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Author Topic: X-Com Chimera Squad  (Read 735466 times)

IronyOwl

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1755 on: July 07, 2015, 05:14:11 pm »

What's this about Tentacled Dating Simulator? Wasn't there something about killing aliens at some point in this game?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GiglameshDespair

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1756 on: July 07, 2015, 05:19:39 pm »

It's nothing by viper-chan and seeker-senpai now
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KingofstarrySkies

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1757 on: July 07, 2015, 06:20:18 pm »

THIS IS WHY WE LOST THE WAR
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

kilakan

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1758 on: July 07, 2015, 06:24:08 pm »

See you say lost, but now that me and my tentacle bride are able to be married I'd say we WON THE WAR!
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Nom nom nom

Teneb

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1759 on: July 07, 2015, 06:25:06 pm »

In XCOM:EW, XCOM won because there were no Vipers around to seduce soldiers. Clearly.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

a1s

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1760 on: July 07, 2015, 07:07:46 pm »

In XCOM:EW, XCOM won because there were no Vipers around to seduce soldiers. Clearly.
This gives an entirely different meaning to Enemy Within.  ;D
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

KingofstarrySkies

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1761 on: July 07, 2015, 07:08:24 pm »

This thread.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Chiefwaffles

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1762 on: July 07, 2015, 07:09:08 pm »

In XCOM:EW, XCOM won because there were no Vipers around to seduce soldiers. Clearly.
This gives an entirely different meaning to Enemy Within.  ;D
oh.
oh wow.
ooh woooow.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

GiglameshDespair

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1763 on: July 07, 2015, 07:13:18 pm »

Mo' like Within Enemy
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KingofstarrySkies

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1764 on: July 07, 2015, 07:15:12 pm »

This thread.
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Sigtextastic
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Flying Dice

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1765 on: July 07, 2015, 08:02:36 pm »

Quick, don't think of lewd names for the various types of ayy lmao!
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Remalle

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1766 on: July 07, 2015, 08:34:15 pm »

sextoyd
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Nuttycompa

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1767 on: July 07, 2015, 09:09:23 pm »

I will never get this out of my head now,
from this day till I die I will only hear Central say " We have 3 sextoy on the way, commander."

THANK!
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GrizzlyAdamz

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1768 on: July 07, 2015, 09:32:19 pm »

Nut-on
Flucker
Hnngman
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Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

sambojin

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1769 on: July 08, 2015, 03:49:46 am »

Giant Sexapods. Cyberdicks. There's even talk of genemodded Short-but-thick-men.

It's all low hanging fruit really......
« Last Edit: July 08, 2015, 03:53:39 am by sambojin »
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It's a game. Have fun.
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