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Author Topic: X-Com Chimera Squad  (Read 735264 times)

Lightningfalcon

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Re: X-Com 2: Gears Of Muton
« Reply #1905 on: July 27, 2015, 10:22:00 am »

New gamespot interview about sharpshooter class
Important highlights include skull bandanas, some clarification on the cinematic camera, fuckhuge pistols, details regarding weapon modification, and information on the sharpshooter class.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Grim Portent

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Re: X-Com 2: Gears Of Muton
« Reply #1906 on: July 27, 2015, 10:27:43 am »

Makes you wonder how it ate before, if it ever ate. Hm... now I want to have alien ecology and biology info in larger amounts.

Thinking of that... isn't the alien army a clone army? If so, can't they just obliterate all humanity except for a few and then clone them as faithful puppets? I guess it's probably something like genetic diversity or something that they need though. Or they want to breed a human with an ideal genome and abilities first, like the Volunteer.

Sectoids were clones, Mutons and their ilk were implied to be modified to suit the Ethereal's needs but still possessed their own culture. Thin Men were never really discussed in the games beyond being loyal to the Ethereals. The rest were robots/cyborg variants.
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he went out for a sock,
his ass I won't bother to save.

GiglameshDespair

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Re: X-Com 2: Gears Of Muton
« Reply #1907 on: July 27, 2015, 10:30:34 am »

Makes you wonder how it ate before, if it ever ate. Hm... now I want to have alien ecology and biology info in larger amounts.

In oldcom, at least, a predigested mix was consumed by addition straight into the bloodstream of the aliens. I imagine something like that is done.
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scriver

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Re: X-Com 2: Gears Of Muton
« Reply #1908 on: July 27, 2015, 10:42:42 am »

The only hybrid that looks like had any real advantage to gain from human DNA was the sectoid, who got better psi powers and physical strength... and a mouth.

What was it they expositioned during the Temple mission? Sectoids were cunning and had psi-potential, but were too weak in body. Mutons had the physical power sectoids lacked but were brutish and primitive. The human addition to sectoids gave them size and strength. The addition to mutons made them smarter (didn't the article on them the other day say so?). They're using human genetude to patch the holes in their previous creations.

Also possibility - Mutons now have psychic abilities. Their late game version will be the Muton Psyche-Zerker. Berpsirker.
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Rolan7

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Re: X-Com 2: Gears Of Muton
« Reply #1909 on: July 27, 2015, 10:53:24 am »

Muton leveled up!  Muton learned ability: WAAAAAAAAAAAAAGH
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Teneb

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Re: X-Com 2: Gears Of Muton
« Reply #1910 on: July 27, 2015, 10:58:31 am »

What? MUTON is evolving! ... Congratulations! Your MUTON has evolved into MUTON PSISERKER!
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Greenbane

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Re: X-Com 2: Gears Of Muton
« Reply #1911 on: July 27, 2015, 11:30:24 am »

You'd think they'd want more human-looking troops, as opposed to less human ones, considering the PR campaign they're trying to run.
The idea is that the aliens came and solved all of our problems because man is stupid and all that. If the aliens turned themselves to look more like us that would kinda actually have the opposite effect. It would be like if a god came down and told you that all your problems are due to what you are but he'll help you anyways, then turned around and made himself just like you were before he was there. It directly conflicts with the whole "because humans were stupid" thing.

On the other hand making yourself look more alien actually amplifies how much different you are than humans, and lets everyone identify you as a "glorious savior" on sight.

But no, they do have a militarized humanoid police force the populace can more easily identify with, and that's ADVENT. The aliens were the saviors, but their PR speech wouldn't really claim "man is stupid" if they want to appeal to humans as opposed to alienate them (pardon the pun). The real aliens remain mostly behind the scenes, while ADVENT appears to be the face of the new world order. A softer way of portraying global subjugation.

To a point, however, as ADVENT troopers bleed yellow, meaning there's likely hybrids at least beneath the full body armour, and the organization's spokesman looks suspiciously like a Thin Man.

As for aliens and Earth diseases, a) for them to be affected first they'd need to have a compatible biological structure (otherwise it's as ridiculous as the computer virus from Independence Day), and b) you'd think aliens so advanced and well-versed in genetic engineering and splicing would remember something as basic as "coding" an immune system suitable for the planet in question.

Additionally, I believe people flock to the advanced, alien-run cities precisely because of benefits like advanced healthcare and the like, so it's easy to conclude the so-called Benefactors have triumphed over Terran diseases.
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Toady One

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Re: X-Com 2
« Reply #1912 on: July 27, 2015, 02:38:22 pm »

Removed the new thread title: report magnet and overall bad idea
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miauw62

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Re: X-Com 2
« Reply #1913 on: July 27, 2015, 02:40:56 pm »

I just came upon this in an entirely unrelated context, but it seemed pretty fitting:
https://www.youtube.com/watch?v=e4QYkrp44us
(i just wish i had found it during the snaektits debate)
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Wimopy

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Re: X-Com 2
« Reply #1914 on: July 27, 2015, 02:46:40 pm »

I just came upon this in an entirely unrelated context, but it seemed pretty fitting:
https://www.youtube.com/watch?v=e4QYkrp44us
(i just wish i had found it during the snaektits debate)

That is... mildly disturbing, as a heads up to people who want to open it.

Either way, my mind needs some recuperation. I think that was a psi attack. I'm taking a hospital leave.
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Rolan7

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Re: X-Com 2
« Reply #1915 on: July 27, 2015, 02:51:39 pm »

Wow okay, not sure why anybody would report that.  I sure hope it wasn't for taking up two lines, because
Spoiler (click to show/hide)
As if it was the only long or silly thread title.

No comment on the "UFOPORNO!".
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Culise

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Re: X-Com 2
« Reply #1916 on: July 27, 2015, 03:08:09 pm »

Wow okay, not sure why anybody would report that.  I sure hope it wasn't for taking up two lines, because
Spoiler (click to show/hide)
As if it was the only long or silly thread title.

Isn't it a bit in bad taste to try and revive a discussion that's been expunged?  Well, let's be tasteless, then.  Though, on my screen, it was three lines, and a third-again the length of the taro-paste thread.  Not that it bothered me enough to call in the Toady One, but I'm not going to shed any tears over it.
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Rolan7

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Re: X-Com 2
« Reply #1917 on: July 27, 2015, 03:23:01 pm »

My fault, have fun with the tasteful "snaketits" and sectoid-humping.
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No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Chiefwaffles

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Re: X-Com 2
« Reply #1918 on: July 27, 2015, 03:51:03 pm »

Ah, yes. The wholesome duo.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

IronyOwl

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Re: X-Com 2
« Reply #1919 on: July 27, 2015, 04:16:10 pm »

I just came upon this in an entirely unrelated context, but it seemed pretty fitting:
https://www.youtube.com/watch?v=e4QYkrp44us
(i just wish i had found it during the snaektits debate)

Quote from: Top Comment
I wonder what the dislikers were expecting.


Isn't it a bit in bad taste to try and revive a discussion that's been expunged?
Depends. Discussing the expunging itself certainly isn't, though.


My fault, have fun with the tasteful "snaketits" and sectoid-humping.
We're just having a scholarly discussion on how and why twenty years after landing on earth every single alien is now half-human and most police officers' blood is a lovely shade of chartreuse.
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