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Author Topic: X-Com Chimera Squad  (Read 733394 times)

EnigmaticHat

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3825 on: February 04, 2016, 09:29:47 pm »

Augh I'm so hype right now, 2 1/2 hours till it releases where I live.  Its like time is army crawling forward.

I'm going to hold off on making every fictional character and their mothers into soldiers until I finish my first campaign for immersion's sake.
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misko27

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3826 on: February 04, 2016, 09:45:30 pm »

Augh I'm so hype right now, 2 1/2 hours till it releases where I live.  Its like time is army crawling forward.

I'm going to hold off on making every fictional character and their mothers into soldiers until I finish my first campaign for immersion's sake.
Me too. Later on it might be funny to have certain characters floating around, but for now I think I should have a totally "real" run.
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Chiefwaffles

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3827 on: February 04, 2016, 09:46:40 pm »

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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Sonlirain

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3828 on: February 04, 2016, 09:48:34 pm »

Allright... so the novel mentioned so called contagion zones where
Spoiler (click to show/hide)
And since i'm kinda interested in what the hell is going on over there
Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: February 04, 2016, 09:50:38 pm by Sonlirain »
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Graknorke

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3829 on: February 04, 2016, 09:50:33 pm »

VIGILO CONFIDO vigilo confido
commander alive on avenger. we are rich and have supplies now hahaha ha because of commander
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Aklyon

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3830 on: February 04, 2016, 10:04:34 pm »

Spoiler (click to show/hide)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Furtuka

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3831 on: February 04, 2016, 10:08:41 pm »

If I ever learned to make mods I would make a mod where you have to solo the entire game with Bradford as your only unit.
« Last Edit: February 04, 2016, 10:10:46 pm by Furtuka »
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Chiefwaffles

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Re: X-Com 2: 4 Hours Until Operation Gatecrasher
« Reply #3832 on: February 04, 2016, 10:21:17 pm »

I just saw a wanted banner-thingy for the squad I used on a last mission. Then my soldier missed and enemy and fired into a car, breaking its windows. Then the car exploded.
This is awesome.

And for good measure, I also had a rookie panic and take cover by a flaming car. A classic.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

KingofstarrySkies

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3833 on: February 04, 2016, 10:27:50 pm »

Excited. Gonna be watching a friend play live, looking forward to it. Can someone post that chart of the times again?
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Aklyon

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3834 on: February 04, 2016, 10:31:18 pm »

The chart now is basically 'Midnight EST'. Add hours as necessary until you reach your timezone or hawaii.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Chiefwaffles

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Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3835 on: February 04, 2016, 10:32:28 pm »

Spoiler: Release Times (click to show/hide)
I can start playing tommorow.

I'M LOSING CONTROL OF THE SITUATION
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Egan_BW

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3836 on: February 04, 2016, 10:34:21 pm »

You can put bradford into your character pool as a soldier.
If you try to change his arms, they fall off.
It was inevitable.
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KingofstarrySkies

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3837 on: February 04, 2016, 10:43:37 pm »

Wait what
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Sigtextastic
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Egan_BW

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3838 on: February 04, 2016, 10:46:31 pm »

Glitchy armless bradford on tactical missions. You can give him an eyepatch.
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Furtuka

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Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3839 on: February 04, 2016, 10:48:26 pm »

You can put bradford into your character pool as a soldier.
If you try to change his arms, they fall off.
It was inevitable.
Bradford confirmed for champion of chaos undivided?
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It's FEF, not FEOF
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