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Author Topic: X-Com Chimera Squad  (Read 723918 times)

scrdest

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3270 on: January 16, 2016, 08:44:40 am »

Holy shit the skulljack!
Quote from: Design process, presumably:
"Hey, how can we make extracting information from unwilling enemy combatants more metal?"
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Creaca

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3271 on: January 16, 2016, 10:21:39 am »

Holy shit the skulljack!
Quote from: Design process, presumably:
"Hey, how can we make extracting information from unwilling enemy combatants more metal?"

Commander: Hmmm, I don't see the enemy around. Ben "Skullrape" Kowalski, go see if the civilians know if they're around.

Bradford: Uh, Commander, did you just ask Kowalski to 'get information' from a civilian?

Commander: Yeah, I- Shit shit shit Ben no!
Spoiler: Alternatively (click to show/hide)
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BlackHeartKabal

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3272 on: January 16, 2016, 02:15:28 pm »

Spoiler (click to show/hide)
Yes.
YES.
YES!
FINALLY, XCOM'S DONE IT
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Urist Imiknorris

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3273 on: January 16, 2016, 02:29:28 pm »

I wonder if you can then use that to make an army of tame ones.

If not, mod.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rince Wind

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3274 on: January 16, 2016, 03:19:58 pm »

I bet they would make a good hunting dog. If you can somehow convince them not to imgregnate the game.
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kilakan

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3275 on: January 16, 2016, 04:16:18 pm »

Out of context that is a wonderfully, horrifying quote.

In context it's only mildly disturbing anymore.
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Nom nom nom

Rolan7

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3276 on: January 16, 2016, 04:34:01 pm »

Why wouldn't you want them to make more Chrysallids from filthy Advent scum?

Actually on that note, I'm also hoping for a mod to play as Advent.  Or EXALT, which would probably be easier and arguably cooler.
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Aklyon

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3277 on: January 16, 2016, 04:45:56 pm »

Play as Exalt against the Advent because they beat you to all the cool stuff first?
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mephansteras

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3278 on: January 16, 2016, 04:59:22 pm »

Well, you can already dress your soldiers up to look pretty Exalt-ish. Bandanna and all. Beagle did a whole squad of them during a stream.
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RAM

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3279 on: January 16, 2016, 05:25:12 pm »

Holy shit the skulljack!
Does the skulljack look like a top-hat? And are brains extra-tasty?
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Urist Imiknorris

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3280 on: January 16, 2016, 10:35:01 pm »

I bet they would make a good hunting dog. If you can somehow convince them not to imgregnate the game.

I plan to make a chryssalid farming mod:

Mind controlled lids that breed (through advent troopers) would create tame chryssalids, that basically have imprinted on the MC or whatever. If their parent's controller dies, the tame chryssalids are untamed. Tame-born lids will be extracted alongside XCOM soldiers.
I'll add a lid habitat facility, unlocked by lid autopsy and some sort of advanced psi. This is where the chryssalids will be kept. When someone inevitably mods in live captures, capturing an ADVENT soldier will allow you to throw them into the habitat, causing you to either lose 1 or gain 3 lids, with a chance based on what kind of soldier you toss in.
You can take chryssalids on missions instead of other soldiers, provided you have a sufficiently strong psi operative along as well (ie: knows dominate).
Tame chryssalids will be available for base defense missions, much like how captured turrets are.
There would be a dark event that would immediately un-tame all chryssalids, initiating another base-defense type mission, where you have to save your personnel from the swarm of now-hostile chryssalids that's in the middle of your base.

Is this not the dumbest idea you've ever heard?
« Last Edit: January 16, 2016, 10:37:43 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Metalax

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3281 on: January 16, 2016, 10:36:39 pm »

Spoiler (click to show/hide)
Yes.
YES.
YES!
FINALLY, XCOM'S DONE IT
Psionic Chrysalids. Just what we needed. :P
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Sonlirain

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3282 on: January 16, 2016, 11:01:24 pm »

I'm actually quite sure i MC'd chryssies in EW.
In fact i recently MC'd one... that got promptly pummeled to the ground by a newly raised zombie.

Chryssalid is not a new thing guys :v
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Chiefwaffles

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3283 on: January 16, 2016, 11:26:12 pm »

The internal mental battle between wanting as much XCOM2 as possible and wanting to keep away from spoilers for a better launch experience is tearing me apart.

I just have to last 19 days.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3284 on: January 16, 2016, 11:34:24 pm »

"Thin men are now long ladies". Game spoiled forever!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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