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Author Topic: X-Com Chimera Squad  (Read 733118 times)

Toaster

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Re: X-Com Enforcer Discussion Thread
« Reply #2790 on: December 03, 2015, 06:01:30 pm »

I guess that settles that as well:  SmallTown is "near the city but still getting services from ADVENT, btw guys hop on that nice bus to ADVENT City it's even better inside" while ShantyTown is "nope screw you ADVENT" "k but gl bro."
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Chiefwaffles

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Re: X-Com Enforcer Discussion Thread
« Reply #2791 on: December 03, 2015, 06:11:31 pm »

If it's just a randomized dude that's even more dumb considering that they're releasing mod tools so you could easily just do the same thing yourself...
If XCOM2 is just a game, that's also really dumb considering that they're releasing mod tools so you could easily just do the same thing yourself...
But yeah. I agree! Instead of making a simple yet neat bonus for pre-ordering, they should dedicate development time to a full length expansion available only if you pre-order!

Sarcasm aside, I really dislike the philosophy that the top priority of a game should be modeing capabilities. The thought that anything can just be nodded in later.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

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Re: X-Com Enforcer Discussion Thread
« Reply #2792 on: December 03, 2015, 06:13:51 pm »

But XCOM has really terible mod support.
And mod support is pretty crucial for a game to last long-term. Skyrim wasn't particularly good, but it managed to stay on the first couple pages of the Steam top sellers for years. Likewise Cities:Skylines is still up there because people can mod it to stave off it getting boring.
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MetalSlimeHunt

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Re: X-Com Enforcer Discussion Thread
« Reply #2793 on: December 03, 2015, 06:15:31 pm »

That said, Long War was developed with direct assistance from Firaxis, so in that sense it has incredible mod support, just no tools.
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Re: X-Com Enforcer Discussion Thread
« Reply #2794 on: December 03, 2015, 06:18:59 pm »

Did it?  I've honestly not played NewCOM in a while because my install has some old version of Longwar installed, and I can't easily switch.  (And that version of Longwar crashed reliably every time I faced Advent Exalt)

Though I guess even Bethesda games don't exactly make it easy to switch mods, unless someone writes a tool for it first.  Bluh.

Kudos to Paradox for the mod-selector on startup.  Here's hoping...
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Re: X-Com Enforcer Discussion Thread
« Reply #2795 on: December 03, 2015, 06:21:16 pm »

All of that beside, something being easily modded in doesn't stop it from being a nice pre-order bonus. It's not like the vast majority of customers necessarily do much with modding tools themselves, they just download stuff other people make. And anything that shows up day one that's different from the day one experience you'd get without the pre-order is in fact a bonus.
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Re: X-Com Enforcer Discussion Thread
« Reply #2796 on: December 03, 2015, 06:22:03 pm »

Focusing on mod support over every other feature =\= putting a focus on mod support.
I fully support the latter, which is what XCOM2 is doing. The former was just a bit of hyperbole meant to convey my annoyance with people just assuming every feature of a game can easily get modded in if the feature wasn't present.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Aklyon

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Re: X-Com Enforcer Discussion Thread
« Reply #2797 on: December 10, 2015, 10:54:36 am »

So guys, I heard you like xcom videos. Beaglerush's got some new Xcom2 preview mission videos.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

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Re: X-Com Enforcer Discussion Thread
« Reply #2798 on: December 10, 2015, 10:57:11 am »

WHAT YOU SAY.
I'll need to see this when I get to a real computer.
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Mephansteras

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Re: X-Com Enforcer Discussion Thread
« Reply #2799 on: December 10, 2015, 10:57:27 am »

I know what I'm watching today.
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Re: Beaglerush Shills Out For X-Com Enforcer Discussion Thread
« Reply #2800 on: December 10, 2015, 11:26:58 am »

opening and closing doors can be done infinitely on one turn 0/10 game casualized af firaxis gibe tu pls
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Re: Beaglerush Shills Out For X-Com Enforcer Discussion Thread
« Reply #2801 on: December 10, 2015, 11:49:04 am »

Wait, we can close doors?  What hubris!  Does this ALIEN SCIENCE! know no bounds, no limitations?

((Also, what's Beaglerush?  Something like this?))
« Last Edit: December 10, 2015, 11:50:43 am by Culise »
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Aklyon

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Re: Beaglerush Shills Out For X-Com Enforcer Discussion Thread
« Reply #2802 on: December 10, 2015, 11:51:11 am »

He's a guy that play xcom a lot.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

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Re: Beaglerush Shills Out For X-Com Enforcer Discussion Thread
« Reply #2803 on: December 10, 2015, 11:52:14 am »

Huh, this is the first time I've actually been *jealous* over review copies or whatever.  I really want to play XCOM 2...
This guy does make good Long War videos though, if you're into someone being really good at the game and pretty funny about it.
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Re: Beaglerush Shills Out For X-Com Enforcer Discussion Thread
« Reply #2804 on: December 10, 2015, 12:19:35 pm »

Wait, we can close doors?  What hubris!  Does this ALIEN SCIENCE! know no bounds, no limitations?

Clearly the invasion crisis forced our evolution as a species to leap forward. Had we only had this opportunity before, perhaps the invasion would never have been lost.

Anyway, what I really want to see is a bunch of examples of generated maps, to see how random the "random by setpiece" would get.
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Love, scriver~
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