Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123] 124 125 ... 469

Author Topic: X-Com Chimera Squad  (Read 737152 times)

kilakan

  • Bay Watcher
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1830 on: July 24, 2015, 07:25:42 pm »

Or effective seeing as a lot of mutons 'theme' in previous games that were shock troops to both do physical damage and mental.  Seeing an ally ripped apart and splattered on the ground by a plasma chainsaw is a lot more frightening that him just being stabbed.
Logged
Nom nom nom

Egan_BW

  • Bay Watcher
  • Strong enough to crush.
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1831 on: July 24, 2015, 07:26:03 pm »

Chainsaw guns. Really.

sigh.
That just makes it sounds like they have guns that shoot chainsaws, and that sounds awesome.
That reminds me of the Rocket Propelled Chainsaw. The most impractical weapon ever, but totally awesome.
Logged

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1832 on: July 24, 2015, 08:21:13 pm »

Chainsaw guns. Really.

sigh.
That just makes it sounds like they have guns that shoot chainsaws, and that sounds awesome.
That reminds me of the Rocket Propelled Chainsaw. The most impractical weapon ever, but totally awesome.
That gun was in Cortex Command. God...God damn.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: X-Com 2: Gears Of Muton
« Reply #1833 on: July 24, 2015, 08:33:38 pm »

It only works well if the chainsaws behave more like lightsabers.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1834 on: July 24, 2015, 09:19:32 pm »

I'm not seeing where people are getting "chainsaw bayonet" from. The structure of it and the dimensions of the gun aren't right for that. I'd say that it's just a slightly alien version of the good old saw-backed bayonet that we've been using and killing POWs for using since WWI. Mutons seem like they'd be strong enough to just straight up drag that through people with an overhead swing, which is probably what the animation will be.

Spoiler (click to show/hide)
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

JimboM12

  • Bay Watcher
  • Dank.
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1835 on: July 24, 2015, 09:21:27 pm »

It only works well if the chainsaws behave more like lightsabers.

Like chainswords? Give me sword and pistol and I'll designate 1 vet to becoming the Commissar and equip all my rookies with laser rifles and everytime they panic just cuz a Muton shows up, I will have the Commissar execute one of them to make the rest of them fight harder.

I must make this a thing. Closest game I know of is UFO:AI. BRB gotta go re-dl it.
Logged
Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1836 on: July 24, 2015, 09:24:50 pm »

I'm not seeing where people are getting "chainsaw bayonet" from.
Spoiler: Muton gun. (click to show/hide)
It's not the function that people are comparing it to, but the aesthetic.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1837 on: July 24, 2015, 09:30:39 pm »

I know. But up until now I hadn't remembered how nonfunctional the Lancer looked, either. >.>

Though if you want to be fair, what you ought to be comparing it to is something a little different.



Which, incidentally, actually bothers to look like it works.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Quartz_Mace

  • Bay Watcher
  • Here lies a !!Shred of Sanity!!
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1838 on: July 24, 2015, 10:22:26 pm »

Hah, screw chain swords, bring back the Power Swords from Apocolypse. Those things were awesome. And they'd fit perfectly into the new melee combat.
Logged
Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
Quartz Mace cancels living: demons embedded in everything.
Ass möde is a way of life
Retired/Extended Sigs

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1839 on: July 25, 2015, 12:25:16 am »

'screw chain swords'

YOU DISGUST ME
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1840 on: July 25, 2015, 12:38:09 am »

So we can all stop talking about snektits and clittons long enough to get into a fistfight over chainswords. Firaxis' PR team are puppet masters.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Aedel

  • Bay Watcher
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1841 on: July 25, 2015, 12:40:21 am »

'screw chain swords'

YOU DISGUST ME

fuck chain swords. real men use bayonets to kill daemons aliens
Logged
GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1842 on: July 25, 2015, 12:54:17 am »

"Fire by rank boys, we'll send them back to Mars!"

"Sir, their guns that fire 7 times a minute, we're getting ripped to shreds"

"Well then, fix bayonets.  We'll settle this like men!"
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1843 on: July 25, 2015, 01:13:35 am »

"Fire by rank boys, we'll send them back to Mars!"

"Sir, their guns that fire 7 times a minute, we're getting ripped to shreds"

"Well then, fix bayonets.  We'll settle this like men!"
THEY KILLED US TO THE LAST MAN
commissar class please
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Gears Of Muton
« Reply #1844 on: July 25, 2015, 01:17:27 am »

Can someone please make a game about civil war era troops fighting retro sci-fi aliens with less effective tech than we have currently?  Because I want this in my life.

I've already hinted at this once in this thread.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
Pages: 1 ... 121 122 [123] 124 125 ... 469