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Author Topic: X-Com Chimera Squad  (Read 735518 times)

Sean Mirrsen

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1680 on: June 30, 2015, 04:41:26 am »

Snek34 confirmed canon, or at least high-caliber.

I'm also super excited about the easily modded gameplay-affecting weather effects. Soon you too can fight all of your battles in hellish storms of various and unnatural origin!
Snowstorm maps, for that Canadian feel of THE WORLD IS FUCKING ENDING
I wonder if Sectopods will be used as like, police-enforcers.
For the differing force requirements of police work, in the future sectopods will come in all sizes.  There will be super sectopods (as seen in LW), normal sectopods, mini sectopods (still larger than a human), and special model "shoulder sectopods" to advise ADVENT personal.
Shouldtopods also come with a miniature laser cannon and state-of-the-alien targeting systems to fend off those pesky little Terran mosquitoes.
I WANT A TINY ITTY BITTY SECTOPOD TO LOVE D:
maybe make it plush? :D
They should totally make plush Sectopods. And plush Vipers. Especially plush Vipers. Even plush Chryssalids could be popular.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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KingofstarrySkies

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1681 on: June 30, 2015, 04:51:38 am »

...I WANT PLUSH CHRYSALIDS MORE THAN I WANT A CHILD. D:
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Sigtextastic
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IronyOwl

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1682 on: June 30, 2015, 04:52:56 am »

Is there any portion of ADVENT we don't want to snuggle? No wonder they had such an easy time taking over.
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KingofstarrySkies

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1683 on: June 30, 2015, 04:54:08 am »

The human ones. COWARDS.
And I suppose Mutons. They were always kinda...gross. Cyberdisks, though, they'd make great plushbutts.
Can we also get Plush XCOM?
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Sigtextastic
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Andres

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1684 on: June 30, 2015, 08:28:07 am »

Bradford would make a great bobblehead.
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Graknorke

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1685 on: June 30, 2015, 01:11:46 pm »

Many children's shows have an episode where the protagonists shrink down to enter somebody's body. Might even be a trope.
How has nobody mentioned Inner Space by name yet?
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Andres

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1686 on: June 30, 2015, 05:20:29 pm »

Inner Space isn't as grimdark as Animorphs and is thus less popular amongst children.
« Last Edit: June 30, 2015, 07:33:27 pm by Andres »
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Dorsidwarf

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1687 on: June 30, 2015, 06:38:59 pm »

Bradford would make a great bobblehead.

Bradford Central is, in fact, a shared hallucination of the entire XCOM project, caused by motion sickness and jet fumes in the operatives, and paint fumes from the constantly-fresh-painted Control Center in the case of the Base staff.
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GiglameshDespair

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1688 on: June 30, 2015, 07:55:42 pm »

Bradford would make a great bobblehead.

Bradford Central is, in fact, a shared hallucination of the entire XCOM project, caused by motion sickness and jet fumes in the operatives, and paint fumes from the constantly-fresh-painted Control Center in the case of the Base staff.
'Exposure to holograms results in the lirrle known "Central Officer Syndrome", where the afflicted hear voices from nowhere od a middle-aged male...'
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Old and cringe account. Disregard.

Rolan7

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1689 on: June 30, 2015, 07:58:03 pm »

Bradford would make a great bobblehead.
Hm... should I dash into that dark area?  *pokes bobblehead*
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Egan_BW

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1690 on: June 30, 2015, 08:37:56 pm »

I thought it was the commander that was a hallucination?
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Urist Imiknorris

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1691 on: June 30, 2015, 09:27:57 pm »

The "Commander" persona is an alternate identity of Central Officer Bradford, created as a response to Central Officer Bradford being his actual name.
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miauw62

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1692 on: July 01, 2015, 05:23:51 am »

Spoiler (click to show/hide)
this seemed very relevant.
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KingofstarrySkies

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1693 on: July 01, 2015, 09:07:16 am »

The "Commander" persona is an alternate identity of Central Officer Bradford, created as a response to Central Officer Bradford being his actual name.
LIES! DO NOT SPEAK ILL OF THE GREAT COMMANDLY ONE!
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