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Author Topic: X-Com Chimera Squad  (Read 724054 times)

Flying Dice

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3210 on: January 13, 2016, 12:12:15 pm »

This sound really good, I'm really hoping for a Starship Trooper mod. The movie, not the book.
Why? You don't want to see a house full of Ayys and just level it with a single glance? Or see fifty chryssalids, go "Not worth the ammo", and just bunch their faces in?
This, man. The movies sucked increasing amounts of balls. I would totally be down for a Starship Troopers mod where you're dropping onto alien planets to run around killing and causing collateral damage, sort of like that opening scene with the Skinnies.
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Drakale

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3211 on: January 13, 2016, 12:29:53 pm »

This sound really good, I'm really hoping for a Starship Trooper mod. The movie, not the book.
Why? You don't want to see a house full of Ayys and just level it with a single glance? Or see fifty chryssalids, go "Not worth the ammo", and just bunch their faces in?

No. I want to line up 15 grunts in overwatch and take on gigantic hordes of bloody insects. The book's armors are frankly way too mobile to be represented correctly in the game engine.
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Lightningfalcon

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3212 on: January 13, 2016, 12:56:37 pm »

This sound really good, I'm really hoping for a Starship Trooper mod. The movie, not the book.
Why? You don't want to see a house full of Ayys and just level it with a single glance? Or see fifty chryssalids, go "Not worth the ammo", and just bunch their faces in?

No. I want to line up 15 grunts in overwatch and take on gigantic hordes of bloody insects. The book's armors are frankly way too mobile to be represented correctly in the game engine.
Might as well go Imperial Guard if you want that then, so you at least have some shinier then average flashlights.
Just on the off chance that you haven't, have you viewed Beaglerush's stream? Good chances that he will be using a movie Starship troopers mod tommorow. He tried to get it to work on the last stream, but the pods didn't spawn all chrysallids like he wanted.
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3213 on: January 13, 2016, 01:51:45 pm »

I'm already developing plans for an Imperial Guard mod.
I'm going to need a new pair of pants-I just creamed mine.
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RAM

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3214 on: January 13, 2016, 03:03:16 pm »

The book was pretty terrible too. Maybe an animated-series Starship Troopers mod?

Huh? 50gigabytse of floor clutter? Sounds like they need a garbage-collection mod...

And of course the world will never be complete until there is a "play as a team of magical-girl snehks" mod...
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GiglameshDespair

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3215 on: January 13, 2016, 03:10:39 pm »

The book was pretty terrible too. Maybe an animated-series Starship Troopers mod?

Huh? 50gigabytse of floor clutter? Sounds like they need a garbage-collection mod...

And of course the world will never be complete until there is a "play as a team of magical-girl snehks" mod...
"For Love and Justice, the pretty sailor suited snek Sailor Serpent! In the name of the Meld, I will punish you!"
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BFEL

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3216 on: January 13, 2016, 04:22:34 pm »

The book was pretty terrible too. Maybe an animated-series Starship Troopers mod?

Huh? 50gigabytse of floor clutter? Sounds like they need a garbage-collection mod...

And of course the world will never be complete until there is a "play as a team of magical-girl snehks" mod...
"For Love and Justice, the pretty sailor suited snek Sailor Serpent! In the name of the Meld, I will punish you!"

YES

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I NEED THIS IN MY LIFE
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IronyOwl

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3217 on: January 13, 2016, 04:29:06 pm »

Oh my.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Aklyon

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3218 on: January 13, 2016, 04:35:05 pm »

The book was pretty terrible too. Maybe an animated-series Starship Troopers mod?

Huh? 50gigabytse of floor clutter? Sounds like they need a garbage-collection mod...

And of course the world will never be complete until there is a "play as a team of magical-girl snehks" mod...
"For Love and Justice, the pretty sailor suited snek Sailor Serpent! In the name of the Meld, I will punish you!"
Doesn't sound long enough to be the whole thing :P
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Unknown11010

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3219 on: January 13, 2016, 09:51:48 pm »

Can someone explain the title? I haven't been keeping up with the news.
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IronyOwl

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3220 on: January 13, 2016, 09:55:26 pm »

According to this Reddit thread: https://www.reddit.com/r/Xcom/comments/40oyph/xcom2_psa_yes_we_are_getting_an_amazing_amount_of/

Quote
https://youtu.be/jLrxsJWopY0?t=21m35s

- From Firaxicon Live Stream

Posting this here since it's been asked about the sub a few places and I thought it best to give a single place for people to look at for XCOM 2 modding.

What we are getting, is a full Toolkit.

    Visual Studio Isolated Shell (Glue app as it was put) This will help you build mods and mod projects.
    The unreal editor that was used in the development of XCOM 2, aka the same editor that was used to build the game.
    Script Source Code
    50GB of Assets from animations, to textures, to models, to ground clutter, et all

As jake said, "You have the same game we had. You have the tools we had, the editor we used, the assets we used."

This, is nearly unprecedented in my opinion. This is almost more than what Bethesda gives for their games. So in short, moding for XCOM 2 will be skyrim level and maybe even more.

Aww yiss!
TL;DR Day 1 neko porn mods confirmed
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Folly

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3221 on: January 13, 2016, 10:29:25 pm »

TL;DR Day 1 neko porn mods confirmed

Neko porn is all well and good, but how sophisticated is the jiggle-simulation in their graphics engine?
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Sonlirain

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3222 on: January 13, 2016, 10:50:17 pm »

TL;DR Day 1 neko porn mods confirmed

Neko porn is all well and good, but how sophisticated is the jiggle-simulation in their graphics engine?
Beagle confirmed that vipers have jiggle physics after some testing.
I guess models can be altered to have larger owls.
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RAM

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3223 on: January 13, 2016, 11:59:03 pm »

So at this point, all I am really curious about is what those scary Ex-con thugs do when they find little Sally playing with her Saintly Seņorita Serpentia dolly?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Flying Dice

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3224 on: January 14, 2016, 12:18:29 am »

So at this point, all I am really curious about is what those scary Ex-con thugs do when they find little Sally playing with her Saintly Seņorita Serpentia dolly?
"Tango down."  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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