Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 251 252 [253] 254 255 ... 469

Author Topic: X-Com Chimera Squad  (Read 733294 times)

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3780 on: February 04, 2016, 06:56:38 pm »

How much memory does steam ask for when you preload?  My laptop doesn't have that much available currently.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3781 on: February 04, 2016, 06:58:09 pm »

The System Requirements section on the store page says that the storage space required is 45gb.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3782 on: February 04, 2016, 06:59:08 pm »

Sat here at work, downloading at a grand 400kb's a second and trying to fathom whether its the steam servers or my clients ISP.
Meanwhile, I started unpacking the files an hour ago. I did not finish unpacking the files at the time of writing this.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Rince Wind

  • Bay Watcher
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3783 on: February 04, 2016, 06:59:42 pm »

How much memory does steam ask for when you preload?  My laptop doesn't have that much available currently.

The preload dl is about 30gb.


Sat here at work, downloading at a grand 400kb's a second and trying to fathom whether its the steam servers or my clients ISP.
Meanwhile, I started unpacking the files an hour ago. I did not finish unpacking the files at the time of writing this.

Same...
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3784 on: February 04, 2016, 07:01:32 pm »

How much memory does steam ask for when you preload?  My laptop doesn't have that much available currently.
4GB memory minimum, 8GB reccomended.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

  • Bay Watcher
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3785 on: February 04, 2016, 07:15:23 pm »

Great, it won't start (after the launcher), and it says that minimum directx 10.1 is required. Directx 11 is installed, dammit.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3786 on: February 04, 2016, 07:17:36 pm »

Did you try installing directx and/or drivers yet again? (Alternately, what graphics card are you using and does it actually support DX10/11 to begin with?)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

  • Bay Watcher
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3787 on: February 04, 2016, 07:24:44 pm »

Steam has just reinstalled dx, as it always does when installing a new game. And the graphics card is a GeForce 8800 GTX, so it should be dx10 compatible.
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3788 on: February 04, 2016, 07:26:49 pm »

There was a couple of WW2 air warfare games like that, where you led a squadron of RAF or Luftwaffe during the Battle of Britain. The battles would play in the way you guys described, I think it worked pretty well. Of course in a modern fight the distances would be very long and not sensible for dogfights.

That's the kind of thing they should overlook in favour of action though. Dogfights are much more fun than farfights.
Logged
Love, scriver~

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3789 on: February 04, 2016, 07:30:55 pm »

FINALLY it unpacked. Hour and a half >_>
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3790 on: February 04, 2016, 07:33:11 pm »

I'd be excited, if I had preordered and/or planned on buying it on release day. I'll be late to the party on this one but there's no way in hell I'm not picking this up real soon.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3791 on: February 04, 2016, 07:37:34 pm »

Huh. Just me, or is the size of the preload changing? I'm up to 25GB now.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3792 on: February 04, 2016, 07:38:17 pm »

I'm gonna wait for a sale solely for money reasons, but damn I want it to be good.  :P
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3793 on: February 04, 2016, 07:39:39 pm »

The sale was when GMG was selling preorders for like 20-30% off. You're not going to see discounts like that until next Christmas probably.  :P
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 5 Hours Until Operation Gatecrasher
« Reply #3794 on: February 04, 2016, 07:40:41 pm »

Huh. Just me, or is the size of the preload changing? I'm up to 25GB now.
That happened to me hours ago. It went up roughly .3gb, so maybe its the patch?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 251 252 [253] 254 255 ... 469