Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 221 222 [223] 224 225 ... 469

Author Topic: X-Com Chimera Squad  (Read 724002 times)

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3330 on: January 21, 2016, 10:32:05 am »

MUST... NOT... SPOIL... GAME!!!
Saaaaame, I still haven't watched Beaglerush's stuff (except for that one beautiful webm).  We are probably in the wrong place to avoid spoilers but people have been really great!  And I'm sure Beaglerush hasn't shown much plot stuff anyway.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

timferius

  • Bay Watcher
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3331 on: January 21, 2016, 10:33:08 am »

Oh, this comes out right before my birthday, so I may even have funds for it!
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3332 on: January 21, 2016, 11:57:55 am »

Raise your hand if you're taking 2/5 off from work!

* Toaster raises hand
2/6 and 2/7 here.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rince Wind

  • Bay Watcher
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3333 on: January 21, 2016, 12:08:24 pm »

Yeah, glad to have Friday and Saturday off anyway (ok, I am a student with a part time job, so time is not that much of a concern).
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3334 on: January 21, 2016, 12:21:56 pm »

MUST... NOT... SPOIL... GAME!!!
SNEK KILLS DUMBLEDORE
Logged
You fool. Don't you understand?
No one wishes to go on...

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3335 on: January 21, 2016, 12:23:44 pm »

SNEK IS YOUR MOTHER

...AND DNA TESTS CONFIRM THAT BRADFORD'S THE FATHER
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rince Wind

  • Bay Watcher
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3336 on: January 21, 2016, 12:27:51 pm »

MUTON JUST WANTS A HUG!
Logged

XhAPPYSLApX

  • Bay Watcher
  • Making a big thing this time
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3337 on: January 21, 2016, 02:13:32 pm »

Raise your hand if you're taking 2/5 off from work!

* Toaster raises hand
2/6 and 2/7 here.

I have to wait until later in the month to get it :/ (Around the 15th or somewhere near there)

But man, when I get it, I am so gonna start making my Van Buren mod, dammit.
Logged

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3338 on: January 21, 2016, 02:50:15 pm »

Conviniently enough, my semester ends on the 5th for the most part. Leaving the rest of February free.

Mwahahahahaha

*ahem*

Tho I'll have other stuff that'll need doing by then :C
Logged
"my batteries are low and it's getting dark"
AS - IG

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3339 on: January 21, 2016, 04:50:15 pm »

Holy, that's a pretty impressive thing to do.  Giving the most well known mod makers of your previous game access to it so that they can prep day one launch mods.
Well seeing as they seemingly stole the modding tools from the Long War Team, or at the least nabbed the concept from them, it isn't THAT far-fetched.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3340 on: January 21, 2016, 04:55:56 pm »

Holy, that's a pretty impressive thing to do.  Giving the most well known mod makers of your previous game access to it so that they can prep day one launch mods.
Well seeing as they seemingly stole the modding tools from the Long War Team, or at the least nabbed the concept from them, it isn't THAT far-fetched.
Whaa? I mean, considering the tools are more or less the devkit, I don't see how LWT came up with that...
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3341 on: January 21, 2016, 05:03:58 pm »

Didn't you hear? LWT invented modding.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

kilakan

  • Bay Watcher
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3342 on: January 21, 2016, 05:55:03 pm »

Didn't you hear? LWT invented modding.
Nonononono, you got it wrong mah man.  LWT invented Devkits, proof is that Firaxis had to steal their coding so that they could actually develop the next game.  it's all like reverse engineering alien tech here man.
Logged
Nom nom nom

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3343 on: January 21, 2016, 06:09:20 pm »

Ok, clarification obviously needed.

As Beagle describes modding in X-Com 2, it works pretty much exactly like modding LW. Specifically .INI modding, and Beagle SPECIFICALLY mentioned the GameCore file, which is where you go when you want to spice LW to taste.

Notably, fooling around with the .INI's and the GameCore one in particular does NOTHING in vanilla, it is a feature wholly added by LW and that is what I meant.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3344 on: January 21, 2016, 06:19:53 pm »

Well, first off that is just the most basic modding you can do. With the modding kit they're releasing you can do WAY more than that.

And, second of all that had to do with the multi-player ini syncing the vanilla game did. Long War just set it to actually use the ini files rather than use the hardcoded stuff vanilla was using. They didn't come up with the ini file or how that works, that's a very common thing in many games and clearly how Firaxis messed around with basic settings while developing the game.

The Long War team's success has way more to do with the hacking they did of the Unity files to actually change stuff in the game than it ever did due to the basic ini setting changes (which you could do with a hex editor easily enough in vanilla anyway. I did a ton of those.)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 221 222 [223] 224 225 ... 469