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Author Topic: X-Com Chimera Squad  (Read 732637 times)

Sirus

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3540 on: January 31, 2016, 03:47:28 am »

It's saying "No keys available until the game is released" for me.
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Krevsin

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3541 on: January 31, 2016, 03:56:52 am »

I wonder if there'll be an option to have a standard preset customization that applies to all rookies.

Obviously all of them will have full facemasks. Rookies don't deserve faces.
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scrdest

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3542 on: January 31, 2016, 05:50:49 am »

I wonder if there'll be an option to have a standard preset customization that applies to all rookies.

Obviously all of them will have full facemasks. Rookies don't deserve faces.
I wish. Doubt it'll come with the base game, though, hopefully someone will mod it in.
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Krevsin

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3543 on: January 31, 2016, 08:29:06 am »

I wonder if there'll be an option to have a standard preset customization that applies to all rookies.

Obviously all of them will have full facemasks. Rookies don't deserve faces.
I wish. Doubt it'll come with the base game, though, hopefully someone will mod it in.
But think of the faces I will have to see! Chrissakes, the rookies' deaths will have meaning and trauma from all the emotional investment I'll have gained by seeing their faces!

On an unrelated note, the hype for XCOM 2 has made me delve deep into OpenXcom. So far, 133 deaths and counting.
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Toaster

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Re: X-Com 2: 115 Hours Until Unification Day
« Reply #3544 on: January 31, 2016, 08:58:05 am »

Faces?  OldCom soldiers don't even get names until they're halfway up the rank tree.
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Lightningfalcon

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Re: X-Com 2: 115 Hours Until Unification Day
« Reply #3545 on: January 31, 2016, 09:27:50 am »

Faces?  OldCom soldiers don't even get names until they're halfway up the rank tree.
They could bypass that by way of the alternate promotion tree- Surviving five UFO breaches
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GiglameshDespair

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3546 on: January 31, 2016, 10:08:51 am »

I wonder if there'll be an option to have a standard preset customization that applies to all rookies.

Obviously all of them will have full facemasks. Rookies don't deserve faces.
I wish. Doubt it'll come with the base game, though, hopefully someone will mod it in.
But think of the faces I will have to see! Chrissakes, the rookies' deaths will have meaning and trauma from all the emotional investment I'll have gained by seeing their faces!

On an unrelated note, the hype for XCOM 2 has made me delve deep into OpenXcom. So far, 133 deaths and counting.
Only 133? You'll have to try harder.
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Krevsin

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3547 on: January 31, 2016, 11:40:24 am »

I wonder if there'll be an option to have a standard preset customization that applies to all rookies.

Obviously all of them will have full facemasks. Rookies don't deserve faces.
I wish. Doubt it'll come with the base game, though, hopefully someone will mod it in.
But think of the faces I will have to see! Chrissakes, the rookies' deaths will have meaning and trauma from all the emotional investment I'll have gained by seeing their faces!

On an unrelated note, the hype for XCOM 2 has made me delve deep into OpenXcom. So far, 133 deaths and counting.
Only 133? You'll have to try harder.
I'm only in my second month.
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Rince Wind

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Re: X-Com 2: 115 Hours Until Unification Day
« Reply #3548 on: February 01, 2016, 10:50:48 am »

The first reviews are out (RPS), why isn't it Friday already?
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misko27

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Re: X-Com 2: 90 Hours Until Unification Day
« Reply #3549 on: February 01, 2016, 11:27:08 am »

The Reviews are out! I'm only look at blurbs right now, but they are almost all very positive indeed.
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Aklyon

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Re: X-Com 2: 90 Hours Until Unification Day
« Reply #3550 on: February 01, 2016, 11:39:09 am »

Also, there are streams.
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IronyOwl

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Re: X-Com 2: 145 Hours Until Unification Day
« Reply #3551 on: February 01, 2016, 02:56:24 pm »

I wonder if there'll be an option to have a standard preset customization that applies to all rookies.

Obviously all of them will have full facemasks. Rookies don't deserve faces.
I wish. Doubt it'll come with the base game, though, hopefully someone will mod it in.
But think of the faces I will have to see! Chrissakes, the rookies' deaths will have meaning and trauma from all the emotional investment I'll have gained by seeing their faces!
Trump Brigade is go.

Actually the idea of stuffing them all in some kind of uniform and then letting them gradually customize out as they gain experience and accomplishments sounds really cool. I might consider that if I do a game where headcanon isn't that half my soldiers are from what was formerly the United States of Juggalo.

The Reviews are out! I'm only look at blurbs right now, but they are almost all very positive indeed.
Are few-days-from-launch reviews ever not almost all very positive?
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LordPorkins

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Re: X-Com 2: 90 Hours Until Unification Day
« Reply #3552 on: February 01, 2016, 03:05:15 pm »

Ok: Everyone tell the story of yoru favorite character, how, they gained recognition, and how they inevitably died.

Mine was an assault who had the nick of "twitch". He had lightning reflexes and close combat specialist, and both of these were activated at oeast 3 times in one mission. I liked imagining him downing a couple large slushies before each mission. He died after i made a stupid move shortly after defusing an Exalt comm, and the Exalt heavy shot him with a Rocket. Long live twitch. May he be spazzing in heaven.
« Last Edit: February 01, 2016, 03:09:06 pm by LordPorkins »
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Sirus

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Re: X-Com 2: 90 Hours Until Unification Day
« Reply #3553 on: February 01, 2016, 03:28:18 pm »

My best solider ever was a squadsight sniper nicknamed Helsing. He had a ridiculous killcount and was my very first psi-user. The best part was, he never died! He made it to the very end of XCOM EU, and he was either in it from the beginning or came on shortly into the game.

If we're going by favorites who died, that would probably have to be Grande, my heavy. He was on the very first squad, and eventually died fighting three mutons at the same time, at least one of which was an elite. Probably his best moment was when he overwatch'd a heavy floater out of the sky while it was busting through a skylight.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

LordPorkins

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Re: X-Com 2: 90 Hours Until Unification Day
« Reply #3554 on: February 01, 2016, 03:32:36 pm »

I had an assault named Gunnar Karlson. That was not his nickname. He was named Gunnar. It was prophetic. He became the first psi user. Then the volunteer, and he also singlehandedly killed a Sectopod. Alas, when we went to the final level, i accidentally had 2 rookies in the squad, and i ended up giving up and restarting the game.

Edit: he was also in the first mission. And im pretty sure he was non-actove for about 6 missions. He fought everytime else.
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