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Author Topic: X-Com Chimera Squad  (Read 732997 times)

Chiefwaffles

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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

IronyOwl

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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Boltgun

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Re: X-Com 2: 24 Hours Until Operation Gatecrasher
« Reply #3677 on: February 04, 2016, 03:41:56 am »

In case you weren't already hyped enough.

One more drop into my madness, I never preorder and or buy games before their DLCs are out but I want this so much that this is driving me crazy.
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BFEL

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Re: X-Com 2: 24 Hours Until Operation Gatecrasher
« Reply #3678 on: February 04, 2016, 07:00:27 am »

In case you weren't already hyped enough.

One more drop into my madness, I never preorder and or buy games before their DLCs are out but I want this so much that this is driving me crazy.
THE POWER OF SNEKTITS COMPELS YOU!
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Sonlirain

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3679 on: February 04, 2016, 07:26:24 am »

I dare anyone to add a Gatekeeper to the Gatecrasher mission.
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

etgfrog

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3680 on: February 04, 2016, 09:31:23 am »

The game unlocks the exact time I'm suppose to start work. :(
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"How dare you get angry after being scammed."

scriver

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3681 on: February 04, 2016, 09:38:34 am »

Poor you, I probably won't be able to play it until Monday :(
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Love, scriver~

timferius

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3682 on: February 04, 2016, 10:24:37 am »

Ya, well, I won't be able to pay until Wednesday earliest, assuming I'm lavished with glorious cash gifts for my birthday.
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Graknorke

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3683 on: February 04, 2016, 10:27:58 am »

Well, I won't be able to play it until ten at night half an hour before I go to bed, ate a lum...
Wait no.
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Urist Imiknorris

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3684 on: February 04, 2016, 10:43:38 am »

Poor y'alls, I'm gonna have to pull an all nighter to play it. Good thing I have Friday off.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

scrdest

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3685 on: February 04, 2016, 10:47:24 am »

I can't play XCOM 2 ever because I've just experienced a lethal failure of my misery-one-upmanship gland! Hnnnng!
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Graknorke

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3686 on: February 04, 2016, 10:48:38 am »

I can't play XCOM 2 ever because I've just experienced a lethal failure of my misery-one-upmanship gland! Hnnnng!
https://youtu.be/Xe1a1wHxTyo
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misko27

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3687 on: February 04, 2016, 10:50:17 am »

I retroactively can't even play XCOM EU. It's been purged from my library and my memory banks by ADVENT sympathizers.
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The Age of Man is over. It is the Fire's turn now

lordcooper

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3688 on: February 04, 2016, 10:56:47 am »

both my hands fell off, typing this with my nose
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Santorum leaves a bad taste in my mouth

Graknorke

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Re: X-Com 2: 17 Hours Until Operation Gatecrasher
« Reply #3689 on: February 04, 2016, 10:59:14 am »

I died waiting for the game to come out and now will never be able to see the snaketits jiggle physics.
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