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Author Topic: X-Com Chimera Squad  (Read 736040 times)

scrdest

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2220 on: August 07, 2015, 10:28:02 am »

So we have a somewhat badass black dude on a big skybase?

Now where have I seen that before?
:P
I know, right? And it's even called The Avenger!

Firaxis, we've seen through your attempts, we can tell you're totally ripping off Deep Space Nine!
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

EnigmaticHat

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2221 on: August 07, 2015, 10:37:46 am »

The new head scientist seems similar to Vahlen in a lot of ways.  Good at his job, but constantly trying to persuade you to give him more resources, and vaguely untrustworthy.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Teneb

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2222 on: August 07, 2015, 10:40:20 am »

So... he's bald Vahlen?
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scrdest

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2223 on: August 07, 2015, 10:41:56 am »

So... he's bald Vahlen?
No. So... any head scientist :P
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

BigFatStupidHead

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2224 on: August 07, 2015, 01:27:09 pm »

So we have a somewhat badass black dude on a big skybase?

Now where have I seen that before?
:P
I know, right? And it's even called The Avenger!

Firaxis, we've seen through your attempts, we can tell you're totally ripping off Deep Space Nine!
Sorta reminds me of the Nebuchadnezzar from The Matrix.
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Sergius

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2225 on: August 07, 2015, 04:18:23 pm »

It was specifically mentioned as a "mind of its own" separate from the AI.

Pretty sure he's specifying he's using a figure of speech instead of literally (the AI is a "mind of its own" but he means the ship is so messed up things just work when they "want" to work)
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Robosaur

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2226 on: August 07, 2015, 05:35:18 pm »

XCOM only exists to protect Shen Jr, the ultimate paragon of humanity. All evolution culminated in her flawless creation. She could step on me and I'd say "Thanks"
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You are a terrible person and the sad truth is deep down you know it.

Greenbane

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2227 on: August 07, 2015, 06:49:37 pm »

So we have a somewhat badass black dude on a big skybase?

Now where have I seen that before?
:P
I know, right? And it's even called The Avenger!

Firaxis, we've seen through your attempts, we can tell you're totally ripping off Deep Space Nine!

Actually, the Avenger is the ultimate craft in UFO Defense (after the Skyranger and mediocre Lightning), so that's probably the main inspiration for the name.
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IronyOwl

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2228 on: August 07, 2015, 06:53:09 pm »

XCOM only exists to protect Shen Jr, the ultimate paragon of humanity. All evolution culminated in her flawless creation. She could step on me and I'd say "Thanks"
Serpent Empress Vahlen would like to maniacally remind you that the best of the obsolete is still obsolete, and that your cute little antique appreciation club's days are numbered.
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KingofstarrySkies

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2229 on: August 07, 2015, 07:12:58 pm »

Sign me up for ADVENT.
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Flying Dice

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2230 on: August 07, 2015, 07:33:11 pm »

It was specifically mentioned as a "mind of its own" separate from the AI.

Pretty sure he's specifying he's using a figure of speech instead of literally (the AI is a "mind of its own" but he means the ship is so messed up things just work when they "want" to work)

That's the logical, reasonable interpretation, yes. It's more fun to speculate wildly, though.
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Chiefwaffles

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2231 on: August 12, 2015, 10:34:45 am »

AHHHHHH THERE MAY BE A DEMO

EDIT: Actually this may be a bug which made the full game look like that.
Hopefully not.
« Last Edit: August 12, 2015, 10:36:52 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

scriver

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Re: X-Com 2: Firaxis Ruins Everything
« Reply #2232 on: August 12, 2015, 11:02:37 am »

Enemy Unknown had a demo, right?

It's super awesome of them if that's true. I might have to pre-order the game just for that.
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Love, scriver~

EnigmaticHat

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Re: X-Com 2: Demo Unknown
« Reply #2233 on: August 12, 2015, 11:33:28 pm »

I've realized something inevitable:
Me before getting this game: "Oh man, stealth, that could fix all the reveal shenanigans and add a new element to gameplay at the same time! I can't wait to try it out"
Me after getting this game: *equips every single soldier with a rotary grenade launcher*
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Dorsidwarf

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Re: X-Com 2: Demo Unknown
« Reply #2234 on: August 13, 2015, 03:10:04 am »

Rotary grenade launchers and stealth aren't incompatible, silly. You just have to give one to every civilian in the area, so the bad guys can't tell your dudes from the crowd. Simple!
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