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Author Topic: X-Com Chimera Squad  (Read 731837 times)

umiman

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3180 on: January 12, 2016, 03:30:54 pm »

It's a good thing your keyboard, mouse, speakers, monitors, external hard drives, and the case itself are all highly tossable. Also when in doubt you can throw your cat, chair, baby, or mug.

My Name is Immaterial

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3181 on: January 12, 2016, 03:34:00 pm »

It's a good thing your keyboard, mouse, speakers, monitors, external hard drives, and the case itself are all highly tossable. Also when in doubt you can throw your cat, chair, baby, or mug.
There's also the table, and, as a last resort, yourself.
I hope people know I was joking >_> I am not that crazy.
I was mostly responding to people in general.

KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3182 on: January 12, 2016, 03:42:34 pm »

and here i am, just sighing and being chill about the rng
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Sigtextastic
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RAM

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3183 on: January 12, 2016, 04:23:15 pm »

What? Even when you get critted behind full cover then miss two thirds of your 90%+ shots which leaves you losing another couple to unmitigated bombardment? And then you look over and discover that the cloud effects are randomly appearing to teabag your fallen soldiers. That is a whole lot of chill you have there...

So, my latest theory is that the snehks are magical girls. It explains why they look completely different. They actually don't, it is just that we are incapable of recognising them as the same entity. Also, I am pretty sure that I can hear them shouting "amore infinite tongue embrace" before they grab an agent. It also explains why they probably have the same torso silhouette as the new Lara Croft...
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Graknorke

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3184 on: January 12, 2016, 04:25:34 pm »

Quote from: Comments from that article
As long as it's not a strategy game or like a city builder, I would never play a PC game without a controller, seriously. PC means the best of both worlds - couch gaming with a nice controller, and great processing power! Not being forced to the hassle of using mouse + keyboard. Totally breaks any game for me.
This amused me. 'Hassle'
Ugh, isn't it so frustrating to use that hardware you literally need plugged in to have your computer even function?
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Rolan7

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3185 on: January 12, 2016, 05:20:59 pm »

I game from an easy chair, with wireless mouse and keyboard :D  Like a couch for one, and the arms make decent mousepads.  Though maybe I've lost some precision...  Maybe that's why I don't play much twitch shooters and didn't see anything wrong with NewCOM's interface, it demands little precision (but thus doesn't *utilize* precision).
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3186 on: January 12, 2016, 05:29:18 pm »

Quote from: Comments from that article
As long as it's not a strategy game or like a city builder, I would never play a PC game without a controller, seriously. PC means the best of both worlds - couch gaming with a nice controller, and great processing power! Not being forced to the hassle of using mouse + keyboard. Totally breaks any game for me.
This amused me. 'Hassle'
Ugh, isn't it so frustrating to use that hardware you literally need plugged in to have your computer even function?
Right? Aiming is so much better with a wrigglestick.
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Sigtextastic
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GiglameshDespair

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3187 on: January 12, 2016, 05:47:22 pm »

Quote from: Comments from that article
As long as it's not a strategy game or like a city builder, I would never play a PC game without a controller, seriously. PC means the best of both worlds - couch gaming with a nice controller, and great processing power! Not being forced to the hassle of using mouse + keyboard. Totally breaks any game for me.
This amused me. 'Hassle'
Ugh, isn't it so frustrating to use that hardware you literally need plugged in to have your computer even function?
Everyone knows wireless mouses and keyboards are a myth, anyway.
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Teneb

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3188 on: January 12, 2016, 06:04:24 pm »

Quote from: Comments from that article
As long as it's not a strategy game or like a city builder, I would never play a PC game without a controller, seriously. PC means the best of both worlds - couch gaming with a nice controller, and great processing power! Not being forced to the hassle of using mouse + keyboard. Totally breaks any game for me.
This amused me. 'Hassle'
Ugh, isn't it so frustrating to use that hardware you literally need plugged in to have your computer even function?
Right? Aiming is so much better with a wrigglestick.
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Monstrous Manual: D&D in DF
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Aseaheru

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3189 on: January 12, 2016, 10:26:32 pm »

Right? Aiming is so much better with a wrigglestick.
I cant aim for shit with one.
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Egan_BW

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3190 on: January 12, 2016, 10:33:01 pm »

Right? Aiming is so much better with a wrigglestick.
I cant aim for shit with one.
That's what aim assist is for. :D
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Aseaheru

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3191 on: January 12, 2016, 10:35:20 pm »

That just hinders my efforts.
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KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3192 on: January 12, 2016, 10:40:21 pm »

Right? Aiming is so much better with a wrigglestick.
I cant aim for shit with one.
s-sarcasm
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Sigtextastic
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Rolan7

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3193 on: January 12, 2016, 10:43:57 pm »

That just hinders my efforts.
Gotta love it when PC games have soft aim-assist.  When it's VERY subtle it can be kinda nice, but generally it's just weird...
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Sonlirain

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3194 on: January 12, 2016, 10:53:11 pm »

There are games you are way better with a controller. Even a cheap one.
Let's take Sonic Racing Transformed for example.

You absolutely need ALL of those keys to race even remotely well. (well maybe you could survive without using pause and team weapon regularly but everything else is essential.)
Let's be honest. A controller is essential for a game like that.

FPS games are another story because they just use the mouse roller and WSAD. Sometimes E F or Q as a "interract with enviroment".
But that's all!

The only reason FPS seems to work on consoles is because everyone is hadicapped equally (by having to use a controller).

TBS might work with a pad but only because it's a TBS and you have all the time in the world to fight the pad.

RTS?
Get
The
Heck
OUT!
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