aren't going to notice you guys fighting over there until you run into us hanging ontop of the evac point while your HP's all low and tasty.
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Chiefwaffles

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Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3849 on: February 04, 2016, 11:47:40 pm »

Pistol sharpshooters are looking great so far to me. I plan on keeping both types of sharpshooters available for my A-team.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Man of Paper

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Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3850 on: February 04, 2016, 11:53:11 pm »

MFW 10 MINUTES

Spoiler (click to show/hide)
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KingofstarrySkies

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Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3851 on: February 04, 2016, 11:54:29 pm »

Operatives, prepare for Operation Gatecrasher. Vigilo Confido.
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Sigtextastic
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Aklyon

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Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3852 on: February 04, 2016, 11:57:00 pm »

Unpacking, woo :|
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Dansmithers

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Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3853 on: February 04, 2016, 11:57:21 pm »

Awww yiss, time to pwn some ayys
Edit:

No, please Mr.Solomon, not this
« Last Edit: February 05, 2016, 12:01:47 am by Dansmithers »
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
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