Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 165 166 [167] 168 169 ... 469

Author Topic: X-Com Chimera Squad  (Read 735751 times)

RAM

  • Bay Watcher
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2490 on: September 28, 2015, 08:46:55 pm »

... Because it's called XCOM 2? :P
Particularly since TFTD was X-COM 2, so the thread-title is technically referencing TFTD not nucom 2.

Also because TFTD was really great except for all the terrible parts.  I was hoping they'd take some inspiration from it (though I was hoping more for elements of X-com 3, Apocalypse).
And I think we got some of both?  I still think the Faceless look like Deep Ones from TFTD.  Particularly if they're former humans too.
Yeah, the hyphen seem pretty much the primary distinction between the names. Yes, arguments can be made, but if you stick to Xcom for the reboot and X-com for the original then you won't really go wrong..

Also, I would so massively love it if Apocalypse were more recognised. It certainly had its problems, I personally played it first and personally found that I was wishing for vehicles in tactical combat and a whole-world geoscape before I knew that they were already a thing in the predecessor, but what Apocalypse did right was wonderful. I honestly haven't seen anything since that matched the interactiveness of the terrain. You could blast open the roof and attack from the top and botom simultaneously, you could cut a hole in a wall and throw a gas grenade through, you could bombard a wall with heavy ordnance and then pick off anything that you could see through the smoke, you could place demolition charges around the supports, back off a bit, watch the whole building come crashing down to the sound of civilians and aliens alike being crushed under a building and then see the building fall down in the strategic map because of the destruction wrought in the tactical map(and then see your team wiped out because your vehicle would automatically leave after a mission and collapsing buildings had splash damage...). It also had cover, that worked, and was destructible, all without gimmicky cover systems that render intervening terrain meaningless if you are not tenderly fondling it(talk about treehuggers...). Not to mention the various things that could explode if shot and cause a chain-reaction of nearby things exploding, or things that would produce clouds of stun-gas when destroyed, or the clouds of smoke that could crop up from small-arms fire demolishing flimsy terrain objects.
Apocalypse certainly had problems, but the way people seem to just ignore it really doesn't seem deserved to my mind.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2491 on: September 28, 2015, 09:44:10 pm »

I wonder, if when there is a TFTD mod for XCom 2, will it be set in the original timeline, after victory in XCom 2, or set after a victory scenario in XCom 1?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2492 on: September 28, 2015, 09:51:22 pm »

Whichever makes the most sense for discovering elerium's apparent disagreement with saltwater.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

puke

  • Bay Watcher
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2493 on: September 28, 2015, 09:58:49 pm »

I would so massively love it if Apocalypse were more recognised.

It got some love here:  http://www.tacticularcancer.com/content.php?id=4603
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2494 on: September 28, 2015, 10:01:29 pm »

I wonder, if when there is a TFTD mod for XCom 2, will it be set in the original timeline, after victory in XCom 2, or set after a victory scenario in XCom 1?
Semi-original. You know how temple ship went up? Well this time it went down, and judging from the fact the ocean is till there, that whole black hole deal was a false alarm. That is not, however, to say there weren't lots of tidal waves, which X-Com was left holding the bag for. Now, 25 years later, a disillusioned Bradford has been brought out of forced retirement to deal with a series of mysterious shipping attacks....
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2495 on: September 28, 2015, 10:07:20 pm »

Quote from: Bradford
We're deploying to Hetalia for this mission.
...
We've received reports of trolls claiming Russia/England doesn't work.
...
Secure the ship, and eliminate all trolls.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Logged
It's FEF, not FEOF

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2498 on: September 28, 2015, 10:52:58 pm »

yep, now I know. Watching gameplay of X-Com 2 and digging HD for TFTD :) Ah, nostalgia!
'ere you go. Updated TFTD for modern systems in the nightly builds. If you want a oldCom that isn't a bugbomination, you'll find it there.
Also Xenonauts, a recent spiritual successor.


Enemy UwU
Enemy (´・ω・`)
Quote from: Bradford
We're deploying to Hetalia for this mission.
...
We've received reports of trolls claiming Russia/England doesn't work.
...
Secure the ship, and eliminate all trolls.
As always, this thread delivers quality ideas for quality products. No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2499 on: September 28, 2015, 11:09:55 pm »

Nazi zombies and mutant commies. It was the aliens all along!
Logged
It's a game. Have fun.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2500 on: September 28, 2015, 11:12:31 pm »

No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
If it has a git or SVN, I will make sure of it.

So excited for the mod scene
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2501 on: September 28, 2015, 11:41:47 pm »

As always, this thread delivers quality ideas for quality products. No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
Anything else you could fit into that name? :P
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2502 on: September 29, 2015, 12:28:45 am »

No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
If it has a git or SVN, I will make sure of it.

So excited for the mod scene
Yeah, let's be honest, now that there's better mod support that'll be half the fun of it. I'd be willing to bet that we get the first 40K conversion inside of a year post-launch.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

RAM

  • Bay Watcher
    • View Profile
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2503 on: September 29, 2015, 12:39:26 am »

I would so massively love it if Apocalypse were more recognised.

It got some love here:  http://www.tacticularcancer.com/content.php?id=4603
Thankyou for that, I experienced some quality nostalgia from it.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

BrigadeGeneral

  • Bay Watcher
    • View Profile
    • Game Rulers and Empires
Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2504 on: September 29, 2015, 01:22:38 am »

yep, now I know. Watching gameplay of X-Com 2 and digging HD for TFTD :) Ah, nostalgia!
'ere you go. Updated TFTD for modern systems in the nightly builds. If you want a oldCom that isn't a bugbomination, you'll find it there.



Thanks man, I'll definatelly check it out!

Logged
www.rulersandempires.pl - first MMORTSG, designed for 560 players!
Pages: 1 ... 165 166 [167] 168 169 ... 469