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Author Topic: X-Com Chimera Squad  (Read 737346 times)

MetalSlimeHunt

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Re: X-Com 2: REMOVE AYY
« Reply #1275 on: June 12, 2015, 12:20:17 pm »

At this point I'm pretty sure Chryssalids are just going to spontaneously burst out of your highest-ranking soldier while laughing about how it was them all along.
Non-lethal Chryssalid attacks should have something like a 0.1% chance to impart a dormant larva.

Otherwise, they should take a page from TFTD and give the Chryssalids wings, stealth mode, and run & gun.
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Henny

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Re: X-Com 2: REMOVE AYY
« Reply #1276 on: June 12, 2015, 12:35:29 pm »

Psi Reanimate... looks like our dear pectoid has gotten hold of a necromancer's tome!

Ah, they still have their wrist-mounted plasma pistol. The trailer got me worried.
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Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1277 on: June 12, 2015, 12:50:22 pm »

Nectoids confirmed for fucking your shit, rookie.
Sectoid necromancer lords
Mortal Kombat thin men grappler snaek tits

At this point I'm pretty sure Chryssalids are just going to spontaneously burst out of your highest-ranking soldier while laughing about how it was them all along.
And, of course, screaming WRYYYYYY.
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KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1278 on: June 12, 2015, 02:13:52 pm »

I'm modding in 'Surprise, muthafucka' for every time Chrysalids appear.
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Wimopy

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Re: X-Com 2: REMOVE AYY
« Reply #1279 on: June 12, 2015, 02:56:19 pm »

Seeing how much Sectoids and Thin Men got buffed... I really, REALLY don't want to know what happened to Chrysalids. Oh please.. don't give use a Chrysalid Queen to fight...
And let's not even go into what Ethereals will be able to do with just their thoughts.
But at least we're PROBABLY not going to face terror attacks. Hopefully, the aliens can't attack civvies just to force us to be careful or also work on saving people. Though it's probably going to be there. Oh god, this is gonna suck. But it will be awesome.

In other news: Snake Women have visible hips probably because they are able to transform into a humanoid shape. Not entirely sure about the tits. Probably that's also because they can be humanoid.
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Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1280 on: June 12, 2015, 02:59:16 pm »

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Henny

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Re: X-Com 2: REMOVE AYY
« Reply #1281 on: June 12, 2015, 03:00:17 pm »

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Culise

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Re: X-Com 2: REMOVE AYY
« Reply #1282 on: June 12, 2015, 03:01:44 pm »

Seeing how much Sectoids and Thin Men got buffed... I really, REALLY don't want to know what happened to Chrysalids. Oh please.. don't give use a Chrysalid Queen to fight...
No queens.  Instead, all Chryssalids gain Bull Rush and the ability to sense delicious soft-skins through walls. 
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Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1283 on: June 12, 2015, 03:04:28 pm »

In case it wasn't confirmed before, they did say that the sectoids have received human DNA.  Probably the rest too (I don't remember what they said exactly).

I'm kinda worried about what frontline Ethereals will look like with human DNA.  Propoganda Ethereal looks about the same, though robes... 
Mutons might be creepy too but I bet they just look like bodybuilders.  Crysallids might be Thing-like body horror.
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NullForceOmega

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Re: X-Com 2: REMOVE AYY
« Reply #1284 on: June 12, 2015, 03:06:11 pm »

Calling it, final boss is the first human/ethereal hybrid.
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scrdest

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Re: X-Com 2: REMOVE AYY
« Reply #1285 on: June 12, 2015, 03:07:37 pm »

But then why were Thin Men so thin?
Unnaturally thin is noticable in a subtle way and plays well with their snakelike flexibility. Unnaturally fat would be hard to pull off - after all, there's only so thin a human may go before they die, but uberfat people living - at least for a while - is a thing.

Not unnaturally anything would be a bad artistic choice.

In case it wasn't confirmed before, they did say that the sectoids have received human DNA.  Probably the rest too (I don't remember what they said exactly).

I'm kinda worried about what frontline Ethereals will look like with human DNA.  Propoganda Ethereal looks about the same, though robes... 
Mutons might be creepy too but I bet they just look like bodybuilders.  Crysallids might be Thing-like body horror.
I think there's a flash of an Ethereal's face in the Gollop Chamber cinematic, looking kinda humanoid except ultra-elderly and with leathery dark skin (think mummy, not African).
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Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1286 on: June 12, 2015, 03:08:51 pm »

Calling it, final boss is the first human/ethereal hybrid.
AKA this timeline's Volunteer :o

@scrdest
And then it turned out that this does involve dimensional travel and this alternate timeline was planned from the start  :o :o
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Re: X-Com 2: REMOVE AYY
« Reply #1287 on: June 12, 2015, 03:10:41 pm »

Calling it, final boss is the first human/ethereal hybrid.

Which we can call an Uber Ethereal that is in its prime! Now THAT might be scary. Psionics definitely got a buff in this game and the Uber Ethereal already had Rift and stuff. Now add to that that it's probably got a perfect body as well...
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Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1288 on: June 12, 2015, 03:12:56 pm »

Is today Literal Day or something and I missed the announcement?
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Sheb

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Re: X-Com 2: REMOVE AYY
« Reply #1289 on: June 12, 2015, 03:18:13 pm »

I don't think we'll see Chrysallids. They're mindless killers, useful in an invasion, not so much for day to day occupation.
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