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Author Topic: X-Com Chimera Squad  (Read 731881 times)

XhAPPYSLApX

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3120 on: January 10, 2016, 12:24:58 pm »

It should be noted that the "modding" in question is Beagle fucking around with the .ini files. He did say that they were very well commentated, though.

But considering that it was JUST the .ini files, imagine what you could do with their actual tools!
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Aklyon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3121 on: January 10, 2016, 12:25:04 pm »

Unencrypted, well commented .ini files sounds pretty alright for moddery to me.
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Flying Dice

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3122 on: January 10, 2016, 12:35:18 pm »

Good luck figuring out which one you have though! They all have identical names afaik from when I had to deal with it.
It shows up in the Windows system information. They're all formatted as "Intel HD Graphics [insert number]"; the rule of thumb is that higher number = better.
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Graknorke

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3123 on: January 10, 2016, 12:37:03 pm »

EDIT: It says "Intel HD graphics" on the side of the computer, is that any good?
No it's shit, but depending on which CPU it is, it'll be able to kind of run some things okay.
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etgfrog

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3124 on: January 10, 2016, 01:40:04 pm »

48 man overwatch
This is actually one of the few times I'm excited about a game. I doubt you can get that many soldiers in a mission normally though.
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Neonivek

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3125 on: January 10, 2016, 01:47:44 pm »

Be funny if the 48 man run failed :P

But to be honest I can't picture any situation creating that.

Even in the original Xcom if you used the starting pistol with nothing but rookies you MIGHT be able to finish the final mission if you used 48 of them.
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Twinwolf

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3126 on: January 10, 2016, 01:52:24 pm »

That would actually be fun in XCOM 2, or at least interesting to see.

Mod the game so you can have like 30 rookies per mission, but make the enemy stronger, and just swarm them in rookies and see how many survive.
« Last Edit: January 10, 2016, 01:55:35 pm by Twinwolf »
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My Name is Immaterial

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3127 on: January 10, 2016, 01:52:53 pm »

Even in the original Xcom if you used the starting pistol with nothing but rookies you MIGHT be able to finish the final mission if you used 48 of them.
Well, you'd have serious trouble against the sectopods. I can see 48 rookies with the basic assault rifle, though.

Rolan7

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3128 on: January 10, 2016, 02:14:48 pm »

48 man overwatch
This is actually one of the few times I'm excited about a game. I doubt you can get that many soldiers in a mission normally though.
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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3129 on: January 10, 2016, 02:21:24 pm »

 That vid had showed up earlier...
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MetalSlimeHunt

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3130 on: January 10, 2016, 02:23:01 pm »

What isn't in those videos is the sadly lost VIET-COM, where he took them on a Terror Mission and the game properly scaled the enemy spawns to match. While playing 60's rock.
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KingofstarrySkies

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3131 on: January 10, 2016, 03:07:23 pm »

WHAT
I gotta start watching BeagleRush!
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