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Author Topic: X-Com Chimera Squad  (Read 731831 times)

Sensei

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3195 on: January 12, 2016, 11:03:01 pm »

Keybindings aside yup, racing games in general are wonky with a keyboard. They really benefit from analogue input. For most people that's a gamepad, unless you own a steering wheel.
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BFEL

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3196 on: January 12, 2016, 11:08:34 pm »

Let's take Sonic Racing Transformed for example.

Lets not. Lets pretend it doesn't exist and set aflame anyone or thing that challenges that belief.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Flying Dice

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3197 on: January 12, 2016, 11:29:06 pm »

Right? Aiming is so much better with a wrigglestick.
I cant aim for shit with one.
That's what aim assist is for. :D
No kidding.

I remember testing how bad the aim assist was back when I played Halo 3. If an enemy player walked past your cursor, they dragged it a solid inch or two across the screen when you weren't touching anything. It's why I never took the super-cirrus people... seriously, considering that they were getting all hot and bothered over heavily aim-assisted shots. This is exactly why PC shooter players occupy both the highest and lowest slots in regard to accuracy: if you're shit at aiming for yourself, PC games generally don't give you aim-assist. If you're not shit at aiming, mouse&keyboard allows for a greater degree of precision and much faster reactions.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MarcAFK

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3198 on: January 12, 2016, 11:40:39 pm »

I seriously think I can't play fps games on console without an xbaux controller, I'm terrible attempting to even walk and shoot in fallout 4 but can bunnyhop like a pro in halo.
It's probably since I've been playing rts, squad tactics games, or sims on PC for decades but all my fps stuff has been on console since goldeneye.
« Last Edit: January 12, 2016, 11:45:45 pm by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3199 on: January 12, 2016, 11:44:32 pm »

Let's take Sonic Racing Transformed for example.

Lets not. Lets pretend it doesn't exist and set aflame anyone or thing that challenges that belief.
I concur.
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Neonivek

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3200 on: January 12, 2016, 11:59:08 pm »

Let's take Sonic Racing Transformed for example.

Lets not. Lets pretend it doesn't exist and set aflame anyone or thing that challenges that belief.
I concur.

Sonic Racing isn't really the bad sonic game...

For that you want Sonic Free Riders
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KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3201 on: January 13, 2016, 12:09:06 am »

The
Implying there's only one. As far as I'm concerned, everything after...I'd say maybe Sonic 3? And Sonic Generations, has been hot trash.
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Rolan7

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3202 on: January 13, 2016, 12:15:33 am »

To be fair, Sonic 06 made for some decent LP material.
And in one part, with beautiful music and aesthetics, and no checkpoint for like an hour, it made a beautiful little moment... https://www.youtube.com/watch?v=yvPU99Yr4oI&feature=youtu.be&t=500

There's also the Beautiful Little Moment which is probably even better
https://www.youtube.com/watch?v=r-9L-9N0ETM

er... language warning heh

Edit:  And of course the TF2-animated version of that is absolutely the best
https://www.youtube.com/watch?v=omLve_vezbA
« Last Edit: January 13, 2016, 12:17:06 am by Rolan7 »
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Sonlirain

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3203 on: January 13, 2016, 07:12:33 am »

Keybindings aside yup, racing games in general are wonky with a keyboard. They really benefit from analogue input. For most people that's a gamepad, unless you own a steering wheel.
TBH in this case it's a Kart Racer that is virtually impossible to play without a pad, racing wheel or not.

Let's take Sonic Racing Transformed for example.

Lets not. Lets pretend it doesn't exist and set aflame anyone or thing that challenges that belief.
Wrong game m8
And even then free riders did have some good ideas and would probably be a half decent game if it was free of kinnect bullshit (and actually reliably controllable instead).

The
Implying there's only one. As far as I'm concerned, everything after...I'd say maybe Sonic 3? And Sonic Generations, has been hot trash.
Eh. There were some decent Sonic games poping up from time to time. All-Stars Racing Transformed just happens to be one of objectively good ones among the trash.

Anyway... the post i made about sanik was more about the controls rather than the game itself.
Long story short. If you want to play some purely console games without a pad then you are going to have a bad time.

Can we be done talking about sanik now?
At least till someone makes a mod replacing Xcom with sonic characters and Advent with Eggman/Robotnik robots?

Spoiler (click to show/hide)
« Last Edit: January 13, 2016, 07:15:23 am by Sonlirain »
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umiman

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3204 on: January 13, 2016, 08:21:55 am »

According to this Reddit thread: https://www.reddit.com/r/Xcom/comments/40oyph/xcom2_psa_yes_we_are_getting_an_amazing_amount_of/

Quote
https://youtu.be/jLrxsJWopY0?t=21m35s

- From Firaxicon Live Stream

Posting this here since it's been asked about the sub a few places and I thought it best to give a single place for people to look at for XCOM 2 modding.

What we are getting, is a full Toolkit.

    Visual Studio Isolated Shell (Glue app as it was put) This will help you build mods and mod projects.
    The unreal editor that was used in the development of XCOM 2, aka the same editor that was used to build the game.
    Script Source Code
    50GB of Assets from animations, to textures, to models, to ground clutter, et all

As jake said, "You have the same game we had. You have the tools we had, the editor we used, the assets we used."

This, is nearly unprecedented in my opinion. This is almost more than what Bethesda gives for their games. So in short, moding for XCOM 2 will be skyrim level and maybe even more.

Aww yiss!

Lightningfalcon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3205 on: January 13, 2016, 08:56:52 am »

I'm already developing plans for an Imperial Guard mod.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

XhAPPYSLApX

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3206 on: January 13, 2016, 09:56:11 am »

I am SO going to make a Fallout mod :D

As soon as I learn that whole coding thing of course!

Basically make the sequel Fallout 3 could've been?

Van Buren, anyone?
« Last Edit: January 13, 2016, 09:59:55 am by XhAPPYSLApX »
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Drakale

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3207 on: January 13, 2016, 11:20:50 am »

This sound really good, I'm really hoping for a Starship Trooper mod. The movie, not the book.
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Lightningfalcon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3208 on: January 13, 2016, 11:28:56 am »

This sound really good, I'm really hoping for a Starship Trooper mod. The movie, not the book.
Why? You don't want to see a house full of Ayys and just level it with a single glance? Or see fifty chryssalids, go "Not worth the ammo", and just bunch their faces in?
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

XhAPPYSLApX

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Re: X-Com 2: Less "Modding Tools", More "Open Source"
« Reply #3209 on: January 13, 2016, 11:30:38 am »

Dungeons and Dragons mod also comes to mind!
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