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Author Topic: X-Com Chimera Squad  (Read 724218 times)

Aklyon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3135 on: January 10, 2016, 04:37:10 pm »

That is a lot of armor.
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Graknorke

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3136 on: January 10, 2016, 04:39:33 pm »

That had better be later game than what that video indicates. I don't want to meet that while still wearing cooking pots and corrugated iron for armour.
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Neonivek

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3137 on: January 10, 2016, 04:42:35 pm »

Even in the original Xcom if you used the starting pistol with nothing but rookies you MIGHT be able to finish the final mission if you used 48 of them.
Well, you'd have serious trouble against the sectopods. I can see 48 rookies with the basic assault rifle, though.

Well... It only gets so many overwatches.
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Furtuka

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It's FEF, not FEOF

Graknorke

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3139 on: January 10, 2016, 04:47:52 pm »

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etgfrog

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3140 on: January 10, 2016, 09:46:06 pm »

That vid had showed up earlier...
Oh...my bad, I went through what I thought was enough. :(
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Rolan7

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3141 on: January 10, 2016, 09:56:51 pm »

Don't be sorry, I wouldn't have seen it!  The sniper pulling out that pistol, with those shades, seems like trailer material to me.

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3142 on: January 11, 2016, 07:35:38 am »

Well, I hadn't really been paying attention to this until yesterday... I guess it's time to start getting excited.
Although I'll probably need to hope my friend ends up buying it for PC if there's no console version. :-\
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Twinwolf

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3143 on: January 11, 2016, 07:39:04 am »

No console version, it's a PC exclusive.

Here's hoping that they make a console version at some point...
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Aklyon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3144 on: January 11, 2016, 11:03:57 am »

How well did Consolecom do, anyway?
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

nenjin

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3146 on: January 11, 2016, 11:22:44 am »

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3147 on: January 11, 2016, 01:00:35 pm »

Consolecom

X-CONSOLE.
I'm not sure exactly how much X-CONSOLE sold, but they openly said that it sold poorly enough compared to PC sales that they decided not to do a console version of X-Com 2.

Related: Now that I look it up, apparently there was a Playstation version of the original UFO defense.
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Grim Portent

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3148 on: January 11, 2016, 03:13:06 pm »

I hope they make a console version, I played both the PC and Xbox versions of XCOM and felt the console had the better UI. The games movement and free aiming mechanics worked very well with an analog stick.
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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3149 on: January 11, 2016, 03:14:26 pm »

I hope they make a console version, I played both the PC and Xbox versions of XCOM and felt the console had the better UI. The games movement and free aiming mechanics worked very well with an analog stick.
Yeah, but that might be because, well, XCOM's UI was designed for consoles in the first place.
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