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Author Topic: X-Com Chimera Squad  (Read 725758 times)

i2amroy

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1575 on: June 22, 2015, 12:33:17 am »

"Dr. Vahlen, why do you keep interrogating the captives until they die? The Ethereals and Thin Men even speak English."

"Why?"
I'd imagine that the invasive brain surgery she is performing to essentially break them from the inside out and pull images out of their consciousness (as she does with the first sectoid) is probably not too conducive to keeping them alive in the long run. :P
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scriver

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1576 on: June 22, 2015, 04:01:01 am »

Shen has a pretty solid point in that sudden influxes of technology tend to destabilise things, and genetic modification raises a whole bunch of issues that would have to be addressed. That's what he says: he expresses concern for what will happen after the war.

Yeah, it's much more of a "Are we salting our garden to deal with the snails?" kind of thing.
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Wimopy

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1577 on: June 22, 2015, 06:01:21 am »

Yeah, it's much more of a "Are we salting our garden to deal with the snails?" kind of thing.

Or rather: "Are we planting poisonous, snail-eating plants that may spread like an invasive species to deal with the snails?"

Kinda reminds me of Australia. -Oh, the rabbits we brought it are overproducing, let's bring in snakes!
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scrdest

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1578 on: June 22, 2015, 06:05:15 am »

Yeah, it's much more of a "Are we salting our garden to deal with the snails?" kind of thing.

Or rather: "Are we planting poisonous, snail-eating plants that may spread like an invasive species to deal with the snails?"

Kinda reminds me of Australia. -Oh, the rabbits we brought it are overproducing, let's bring in snakes!
To be fair, snakes aren't much of a step down for Australia, unlike rabbits.
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scriver

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1579 on: June 22, 2015, 06:09:32 am »

Well, the snakes got eaten by the land jellyfish, but the toads were too much.
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Darkening Kaos

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1580 on: June 22, 2015, 06:10:46 am »

Yeah, it's much more of a "Are we salting our garden to deal with the snails?" kind of thing.

Or rather: "Are we planting poisonous, snail-eating plants that may spread like an invasive species to deal with the snails?"

Kinda reminds me of Australia. -Oh, the rabbits we brought it are overproducing, let's bring in snakes!

    U wot m8?  Any introduced snake in Australia would be less dangerous than anything native we have here.   The proper example would be -

     "These native black beetles are eating our sugar cane crops.........Let's introduce these inoffensive toads to control them"

      - or -

     "These rabbits we introduced are breeding too much, let's introduce foxes"

Ninja'ed
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

IronyOwl

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1581 on: June 22, 2015, 07:50:52 pm »

Shen has a pretty solid point in that sudden influxes of technology tend to destabilise things, and genetic modification raises a whole bunch of issues that would have to be addressed. That's what he says: he expresses concern for what will happen after the war.
Yeah, he's never against defeating the aliens, he's just against doing like the aliens and using augmentations, both biological and mechanical.
Yeah, it's much more of a "Are we salting our garden to deal with the snails?" kind of thing.
If that foolish old man lacks the courage to move forward, then he will be left behind.

Shen has a pretty solid point in that sudden influxes of technology tend to destabilise things, and genetic modification raises a whole bunch of issues that would have to be addressed. That's what he says: he expresses concern for what will happen after the war.
Meanwhile, the Vahlen Train has no brakes.

"Dr. Vahlen, why do you keep interrogating the captives until they die? The Ethereals and Thin Men even speak English."

"Why?"
All hail Tentacle Overlady Vahlen!
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Graknorke

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1582 on: June 22, 2015, 07:53:30 pm »

I want Shen to live in my house and we can build experimental weapons and eat fancy soups together. It would be great.
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Scoops Novel

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1583 on: June 23, 2015, 03:54:15 am »

Do you think soldier personalities could be modded in? Any declared mods yet?
« Last Edit: June 23, 2015, 03:56:13 am by Novel Scoops »
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scriver

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1584 on: June 23, 2015, 05:52:05 am »

One two three for I declare a mod war!
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Scoops Novel

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1585 on: June 23, 2015, 06:51:27 am »

Look, this will be fun but it sounds like you're all preparing to dedicate your lives to it for a bit , and what I want are mods that make me feel good about playing afterwards and not just during. I'm talking language mods that require a working knowledge of your soldiers indigenous language/culture, an useful, enriching story, local environments that feel local, aliens that reflect real cultures and wildlife okay? I feel sick and I don't want to feel sicker so give me the impression you will go out and fucking do something with your lives.
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forsaken1111

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1587 on: June 23, 2015, 10:43:15 am »

Translation: Incoherent rambling followed by slight raving.
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Shadowlord

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1588 on: June 23, 2015, 10:49:28 am »

Look, this will be fun but it sounds like you're all preparing to dedicate your lives to it for a bit , and what I want are mods that make me feel good about playing afterwards and not just during. I'm talking language mods that require a working knowledge of your soldiers indigenous language/culture, an useful, enriching story, local environments that feel local, aliens that reflect real cultures and wildlife okay? I feel sick and I don't want to feel sicker so give me the impression you will go out and fucking do something with your lives.

I don't think anyone here is intending to make the mods that they're fantasizing about having. I could be wrong, of course.

Translation of Novel Scoops' post for umiman:
"You want a sandwich?? GET IN THE KITCHEN AND MAKE ME A FIVE-COURSE MEAL!"
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BurnedToast

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1589 on: June 23, 2015, 10:55:37 am »

^ can someone translate?

Theory #1: He wants to make xcom2 into an edutainment game.

Theory #2: He actually is sick and it's making him delirious, and we should be worried about him.

Theory #3: The ayys got him, activate the RL xcom project immediately
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An ambush! curse all friends of nature!
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